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Tentaclii

~ News & scholarship on H.P. Lovecraft

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Category Archives: Lovecraftian arts

Katharsisdrill’s CC Lovecraft art

24 Monday Dec 2018

Posted by asdjfdlkf in Lovecraftian arts

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Scandinavian artist Katharsisdrill kindly places his work under full Creative Commons Attribution. Attribute uses to Katharsisdrill and mention “Made with Krita“.

* A Nordic-style Christmas Card and ‘Christmas Card from R’lyeh’…

* Abdul Alhazred…

* Nyarlathotep…

* Those in search of interior ornaments for their book will also like his Squid mandalas, and the Kraken dividers, under the same licence.

These can be all reworked, with colouring etc, and commercially used on book covers and suchlike. You just need to credit Katharsisdrill and mention he uses the excellent free open source Krita 4.x software.

He also does an episodic Mockman / Corben-style comic strip, which is also at his blog. Some pages of which are ‘not safe for work’. I’d also warn that he uses a deeply unintuitive blogging system, on the Danish social site datataffel.dk, and perusing and finding links to the individual posts and full-size images is not at all easy. It’s not quite as bad as Tumblr, but nearly.

Ancient Egypt – walking with kitties

22 Saturday Dec 2018

Posted by asdjfdlkf in Lovecraftian arts, Unnamable

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Lovecraft would have liked strolling about Ancient Egypt, petting the sacred kitties. The Assassin’s Creed: Origins Discovery Tour enables one to do that. The best-selling Assassin’s Creed Origins videogame is set in the Ancient Egypt of Ptolemy, and since spring 2018 has a special official “Tour mode” — without the user needing to wrestle with acquiring and installing third-party no-combat mods…

The Assassin’s Creed: Origins Discovery Tour is a mode that will allow you to explore ancient Egypt without being interrupted by combat or quests. Purely educational, this mode is a “virtual museum” in which you can simply walk around or take guided tours.

Excellent idea, and seemingly unique as an official option for a big AAA game that’s top-of-the-range in terms of ancient environment recreation in real-time 3D. I’ve used no-combat mods before for the likes of Morrowind etc, and some games such as Rime have unofficial trainer/savegame combos which effectively serve as no-combat/no-enemies mods. But it’s good to see big developers supporting ‘virtual tourism’. Actually we should probably call it ‘virtual time-travel’ in this case, and presumably it extends the game’s sales period into decades (rather than the usual six years or so).

The Tour comes in two identical variants, with different access points. If you own the latest Assassin’s Creed: Origins already, you can download and start the Discovery Tour from the game’s main menu. If you own the standalone Discovery Tour, then you can start it like any other Windows application.

There’s nothing on Amazon for “Assassin’s Creed: Origins Discovery Tour”, but it’s on Steam at £12.50 and also Ubisoft’s own UPlay service. Although if you’re not signed up to either it’s probably a lot less hassle to get an unlock code for the standard game via Amazon at £16.50, then download it from the main servers. The page for the Amazon purchase states that… “The Discovery Tour is available now as a free update!”.

However, be warned! The Tour alone needs 42Gb(!!) of space hard-drive. That’s going to be a long download it’s you’re on slow broadband. I guess there may be a disk version for those with slow rural broadband, but you’d need to check if the Discovery Tour on the disks or not.

Apparently the Discovery Tour version for the new follow-on game, Assassin’s Creed: Odyssey (set in Ancient Greece), is coming soon. Other games have unofficial mods, as discussed in a PC Gamer article in the October 2018 issue, “How modders are removing enemies from games to create stress-free experiences”. The world of The Witcher is probably the most interesting to readers of this blog, though it would be interesting to find one for the new Call of Cthulhu game and take a stroll around an access-all-areas Innsmouth. Such mods usually go by the name of ‘no-enemies’ / ‘no-threat’ / ‘no-combat’ mods. So far as I know there’s not yet any one website that collates and links to them all. Also of note, at the highly-polished end of games, is one of my favourites which is TheHunter. This is effectively a no-combat walking game, if you choose to carry a camera rather than a rifle.

And yes, there are kitties in the Ancient Egypt of Assassin’s Creed: Origins….

Cats can be found just about anywhere in the world of Assassin’s Creed: Origins. We’ve had the most luck finding them on the outskirts of larger towns, though. Try fishing villages and smaller farming communities. Take a stroll along the water or through the fields and keep an eye open for the furry four-legged creatures. Simply crouch near a cat and, if you’re lucky, the cat will come seek you out and let you pet them. Though some will remain aloof, as cats will.

Which makes one think… would a “Cats of Ulthar” game mod be possible? With the story? Or perhaps in The Witcher, using the kitties and their animations extracted from Assassin’s Creed: Origins?

Wayne June on SoundCloud

20 Thursday Dec 2018

Posted by asdjfdlkf in Lovecraftian arts

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Wayne June on SoundCloud. With free Lovecraft readings such as “Ex Oblivione” (a prose poem from roughly the same period as “Nyarlathotep”) and “The Green Meadow” (a Lovecraft collaboration with Winifred V. Jackson).

Propnomicon’s PropCthulhu

18 Tuesday Dec 2018

Posted by asdjfdlkf in Lovecraftian arts

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New at Propnomicon, photos of a Giant Cthulhu Idol being installed in a gallery.

Ulthar Post for Christmas

17 Monday Dec 2018

Posted by asdjfdlkf in Lovecraftian arts

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My Patreon patrons will find there are now two new blog posts from me with a printable-size ‘Ulthar Post’ stamp. I realised that one can treat Patreon like a private patrons-only blog, so now that I know how to do it there will be more such posts.

It might look good on Christmas parcels, as well as hand-delivered Christmas cards.

The edge-deckling is in the cutout .PNG, but you might find it’s a bit tricky to add that by hand. Especially if you print it on paper at less than about four inches. Serrated shears of the sort used for fabrics are going to be too large, but careful use of a sharp X-Acto (USA) or Stanley (UK) knife to form deckling might do it. As it’s a PNG with a transparent edge it might also be used as a template for a very thin bit of 3D-printing — you might get an amusing beer-mat or fridge-magnet out of it.

Putting a simple drop-shadow on it before you print, and then printing on paper the same white colour as the envelope should also reveal the deckling.

You could of course get some real but large stamps of low value, and carefully stick the Lovecraft square over the top.

Prints set: Enrique Breccia

17 Monday Dec 2018

Posted by asdjfdlkf in Lovecraftian arts

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Issued in 2016, a set of Lovecraft illustrations by the artist Enrique Breccia. A3-sized.

Starmont 1982

17 Monday Dec 2018

Posted by asdjfdlkf in Lovecraftian arts

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Another nice bit of cover art I’d not seen before. The cover for S.T. Joshi’s 1982 Starmont Guide to Lovecraft.

New book: I Luoghi di Lovecraft

16 Sunday Dec 2018

Posted by asdjfdlkf in Lovecraftian arts, New books

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Pre-ordering now, in Italian, the 240-page I Luoghi di Lovecraft (The Places of Lovecraft). A ‘guide to Lovecraft country for new tourists’, apparently written to conform to the style-sheet given to authors of the Lonely Planet guidebook series.

Cephalopods of the Multiverse

15 Saturday Dec 2018

Posted by asdjfdlkf in Censorship, Lovecraftian arts, Scholarly works

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As the new Aquaman movie apparently romps to worldwide success, the oceanic tentacular becomes even more alluring. What better time for a comprehensive survey of the tentacular aspects of the popular game Magic the Gathering. It’s newly published in the Journal of Geek Studies as “Cephalopods of the Multiverse” by Mark A. Carnall, curator at the Oxford University Museum of Natural History.

On Aquaman, I’ve not seen it yet but it apparently throws DC’s usual preachy ‘grimness and angst’ overboard, in favour of a well-made fun adventure with epic CG sets and lively CG sea-monsters with Lovecraftian tendencies. And let’s face it, that’s really all we want from most superhero movies. It’s been lightly censored for gore, in UK cinemas, so as to get a 12A rating.

Colin Wilson News

13 Thursday Dec 2018

Posted by asdjfdlkf in Lovecraftian arts, New books, Scholarly works

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It appears that scholars and publishers are doing serious work on republishing and writing about Colin Wilson, the British fringe philosopher and novelist (The Space Vampires etc) who played a part in the reception of H.P. Lovecraft. See Colin Wilson World News for full details. Regrettably the site has no RSS feed that I can find.

MN90: Wandrei

12 Wednesday Dec 2018

Posted by asdjfdlkf in Lovecraftian arts, Odd scratchings, Podcasts etc., Scholarly works

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MN90 does tiny blipticles on Minnesota history, spoken audio micro-articles in 90 seconds as downloadable MP3 files, with music and FX. One of their latest is “Pen Pals with H.P. Lovecraft”…

In 1926, Donald Wandrei was a 19-year-old university student when he decided to write a fan letter to H.P. Lovecraft. Britt Aamodt has an account of Wandrei’s summer hitchhike trip to visit the horror writer and how that friendship led Wandrei, years later, to found Arkham House to publish and preserve Lovecraft’s fiction.”

I like the idea, but they probably need to get MN90’s uploaded to YouTube as videos with static pictures. Then people can easily make and share their own playlist compilations of the episodes. 90 seconds seems too short, judging by this Wandrei release. I’d say 3 minutes would be a better format.

Incidentally I’m pleased to see the Hevelin Fanzine Collection appears to have switched from tiling their fanzine page-images, switching over to big static single page scans. Tiling is no protection for big public domain images, as there’s a fairly easy capture/re-assembly workflow. But my guess would be that the apparent changes at Hevelin’s transcription portal are to accommodate transcribers who want to download and OCR. OCR can increasingly be machine-learning trained to work with awkward things such as hand-lettered comic books and also, one assumes, the stencil-punched and ink-leaked words on old Gestetner duplicated fanzine pages. But the change also has the effect of making it easier to extract, clean and fix fannish artwork… such as this from Virgil Partch in The Acolyte for Winter 1945, depicting Donald Wandrei in uniform…

Picture: Virgil Partch sketch of Donald Wandrei in The Acolyte for Winter 1945. Newly extracted and cleaned.

The Secret of The Stone Frog

11 Tuesday Dec 2018

Posted by asdjfdlkf in Lovecraftian arts

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A Lovecraftian interlude in the children’s 80-page graphic novel The Secret of The Stone Frog, a book in which 7-9 year-old advanced or assisted readers get a very palatable and gentle lead-in to a later sampling of Spirited Away, Alice in Wonderland, and even H.P. Lovecraft (the end of “The Festival”)…

Secret of The Stone Frog was the debut hand-drawn book by David Nytra of Canada, in 2012. I liked the art and layouts but wasn’t overly keen on the main dialogue lettering, which often seemed too computerised for my taste. If you’re going to the trouble of hand-drawing everything, why spoil the effect with digital lettering? But I guess school library sales are important at this end of the publishing market, and librarians probably assume they need ‘lettering clarity’ for ease of reading by their less able patrons. Currently the book is only available in paper.

It would be a fine Christmas stocking filler for intelligent and imaginative 7-9 year olds. If the primary dialogue were to be re-lettered, the whole book colourised in a soft watercolour underlay, and a better cover added, then it would probably sell nicely as a Kindle ebook.

Nytra took the same characters on a similar but fantasy medieval-themed 120-page dreamlands outing in 2015, Windmill Dragons, but I haven’t seen that one.

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