A new mini-interview with Lovecraftian sculptor Bryan Moore, of Arkham Studios…
“[I] am currently creating a sculpture of H.P. Lovecraft for the city of Providence, Rhode Island”
07 Wednesday Mar 2012
Posted in Lovecraftian arts
A new mini-interview with Lovecraftian sculptor Bryan Moore, of Arkham Studios…
“[I] am currently creating a sculpture of H.P. Lovecraft for the city of Providence, Rhode Island”
07 Wednesday Mar 2012
Posted in Lovecraftian arts
The perils of Spore, a popular videogame with evolutionary aspects built in…
The [videogaming experience] that sticks in my mind was a result of my incessant playing with Spore’s creature creation tools. I spent one afternoon creating monsters from H.P. Lovecraft’s Cthulhu Mythos, looking up their descriptions and trying to build creatures that perfectly matched Lovecraft’s vision. I felt at the time that I’d had little success, since Spore’s cutesy look left most of them looking more cuddly than terrifying.
I had completely forgotten this exercise as I played through the main game a few weeks later. My new species was [now autonomously] developing toward a tribal culture, and were learning to hunt in a pack and find fruit. Suddenly a huge shadow passed overhead, and with a ground-shaking crash, the great lord Cthulhu himself landed in front of us.
You see, Spore would randomly seed the game world with creatures you and your friends had made, sometimes in groups, and sometimes as larger solitary creatures. This was an [game-evolved] “epic” instance of Cthulhu, perhaps 100 feet tall. What had looked cute when I had made it was suddenly one of the scariest things I had ever seen. The hulking green monstrosity then proceeded to devour my entire tribe.
That’s right, in my game of Spore I had a budding civilisation wiped out by Cthulhu himself.
05 Monday Mar 2012
Posted in Lovecraftian arts, Scholarly works
Added to my comprehensive ‘Lovecraft on the Web’ directory: Incognitum Hactenus, a new scholarly journal.
The first issue (available now) includes Ben Woodard’s essay “A Nature to Pulp the Stoutest Philosopher: Towards a Lovecraftian Philosophy of Nature”.
The journal is an offshoot of The Real Horror Symposium (London, October 2010). The second issue is on “Gods and Monsters”, and is pencilled in for release on 12th March 2012.
Above: gratuitous-but-awesome picture of a shoggoth, by Eclectix.
05 Monday Mar 2012
Posted in Lovecraftian arts, New books
Verminomicon: a Field Guide to the Vermin of Yuggoth; Abominations of a Haunted World (Raw Dog, 2012) is a new illustrated book featuring the sculptures of Anthony DeBartolis…
“In a tribute to H.P. Lovecraft, Verminomicon showcases the imagination and skill of sculptor Anthony DeBartolis who has spent years crafting more than thirty different species of vermin from Yuggoth. This disturbingly beautiful volume not only explores the multidimensional menace of the fungoid Mi-Go race established in “The Whisperer in Darkness,” but expands on Lovecraft’s twisted vision—at the reader’s peril. Full-color images of DeBartolis’ sculptures are paired with descriptive text from author John Edward Lawson to deliver a field guide of diabolic scope that also details the story of a scientist caught up in the Mi-Go plot against humanity.”
Pre-ordering now.
05 Monday Mar 2012
Posted in Lovecraftian arts, Podcasts etc.
A new Wayne June audia recording of Lovecraft. Only a short one, though. Wayne reads To Virgil Finlay Upon his Drawing Of Robert Bloch’s Tale “The Faceless God” for SFFAudio…

05 Monday Mar 2012
Posted in Lovecraftian arts
From 26th March – 1st April 2012, Sweden is to hold a Lovecraft convention.
05 Monday Mar 2012
Posted in 3D, Lovecraftian arts
A useful round-up of H.P. Lovecraft 3D resources for DAZ/Poser users.
04 Sunday Mar 2012
Posted in Lovecraftian arts, Maps, Scholarly works
Aajor new research effort into the history and uses of Maps in Science Fiction and Fantasy.
02 Friday Mar 2012
Posted in Lovecraftian arts
Need a typewriter to go with your animated Lovecraft character? Here’s a nice 3D model of an antique typewriter in the standard 3D format of OBJ. Very similar to Lovecraft’s own, just swop out the Imperial logo for that of a 1906 Remington. Only $7, royalty-free, and it comes with a nice selection of hi-res textures including an “aged” look…

29 Wednesday Feb 2012
Posted in Lovecraftian arts
A couple of new works coming out of the recent free Z-Brush tutorial on sculpting a Deep One in virtual 3D…

And D.M. Armour, which captures more of the hybridity…

27 Monday Feb 2012
Posted in Lovecraftian arts
Sakke’s “Cthulhentai Type 2010“…

See also the typographic book ornament of the Infinity Tentacle by Andrew Strauss.
26 Sunday Feb 2012
Posted in Lovecraftian arts