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~ News & scholarship on H.P. Lovecraft

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Category Archives: Lovecraftian arts

New album: The Scythe of Cosmic Chaos

27 Thursday Dec 2018

Posted by asdjfdlkf in Lovecraftian arts, Podcasts etc.

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A very positive review for the heavy Lovecraft tribute album The Scythe of Cosmic Chaos (Dec 2018) by German band Sulphur Aeon. The ‘death metal’ form of heavy metal isn’t my thing, but I’ll take the word of the reviewer that this new release is something very special within the sub-genre. The album is also of interest here because it’s from one of the few bands who only focus on Lovecraft…

[The band] Sulphur Aeon stand as debatably the single best musical entity drawing inspiration from the Cthulhu Mythos. […] The Scythe of Cosmic Chaos, continues their conceptual obsession […] This is premium, nearly flawless death metal, building on every positive attribute of their previous work to create something titanic and utterly sinister. It’s one of the best metal adaptations of its source material, and also happens to be one of the single best death metal releases of 2018.

Other reviews are equally as positive and the sample track, at the foot of the review, is certain an impressive listen. Even a bit of a melodic toe-tapper, rather than the expected wall-of-noise-and-screaming. If this is death metal, at its best, then I may have misjudged it somewhat.

Apparently the focus of the album is a sonic evocation of Lovecraft’s “The Haunter of the Dark”, and the lyrics are in English. It appears to be available in full(?) and free to stream on BandCamp…

The album’s cover artist signs himself “Ozarsson”, which makes him un-findable in Google, but he’s online as Ola Larsson of Sweden.

Scientific American, October 1926

27 Thursday Dec 2018

Posted by asdjfdlkf in Historical context, Lovecraftian arts

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The cover of Scientific American for October 1926, arriving on the shelves of the Providence Public Library Reading Room very shortly after Lovecraft put down his pen on completing the writing for “The Call of Cthulhu”.

Vastarien

27 Thursday Dec 2018

Posted by asdjfdlkf in Lovecraftian arts, New books, Odd scratchings, Scholarly works

≈ 1 Comment

S. T. Joshi has a new blog post. He notes a new and apparently high-quality literary journal on the macabre, which includes essays…

Vastarien, containing my essay “Richard Gavin: The Nature of Horror” (a chapter of 21st-Century Horror). This superbly produced journal, edited by Jon Padgett and published by Grimscribe Press, is a wonder to behold.

The content-lists make it rather difficult to tell what’s an essay and what’s not. For instance, is Christopher Mountenay’s “Bequeathing the World to Insects” an essay on this post-human notion in imaginative literature (the far-future ‘mighty beetle civilisation’ of Lovecraft, etc), or a story?

The Kindle ebook issues can also be had on Amazon at £3.50 (about $5) each, and there are 10% free samples.

Review: Aquaman (2018)

26 Wednesday Dec 2018

Posted by asdjfdlkf in Films & trailers, Lovecraftian arts

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WARNING: SPOILERS!

Aquaman (2018).

So… there’s this story that starts at an old lighthouse. One stormy night the lighthouse keeper gets to mate with a sea-visitor. They produce a hybrid child, then there’s a submarine attack on a sunken alien city… and there’s a devolved race of monstrously fishy trench-dwellers, a giant trapped sea-monster under the ocean that’s a octopus-dragon-squid hybrid… then a mysterious stone codex with ancient lettering on it, and to decode this our heroes need to discover a hidden ancient city under the Sahara. It’s Lovecraft, right?

Nope. It’s the big-budget Aquaman. Having been told the new Aquaman movie is “surprisingly Lovecraftian”, I’ve now seen it. While it certainly has broadly Lovecraftian moments and elements, at its core it’s the stock-formula pulp that Lovecraft was writing against: those 1920s pulp tales which tiresomely re-worked well-worn themes of politicking medieval kingdoms, over-proud war-hungry princes, treacherous councillors, beautiful princesses who fall for the flawed and banished hero-prince, and a hidden ancient Sword That Will Unite the Kingdom. The pulp authors merely placing these stock elements in some hidden underground realm, on Venus, at the poles, or in this case underwater. Read a half-dozen good ones, and you’ve basically read them all.

That said, Aquaman is generally very enjoyable for what it is, and is full of very well-made visual spectacle. The amount and duration of high-end CG is amazing, and there is a ton of money on the screen. After recent disasters DC must have ‘bet the farm’ on this one, and it’s paid off. Despite the CG it’s all very believable and coherent, and in terms of the physical acting involved in doing ‘underwater’ I saw no flaws. The design values are very high in terms of how things look, and the costumes, vehicles and creatures are all well integrated into a tight example of movie world-building.

Is it Lovecraftian? Not really, certainly not as much as some have claimed. Though it has its moments:

* the opening of the movie echoes the opening of “Innsmouth”, in terms of the submarine attack on the underwater reef. This attack is, of course, a ‘false flag’ attack in a hijacked submarine. Aimed at helping the wicked power-hungry prince to stir up a war against the hated surface-dwellers.

* almost nobody will notice, but we see that Aquaman’s dad has been reading “The Dunwich Horror” before he mated with the Fishy One From The Sea (who after some initial puking very quickly turns from bedraggled mermaid to primped Glamour Queen). The book is under the snow-globe that emotionally grounds the movie’s opening scenes. The book should probably have been “The Shadow over Innsmouth” for thematic congruence, but I guess Hollywood felt that might be a little too politically incorrect.

* then there’s an undecipherable carved stone with a hidden message in it, and it needs to be taken to an ancient ruined city of the forgotten ones under the Saharan desert. But Aquaman and his companion princess have an Atlantean GPS to reach its hidden entrance, which is kind of lame. They could at least have used some kind of mystic ‘water-sense’ to follow the vast amount of water that’s said to be sunk beneath the desert.

* the secondary baddie starts quoting Lovecraft directly (“Loathsomeness waits and dreams in the deep, and decay spreads over the tottering cities of men”), when he surfaces for his big second-act battle with Aquaman. However, his costume looks so utterly ridiculous and camp that you just can’t take him seriously. He’s obviously disposable and just there for Aquaman to beat up, half way through the movie. The need to fit with the DC universe meant that the movie’s makers lost a huge opportunity to make him a deluded Cthulhu-worshipping cultist, whose secret double-crossing aim is to release the…

* giant Cthulhu-like mountain-sized Kraken-y sea monster that has been trapped below the sea for aeons. This monster is, of course, released… though no cultists are involved in making this happen.

* we get the briefest mention of a crucial bit of back-story involving Atlanteans who survived the famous deluge of Atlantis and remained pure-bloods and the Trench dwellers who did not remain pure and fell into a “savage regression” biologically. While the visual look of this devolved race is Lovecraftian, when it’s eventually revealed, the cultural nod is actually more to H.G. Wells and his famous devolved Morlocks. This is confirmed when we learn that the Trench dwellers hate light, and can be driven back merely with lighted distress flares.

* there’s ten minutes of a nightmare encounter at sea with this devolved deep ocean race. These are definitely Derleth-Lovecraftian in appearance, and we’re told they were once Atlanteans but that they devolved in a “savage regression” to fishy bestiality over the millennia. This scene has its moments, but the monsters are again only really there for Aquaman to battle past… so that he can reach a tropical Thunderball-like Paradise Island… where the Magic Trident of All Power power-up thing is resting.

* the Magic Trident of All Power power-up thing is in a cave behind the Glowing Waterfall, where it’s guarded by a giant tentacular being. But Mrs Squiddy talks, in a manner more akin to Tolkien’s Smaug the dragon than to anything in Lovecraft. Anyway… there’s little time for a chat, as War Is Brewing.

Except for about 30 seconds in the dark Trench, the ocean conveys no sense of a vast and eerie darkness, and there’s no unfathomable ‘cosmic awe’ akin to outer space. So, it’s not Lovecraftian in that sense.

Is it DC, then? I have no clue at all about that, not being a DC fan. I know absolutely nothing about the DC comics version of Aquaman, other than that he’s DC’s equivalent of Marvel’s Sub-Mariner character. I thus probably missed many DC-tastic Easter Eggs, but I guess they’re in there. I only noticed how Aquaman positioned itself to dovetail with other blockbuster properties. Disney’s Tron: Legacy is probably the biggest debt it owes, and that debt is massive. But this viewer didn’t mind in the slightest, since the movie re-works the best bits of the Tron sequel so beautifully, at such duration and on such a vast scale. In terms of the hero’s own personality and style it’s very obviously pitched as a rival to Marvel’s Thor. As ‘screen fun with a coherent story’, Aquaman even manages to hold its own against the excellence of the latest Thor: Ragnarok movie. Those who know the Lord of the Rings movies will also spot visual nods in Aquaman, such as the distant shot where a tiny Gandalf falls silently into the inky depths of Moria.

Overall Aquaman is entertaining fun, and if you have a strong bladder it’s worth seeing at the cinema purely for the visuals. It deserves its “top movie of Christmas 2018” box-office cash take. I’d be surprised if there wasn’t an Oscar in the offing for the costume designers and/or the action scene story-boarders. Although in terms of ‘action Oscars’ they’ll have tough competition from the latest Mission Impossible.

The story and dialogue is… still messy, but it’s an enjoyable mess. It veers wildly between jaw-dropping fanboy ridiculousness, over-the-top camp homage, and a surprisingly sugary moms-iness. But this isn’t meant to be a movie that one thinks about deeply. It’s just a good adventure romp and zips through at a fast pace. The Thor-like hero is engaging and of the ‘clever guy who hides it under goofy-and-dumb’ type, and his Atlantean princess is winsome-but-tough. Their dialogue might have popped and surprised just a little more. But on the other hand the script editors have kept the talkiness and jokes under control. There are some three-minute “let’s talk about our feelings” family reunions, but there’s no turgid lecture-mode that slows things down every ten minutes (as in the interminable second movie of The Guardians of the Galaxy series). The usual worthy ‘messages’ from the Hollywood elite are in there, but only briefly and at a very basic level:

* don’t put plastic and effluent in the sea;
* ‘place all humanity above the needs of one nation’;
* modern pirates are bad people;
* human/Atlantean half-breeds can become King, if they prove themselves worthy by their actions.

The latter point raising the question of what, exactly, some of the surviving Atlanteans were mating with in order to devolve into Trench dwellers — thus raising in the remaining pure Atlanteans such an abject horror of hybridity that they never once pause to make the obvious distinction between humans and lobsters. By the look of it, the rogue Atlanteans were sneaking off to snuggle up to the primitive Giant Crab People on dark nights. Which, in a way, is very Lovecraftian.

Newburyport light

26 Wednesday Dec 2018

Posted by asdjfdlkf in Lovecraftian arts

≈ 2 Comments

This may be of interest as a prompt or game element for role-players. A 1971 ink-sketch postcard of a light house at Newburyport, Lovecraft’s model for Innsmouth. It should print out fine at a small postcard size.

Katharsisdrill’s CC Lovecraft art

24 Monday Dec 2018

Posted by asdjfdlkf in Lovecraftian arts

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Scandinavian artist Katharsisdrill kindly places his work under full Creative Commons Attribution. Attribute uses to Katharsisdrill and mention “Made with Krita“.

* A Nordic-style Christmas Card and ‘Christmas Card from R’lyeh’…

* Abdul Alhazred…

* Nyarlathotep…

* Those in search of interior ornaments for their book will also like his Squid mandalas, and the Kraken dividers, under the same licence.

These can be all reworked, with colouring etc, and commercially used on book covers and suchlike. You just need to credit Katharsisdrill and mention he uses the excellent free open source Krita 4.x software.

He also does an episodic Mockman / Corben-style comic strip, which is also at his blog. Some pages of which are ‘not safe for work’. I’d also warn that he uses a deeply unintuitive blogging system, on the Danish social site datataffel.dk, and perusing and finding links to the individual posts and full-size images is not at all easy. It’s not quite as bad as Tumblr, but nearly.

Ancient Egypt – walking with kitties

22 Saturday Dec 2018

Posted by asdjfdlkf in Lovecraftian arts, Unnamable

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Lovecraft would have liked strolling about Ancient Egypt, petting the sacred kitties. The Assassin’s Creed: Origins Discovery Tour enables one to do that. The best-selling Assassin’s Creed Origins videogame is set in the Ancient Egypt of Ptolemy, and since spring 2018 has a special official “Tour mode” — without the user needing to wrestle with acquiring and installing third-party no-combat mods…

The Assassin’s Creed: Origins Discovery Tour is a mode that will allow you to explore ancient Egypt without being interrupted by combat or quests. Purely educational, this mode is a “virtual museum” in which you can simply walk around or take guided tours.

Excellent idea, and seemingly unique as an official option for a big AAA game that’s top-of-the-range in terms of ancient environment recreation in real-time 3D. I’ve used no-combat mods before for the likes of Morrowind etc, and some games such as Rime have unofficial trainer/savegame combos which effectively serve as no-combat/no-enemies mods. But it’s good to see big developers supporting ‘virtual tourism’. Actually we should probably call it ‘virtual time-travel’ in this case, and presumably it extends the game’s sales period into decades (rather than the usual six years or so).

The Tour comes in two identical variants, with different access points. If you own the latest Assassin’s Creed: Origins already, you can download and start the Discovery Tour from the game’s main menu. If you own the standalone Discovery Tour, then you can start it like any other Windows application.

There’s nothing on Amazon for “Assassin’s Creed: Origins Discovery Tour”, but it’s on Steam at £12.50 and also Ubisoft’s own UPlay service. Although if you’re not signed up to either it’s probably a lot less hassle to get an unlock code for the standard game via Amazon at £16.50, then download it from the main servers. The page for the Amazon purchase states that… “The Discovery Tour is available now as a free update!”.

However, be warned! The Tour alone needs 42Gb(!!) of space hard-drive. That’s going to be a long download it’s you’re on slow broadband. I guess there may be a disk version for those with slow rural broadband, but you’d need to check if the Discovery Tour on the disks or not.

Apparently the Discovery Tour version for the new follow-on game, Assassin’s Creed: Odyssey (set in Ancient Greece), is coming soon. Other games have unofficial mods, as discussed in a PC Gamer article in the October 2018 issue, “How modders are removing enemies from games to create stress-free experiences”. The world of The Witcher is probably the most interesting to readers of this blog, though it would be interesting to find one for the new Call of Cthulhu game and take a stroll around an access-all-areas Innsmouth. Such mods usually go by the name of ‘no-enemies’ / ‘no-threat’ / ‘no-combat’ mods. So far as I know there’s not yet any one website that collates and links to them all. Also of note, at the highly-polished end of games, is one of my favourites which is TheHunter. This is effectively a no-combat walking game, if you choose to carry a camera rather than a rifle.

And yes, there are kitties in the Ancient Egypt of Assassin’s Creed: Origins….

Cats can be found just about anywhere in the world of Assassin’s Creed: Origins. We’ve had the most luck finding them on the outskirts of larger towns, though. Try fishing villages and smaller farming communities. Take a stroll along the water or through the fields and keep an eye open for the furry four-legged creatures. Simply crouch near a cat and, if you’re lucky, the cat will come seek you out and let you pet them. Though some will remain aloof, as cats will.

Which makes one think… would a “Cats of Ulthar” game mod be possible? With the story? Or perhaps in The Witcher, using the kitties and their animations extracted from Assassin’s Creed: Origins?

Wayne June on SoundCloud

20 Thursday Dec 2018

Posted by asdjfdlkf in Lovecraftian arts

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Wayne June on SoundCloud. With free Lovecraft readings such as “Ex Oblivione” (a prose poem from roughly the same period as “Nyarlathotep”) and “The Green Meadow” (a Lovecraft collaboration with Winifred V. Jackson).

Propnomicon’s PropCthulhu

18 Tuesday Dec 2018

Posted by asdjfdlkf in Lovecraftian arts

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New at Propnomicon, photos of a Giant Cthulhu Idol being installed in a gallery.

Ulthar Post for Christmas

17 Monday Dec 2018

Posted by asdjfdlkf in Lovecraftian arts

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My Patreon patrons will find there are now two new blog posts from me with a printable-size ‘Ulthar Post’ stamp. I realised that one can treat Patreon like a private patrons-only blog, so now that I know how to do it there will be more such posts.

It might look good on Christmas parcels, as well as hand-delivered Christmas cards.

The edge-deckling is in the cutout .PNG, but you might find it’s a bit tricky to add that by hand. Especially if you print it on paper at less than about four inches. Serrated shears of the sort used for fabrics are going to be too large, but careful use of a sharp X-Acto (USA) or Stanley (UK) knife to form deckling might do it. As it’s a PNG with a transparent edge it might also be used as a template for a very thin bit of 3D-printing — you might get an amusing beer-mat or fridge-magnet out of it.

Putting a simple drop-shadow on it before you print, and then printing on paper the same white colour as the envelope should also reveal the deckling.

You could of course get some real but large stamps of low value, and carefully stick the Lovecraft square over the top.

Prints set: Enrique Breccia

17 Monday Dec 2018

Posted by asdjfdlkf in Lovecraftian arts

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Issued in 2016, a set of Lovecraft illustrations by the artist Enrique Breccia. A3-sized.

Starmont 1982

17 Monday Dec 2018

Posted by asdjfdlkf in Lovecraftian arts

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Another nice bit of cover art I’d not seen before. The cover for S.T. Joshi’s 1982 Starmont Guide to Lovecraft.

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