Cephalopods of the Multiverse

As the new Aquaman movie apparently romps to worldwide success, the oceanic tentacular becomes even more alluring. What better time for a comprehensive survey of the tentacular aspects of the popular game Magic the Gathering. It’s newly published in the Journal of Geek Studies as “Cephalopods of the Multiverse” by Mark A. Carnall, curator at the Oxford University Museum of Natural History.

On Aquaman, I’ve not seen it yet but it apparently throws DC’s usual preachy ‘grimness and angst’ overboard, in favour of a well-made fun adventure with epic CG sets and lively CG sea-monsters with Lovecraftian tendencies. And let’s face it, that’s really all we want from most superhero movies. It’s been lightly censored for gore, in UK cinemas, so as to get a 12A rating.

Where No Fear Was: A Book About Fear

New on Librixov in free chaptered audiobook, A. C. Benson’s Where No Fear Was: A Book About Fear (1914).

Benson was the Master of Magdalene College, Cambridge. A writer of short stories, including what are said to be ghost stories in the English tradition and the Edwardian style. An occasional translator of the macabre into English. A poet and a writer of at a least one popular song lyric. He published his diaries in 1926.

Partial contents listing.

His 1914 book on fear was admired by the likes of Wilfred Owen, who read it while recovering in a bleak northern war hospital in 1917. One assumes that Lovecraft perused the book at some point, out of professional interest. Although it’s not listed in the edition of Lovecraft’s Library that I have access to. He would almost certainly have a read at least one review of it, in the likes of The Spectator.

Lovecraft was aware in passing of Benson’s essays, since he noted them in the United Amateur in July 1917 while profiling another amateur…

“Apart from fiction, Miss Barnhart is fond of books on travel and of light essays such as those of Mark Twain, Stevenson, and Arthur Benson.”

If he had read these same essays is another matter. But he did read his equally prolific brother, E.F. Benson, who also wrote rather more impressive ghost and horror stories among much else. Lovecraft read and admired these stories, noting Benson’s work in his “Weird Story Plots” work-book. He also mentioned Benson in his survey “Supernatural Horror in Literature”.

MN90: Wandrei

MN90 does tiny blipticles on Minnesota history, spoken audio micro-articles in 90 seconds as downloadable MP3 files, with music and FX. One of their latest is “Pen Pals with H.P. Lovecraft”

In 1926, Donald Wandrei was a 19-year-old university student when he decided to write a fan letter to H.P. Lovecraft. Britt Aamodt has an account of Wandrei’s summer hitchhike trip to visit the horror writer and how that friendship led Wandrei, years later, to found Arkham House to publish and preserve Lovecraft’s fiction.”

I like the idea, but they probably need to get MN90’s uploaded to YouTube as videos with static pictures. Then people can easily make and share their own playlist compilations of the episodes. 90 seconds seems too short, judging by this Wandrei release. I’d say 3 minutes would be a better format.

Incidentally I’m pleased to see the Hevelin Fanzine Collection appears to have switched from tiling their fanzine page-images, switching over to big static single page scans. Tiling is no protection for big public domain images, as there’s a fairly easy capture/re-assembly workflow. But my guess would be that the apparent changes at Hevelin’s transcription portal are to accommodate transcribers who want to download and OCR. OCR can increasingly be machine-learning trained to work with awkward things such as hand-lettered comic books and also, one assumes, the stencil-punched and ink-leaked words on old Gestetner duplicated fanzine pages. But the change also has the effect of making it easier to extract, clean and fix fannish artwork… such as this from Virgil Partch in The Acolyte for Winter 1945, depicting Donald Wandrei in uniform…

Picture: Virgil Partch sketch of Donald Wandrei in The Acolyte for Winter 1945. Newly extracted and cleaned.

The Secret of The Stone Frog

A Lovecraftian interlude in the children’s 80-page graphic novel The Secret of The Stone Frog, a book in which 7-9 year-old advanced or assisted readers get a very palatable and gentle lead-in to a later sampling of Spirited Away, Alice in Wonderland, and even H.P. Lovecraft (the end of “The Festival”)…

Secret of The Stone Frog was the debut hand-drawn book by David Nytra of Canada, in 2012. I liked the art and layouts but wasn’t overly keen on the main dialogue lettering, which often seemed too computerised for my taste. If you’re going to the trouble of hand-drawing everything, why spoil the effect with digital lettering? But I guess school library sales are important at this end of the publishing market, and librarians probably assume they need ‘lettering clarity’ for ease of reading by their less able patrons. Currently the book is only available in paper.

It would be a fine Christmas stocking filler for intelligent and imaginative 7-9 year olds. If the primary dialogue were to be re-lettered, the whole book colourised in a soft watercolour underlay, and a better cover added, then it would probably sell nicely as a Kindle ebook.

Nytra took the same characters on a similar but fantasy medieval-themed 120-page dreamlands outing in 2015, Windmill Dragons, but I haven’t seen that one.

Lovecraft 3D review

A preview of a new review of the “H.P. Lovecraft 3D” character from Meshbox, currently sold for $12.95 at their Miyre store with royalty-free commercial use for renders (in Poser 11).

My short-but-detailed technical test-review will appear in the next issue of the free monthly Digital Art Live magazine (December 2018, #35). Sign up to the mailing-list to be emailed a link to your free PDF copy, as soon as the issue is released.

New Book: Italian Sword & Sorcery

A new Kindle ebook of 239 pages, just published, surveys Italian Sword & Sorcery: La via Italiana all’heroic fantasy. It’s in Italian, and appears to be from independent scholars. Here’s the blurb translated and tweaked…

Francesco La Manno, aided by Annarita Guarnieri, aims to outline the boundaries of sword and sorcery. The lead essay makes an analysis of the core constituent elements of sword and sorcery. It does this firstly by an examination of the main characters of heroic fantasy as crafted by the Master of Cross Plains (Conan, Kull, Solomon Kane, Bran Mak Morn and James Allison); then through a survey of the cycles of Clark Ashton Smith (Hyperborea, Poseidonis, Averoigne and Zothique) and Thongor of Lemuria by Lin Carter; then a look at some recent commercialisations of the genre. Finally, there is a survey of ‘the new heroic Mediterranean fantasy’ and its [bishops = authors and curators?]. The volume also contains essays by Adriano Monti Buzzetti, Gianfranco de Turris, Mario Polia and Paolo Paron.

Added to Open Lovecraft

Added to Open Lovecraft…

* Philip Emery, “Revivifying the Ur-text: a reconstruction of sword-&-sorcery as a literary form”, PhD thesis at Loughborough University, UK, 2018. (The author is a North Staffordshire writer, of several horror novels. Here he asks if, given this literary genre’s relative neglect in recent decades, it is possible to identify the genre’s core characteristics and then use these “to create a work that realizes the form’s potential to exist as literature”. Explores the structural development of the Ur-genre as it emerged in the stories of R.E. Howard (influenced by Lovecraft in terms of the horror elements), then surveys de Camp’s later contributions and distortions, and generally seeks to identify the “pristine elements” at the core of the genre’s once-flourishing form which are still available to creative writers).

On Abe this week

New on AbeBooks this week…

* W. Paul Cook, H. P. Lovecraft: A Portrait. With an essay on Cook himself.

* Kenneth W. Faig, Jr., H. P. Lovecraft: His Life, His Work. With Chronology of the Life, as known in the late 1970s.

* An Archive of Mailings from the ‘Necronomicon”, the Howard Phillips Lovecraft Amateur Press Association.

* “At the Mountains of Madness” in Astounding Stories, February-April 1936.

Mockman’s “Dreamland” game

Mockman, maker of the graphic novel of Lovecraft’s Kadath and the fine Dreamlands map, now has a note on the map page to say that the map has sold out, but a reprint is planned in…

2018 connected to my Kickstarter for my Dreamlands-specific Lovecraftian roleplaying game, “Dreamland”

The game appears to have been in development since Christmas 2015, was scenario tested at NecronomiCon 2017, and was again convention play-tested at Big Bad in October 2018. The blurb for the latter event now suggests it’s gone beyond being ‘pure Lovecraft’ and is…

inspired by the fantasy worlds of Lord Dunsany, H.P. Lovecraft and Italo Calvino.

Though potentially still being restricted to Jason’s Lovecraft Dreamlands map in terms of the terrain and places, I’d guess.

I like Jason’s idea of preventing modern ‘yo-speak’ and encouraging acting by making the game run so that…

each character receives bonuses for their in-game use of language to deepen the fairytale mood.

A comment on the event page by Jason has more details…

Rules-wise, the game uses dice, but the biggest element of the game is Words. Dreamland style stories (Lord Dunsany etc) are all about evocative language. In game terms, this is represented by 240 Word Tokens (see attached) with words which ’embody’ Dreamland — divided into 5 categories, Wonder, Loathing, Mystery, Exoticism and Poetry. These elements are the Five Pillars of Dreamland.

During the game, the DM gradually distributes the Words into a common pool, and players gather and combine Words to fuel their powers by making flowery speeches. Different Roles (like character classes) and Memories are associated with different types of Words, so different characters (and their players) are encouraged to speak in different ways. There’s some simple dice, too, but Words are the main mechanic. But use too many Words and you risk breaking one of the Pillars of Dreamland, causing terrible and bizarre effects…

I’d also suggest the possible need for a demerits system, removing points for cringe-inducing hokey cod-medieval use of words such as “dost”, “thee” and “thou” and “verily” etc. And extra points for confabulating mellifluous new words from two words that one has already been dealt, then giving them an instant definition that pleases the gamemaster.

For instance, Eldritch and Ulthar = ‘Ulthitch, the thick tangled thatch on the peasant houses of the Dreamlands, in which Ul-worms sometimes make their nests’. Other player, in response: “Dost thou tell me, lord, that I sleep under a roof of [uses a dealt word] horrors, and am likely be-wormed with these Ul-worms? How may I rid myself of such vermin?”. One point deducted for the cod-medieval “dost”, two added for a good player response and use of a dealt word. The gamemaster would have the option to dismiss the new definition: “You have drunk [heavily of the strangely perfumed wines of Hatheg], and babble nonsense…” etc.

[Warning: Plot-spoilers ahead]

Jason’s NecronomiCon 2017 events showed off what sound like the game’s early scenario ideas…

DREAMLAND: THE PARADISE OF THE UNCHANGING (Thursday, 6-10 PM)
Olathoe, the beautiful city which knows no age nor death, is besieged by a monstrous terror. Can a small group of Olathoeans (you) save the only home you have ever known? Summoned by the king, the task of saving the timeless city falls to a small group of farmers, merchants and craftsfolk… united only by your dreamlike memories of another life in another world…

DREAMLAND: ON THE WINGS OF DREAM (Friday, 8 PM-Midnight)
After a hazy night in the Enchanted Wood, you awaken with strange marks on your bodies and the chattering of birdsong in your ears. What happened to you in those forgotten hours? What sinister bond connects you to the fangs of snakes, the jaws of dragons and the claws of crows? Slipping back and forth between waking-world London and the world of Dreamland, you and your fellow dreamers must solve the mystery before the terror which comes with the rooster’s crow of dawn…

DREAMLAND: TO THE END OF THE WORLD (Saturday, 2-6 PM)
You have traveled far, seeking the legendary edge of the world which no living dreamer has beheld. On your side: the greatest science and magic of the Six Kingdoms. Standing before you: deserts and jungles, monsters beyond belief, and cities of nightmare. Succeed in your quest, and gain fame and knowledge beyond your wildest dream. Fail, and infinities away, your waking-world body will pay the price…

Looks good.