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Tentaclii

~ News & scholarship on H.P. Lovecraft

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Category Archives: Lovecraftian arts

Lovecraft 3D review

11 Tuesday Dec 2018

Posted by asdjfdlkf in 3D, Lovecraftian arts

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A preview of a new review of the “H.P. Lovecraft 3D” character from Meshbox, currently sold for $12.95 at their Miyre store with royalty-free commercial use for renders (in Poser 11).

My short-but-detailed technical test-review will appear in the next issue of the free monthly Digital Art Live magazine (December 2018, #35). Sign up to the mailing-list to be emailed a link to your free PDF copy, as soon as the issue is released.

Added to Open Lovecraft

10 Monday Dec 2018

Posted by asdjfdlkf in Historical context, Lovecraftian arts, New books, REH, Scholarly works

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Added to Open Lovecraft…

* Philip Emery, “Revivifying the Ur-text: a reconstruction of sword-&-sorcery as a literary form”, PhD thesis at Loughborough University, UK, 2018. (The author is a North Staffordshire writer, of several horror novels. Here he asks if, given this literary genre’s relative neglect in recent decades, it is possible to identify the genre’s core characteristics and then use these “to create a work that realizes the form’s potential to exist as literature”. Explores the structural development of the Ur-genre as it emerged in the stories of R.E. Howard (influenced by Lovecraft in terms of the horror elements), then surveys de Camp’s later contributions and distortions, and generally seeks to identify the “pristine elements” at the core of the genre’s once-flourishing form which are still available to creative writers).

On Abe this week

10 Monday Dec 2018

Posted by asdjfdlkf in Lovecraftian arts, Odd scratchings

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New on AbeBooks this week…

* W. Paul Cook, H. P. Lovecraft: A Portrait. With an essay on Cook himself.

* Kenneth W. Faig, Jr., H. P. Lovecraft: His Life, His Work. With Chronology of the Life, as known in the late 1970s.

* An Archive of Mailings from the ‘Necronomicon”, the Howard Phillips Lovecraft Amateur Press Association.

* “At the Mountains of Madness” in Astounding Stories, February-April 1936.

Mockman’s “Dreamland” game

10 Monday Dec 2018

Posted by asdjfdlkf in Lovecraftian arts

≈ 1 Comment

Mockman, maker of the graphic novel of Lovecraft’s Kadath and the fine Dreamlands map, now has a note on the map page to say that the map has sold out, but a reprint is planned in…

2018 connected to my Kickstarter for my Dreamlands-specific Lovecraftian roleplaying game, “Dreamland”

The game appears to have been in development since Christmas 2015, was scenario tested at NecronomiCon 2017, and was again convention play-tested at Big Bad in October 2018. The blurb for the latter event now suggests it’s gone beyond being ‘pure Lovecraft’ and is…

inspired by the fantasy worlds of Lord Dunsany, H.P. Lovecraft and Italo Calvino.

Though potentially still being restricted to Jason’s Lovecraft Dreamlands map in terms of the terrain and places, I’d guess.

I like Jason’s idea of preventing modern ‘yo-speak’ and encouraging acting by making the game run so that…

each character receives bonuses for their in-game use of language to deepen the fairytale mood.

A comment on the event page by Jason has more details…

Rules-wise, the game uses dice, but the biggest element of the game is Words. Dreamland style stories (Lord Dunsany etc) are all about evocative language. In game terms, this is represented by 240 Word Tokens (see attached) with words which ’embody’ Dreamland — divided into 5 categories, Wonder, Loathing, Mystery, Exoticism and Poetry. These elements are the Five Pillars of Dreamland.

During the game, the DM gradually distributes the Words into a common pool, and players gather and combine Words to fuel their powers by making flowery speeches. Different Roles (like character classes) and Memories are associated with different types of Words, so different characters (and their players) are encouraged to speak in different ways. There’s some simple dice, too, but Words are the main mechanic. But use too many Words and you risk breaking one of the Pillars of Dreamland, causing terrible and bizarre effects…

I’d also suggest the possible need for a demerits system, removing points for cringe-inducing hokey cod-medieval use of words such as “dost”, “thee” and “thou” and “verily” etc. And extra points for confabulating mellifluous new words from two words that one has already been dealt, then giving them an instant definition that pleases the gamemaster.

For instance, Eldritch and Ulthar = ‘Ulthitch, the thick tangled thatch on the peasant houses of the Dreamlands, in which Ul-worms sometimes make their nests’. Other player, in response: “Dost thou tell me, lord, that I sleep under a roof of [uses a dealt word] horrors, and am likely be-wormed with these Ul-worms? How may I rid myself of such vermin?”. One point deducted for the cod-medieval “dost”, two added for a good player response and use of a dealt word. The gamemaster would have the option to dismiss the new definition: “You have drunk [heavily of the strangely perfumed wines of Hatheg], and babble nonsense…” etc.

[Warning: Plot-spoilers ahead]

Jason’s NecronomiCon 2017 events showed off what sound like the game’s early scenario ideas…

DREAMLAND: THE PARADISE OF THE UNCHANGING (Thursday, 6-10 PM)
Olathoe, the beautiful city which knows no age nor death, is besieged by a monstrous terror. Can a small group of Olathoeans (you) save the only home you have ever known? Summoned by the king, the task of saving the timeless city falls to a small group of farmers, merchants and craftsfolk… united only by your dreamlike memories of another life in another world…

DREAMLAND: ON THE WINGS OF DREAM (Friday, 8 PM-Midnight)
After a hazy night in the Enchanted Wood, you awaken with strange marks on your bodies and the chattering of birdsong in your ears. What happened to you in those forgotten hours? What sinister bond connects you to the fangs of snakes, the jaws of dragons and the claws of crows? Slipping back and forth between waking-world London and the world of Dreamland, you and your fellow dreamers must solve the mystery before the terror which comes with the rooster’s crow of dawn…

DREAMLAND: TO THE END OF THE WORLD (Saturday, 2-6 PM)
You have traveled far, seeking the legendary edge of the world which no living dreamer has beheld. On your side: the greatest science and magic of the Six Kingdoms. Standing before you: deserts and jungles, monsters beyond belief, and cities of nightmare. Succeed in your quest, and gain fame and knowledge beyond your wildest dream. Fail, and infinities away, your waking-world body will pay the price…

Looks good.

A relic salvaged from Innsmouth

09 Sunday Dec 2018

Posted by asdjfdlkf in Lovecraftian arts

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“… a vast series of raids and arrests occurred, followed by the deliberate burning and dynamiting — under suitable precautions — of an enormous number of crumbling, worm-eaten, and supposedly empty houses along the abandoned waterfront.” — from “The Shadow over Innsmouth”.

Sculpting Lovecraft

06 Thursday Dec 2018

Posted by asdjfdlkf in Lovecraftian arts, Podcasts etc.

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Tecnicus Street Studios has recently been hand-sculpting Lovecraft and a tentacular Azathoth, and has well-lit speeding-up timelapse videos of the process.

Amateur Correspondent

03 Monday Dec 2018

Posted by asdjfdlkf in Lovecraftian arts, Odd scratchings

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New on Archive.org, the Amateur Correspondent for May-June 1937 (Vol. 2, No. 1), with H.P. Lovecraft on the cover in the now well-known Virgil Finlay cover art. Inside this issue of “the magazine for the amateur fantasy writer” is a lively short tribute to Lovecraft from E. Hoffmann Price. Lovecraft had died a few months earlier in March 1937, so this issue was a tribute issue. But not wholly so when one looks inside — the reader senses that the news of the death was then still slowly percolating through fandom.

Archive.org also has the Amateur Correspondent for November-December 1937 (Vol. 2, No. 3) with Clark Ashton Smith giving lengthy advice to writers on “Atmosphere in Weird Fiction”.

Tempting Providence

02 Sunday Dec 2018

Posted by asdjfdlkf in Lovecraftian arts

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Jonathan Thomas’s Tempting Providence and Other Stories is a 2010 story collection which I don’t think I was aware until now. But on reading the blurbs, the title story certainly appeals.

Apparently the story “Tempting Providence” is the best of what the Publishers Weekly called an “uneven” bunch. Amazon reviewers appear to concur about the unevenness. Although I see many glowing nuggets of praise plucked from magazine reviews, and that Thomas is in the “Elite” of recent writers according to Joshi’s new book 21st-Century Horror: Weird Fiction at the Turn of the Millennium. So he seems worth a look.

In the well-regarded title story, it is said, the wistful ghost of H. P. Lovecraft returns to modern Providence. He finds that a herd of real-life horrors have been allowed to run rampant across his beloved city. He lyrically compares the dehumanised modern city to the old Providence he knew so well. What a fine idea for a story. Thomas is a native of Providence, and thus the topographic and architectural details must be presumed to be accurate to a level that only a local could attain.

I’d definitely like to read this story at some point, and there’s a £5 ebook. Though no audiobook, or a 99 cent audio reading of just that story. I see that it’s the third story in the book, so I can’t get it free just by weaselling the free 10% ebook sample from Amazon.

But my finances dictate that the book is one for my WishList at present, since I recently had to spend £130 to replace an old computer monitor than died. Nice to see a big version of the book’s cover, though, simply in terms of a tasty bit of Providencial Lovecraftian art presented within an adequate design framework (though I would have improved the use of type, such as by reducing the huge gap between the words ‘Tempting’ and ‘Providence’). Self-publishing is drifting into a dangerous disregard for the needs of book cover design and typography, in my view, though this fine cover from Hippocampus shows how appealing a cover can be to potential readers. I doubt I’d have stumbled on the book, in image search, if it hadn’t been for seeing a thumbnail image of the cover. The cover is your primary initial marketing hook, and it should not be neglected just because Amazon often chooses to annoyingly whisk the reader to the start of the body text when they first open a purchased ebook.

The cover art is by Thomas S. Brown, who I’m pleased to discover is both British and on DeviantArt with a fine big Gallery that I had never seen before (despite much regular burrowing into DA for Digital Art Live magazine). Brown’s Gallery has a delightfully Lovecrafty version of the famous ‘death of Chatterton’ paintings…

There’s also a darker ‘age stained’ version of the picture, something that perhaps reflects the fact the the original also exists in several versions. I saw the original of the Birmingham version of the ‘death of Chatterton’ many years ago, up close and at leisure. I hazily recall that it was unexpectedly small, but also magnificently detailed.

Tools for semi-automated comics translation

01 Saturday Dec 2018

Posted by asdjfdlkf in Lovecraftian arts, Odd scratchings

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That rather nice comics panel I showed here a while back can be translated to English.

Robert E. Howard’s “The Hyborian Age” in audiobook

30 Friday Nov 2018

Posted by asdjfdlkf in Lovecraftian arts, Podcasts etc., REH

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Another audio experiment. This time it’s an experiment with the voice of a human reader, rather than a generated TTS robo-voice.

Text: Robert E. Howard’s “The Hyborian Age” (c. 1930s), in which Howard recounts the historical background for Conan.

Source: A full reading of “The Hyborian Age” in the form of the April 2018 public-domain Librivox recording. The Librivox reading was done by a young reader named ‘Klaatu’ whose voice I felt was not quite suited to the weight of the material. I added some pauses to this audio, for pacing, and I also had to remove one section in which a few lines of text had been repeated twice but not excised.

Task: To use the free audio software Audacity to try to change this higher Librivox voice down to a more suitably deep “Wayne June” style, if possible. Listeners to H.P. Lovecraft audiobooks will be familiar with Wayne June’s deep gravelly voice. More bass could of course be approximated on-the-fly in real-time with the likes of AIMP and its pitch-shift and bass-boost options, but here I wanted to see if a better result could be had by using the power of Audacity and its specialised plugins.

Workflow:

1) I added a “Wayne June” effect in Audacity with the free RoVee VoiceChanger plugin. Settings used are seen on the screenshot…

2) The result was certainly rather “Wayne June”, but was slightly ess-y in my high-response headphones. I then de-essed in Audacity, with the free Spitfish De-esser plugin.

3) There was some “bass bubble” on the pitch shifted reading. I tried the addition of suitable background music, as a subtle form of masking.

Conclusion: Successful, but not entirely so… mostly due to a little ‘more bubble than gravel’. A slightly lighter touch on the RoVee VoiceChanger settings might be tried next time. However, the level of the success suggested that longer audiobooks on Librivox could be “Wayne June-ised” with relatively little effort, and with more aesthetic success than pitch-shifting and bass-boosting in AIMP.

The result: A reading of R. E. Howard’s “The Hyborian Age” on Archive.org. 55 minutes.

Decline of the West

29 Thursday Nov 2018

Posted by asdjfdlkf in Lovecraftian arts

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I’d never seen this cover before, for Joshi’s Decline of the West…

del Toro’s partial ‘possible projects’ slate

28 Wednesday Nov 2018

Posted by asdjfdlkf in Lovecraftian arts

≈ 3 Comments

del Toro has this week revealed a list of possible or shelved projects for which he has finished screenplays, in addition to the Mountains of Madness project that everyone already knows about…

SECRET PROJECT (UNTITLED)

SUPERSTITIOUS [at a guess – old school superstitions, such as ‘throw salt over your shoulder for luck’, become ‘real’ in some way?]

NIGHTMARE ALLEY [perhaps his Water-like take on the 1947 film noir set in a seedy carnival?]

HAUNTED MANSION [apparently a movie to be built around the Disney theme park attraction?]

THE HULK pilot [TV reboot]

THE BURIED GIANT [live-action sequel to The Iron Giant? or perhaps a movie of the great children’s book The Giant Under the Snow?]

THE COFFIN [? my complete guess would be a traditional Poe-style horror, with many del Toro twists?]

DROOD [presumably his take on Dickens’s The Mystery of Edwin Drood?]

LIST OF 7 (Mark Frost) [apparently it’s a 1993 occult murder mystery novel in the Sherlock vein, but one that spirals up and out into a sort of wild theosophical da Vinci Code. Sounds fun, though it seems there’s no graphic novel which is a pity. Not even an audiobook, other than a 1993 cassette-tape edition.]

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