Across the genres

Kim Wright muses on why so many contemporary literary fiction authors are prepared to dip their toe in writing genre fiction

“Once upon a time, genre was treated as almost a different industry from literary fiction, ignored by critics, sneered at by literary writers, relegated by publishers to imprint ghettos. But the dirty little and not-particularly-well-kept secret was that […] these genre books were the ones who kept the entire operation in business. All those snobbish literary writers had better have hoped like hell that their publishers had enough genre moneymakers in house to finance the advance for their latest beautifully rendered and experimentally structured observation of upper class angst.”

“it’s not just a matter of writers flipping back and forth, it’s a matter of genre and literary cross-pollinating to produce a new species”

The first half of the reader comments are quite interesting, too — but then the “what counts as SF” genre-police bores arrive.

Stealing Cthulhu – review

I just finished reading an e-copy of the new book, Stealing Cthulhu ($35). The 30,000-word book was written for those who run tabletop role-play games (RPGs), and who need to devise new scenes, unique plots, and familiar-but-fresh monsters. But the book will also interest writers, especially since the remix culture is now breaking down old writerly taboos around unique ‘authenticity’. Writers won’t be swamped in tedious RPG rules arcana, since that particular monster is safely locked away in a single short appendix (where the author sets out his own simple RPG system called Cthulhu Dark). In the body of the text the reader is offered clear and intelligent breakdowns of what Lovecraft does and how and why he does it, drawing on a clutch of his key stories. The author has obviously wandered freely in the vast catacomb of Lovecraft’s writing (and also a few of the wider Mythos stories), but what he loots from it is then rigourously and sensibly organised. The writing is clear and concise throughout. There may be “how to” books on writing horror (I haven’t bothered to look), but this book is the only writing guide for Lovecraftian horror/SF that I’ve ever heard of. Maybe it’s better than standard “writers guide” tomes, since it doesn’t suggest how to write — simply how to come up with ideas about what to write about and how to structure those ideas. Another advantage is that the author’s approach arises from oral RPG storytelling sessions, not from academic lit-crit theories or writers’ workshop ‘rules’. He simply gets down to giving easy-to-follow guidance on how to recombine and re-work ideas / characters / monsters / settings / atmospheres, etc, to tell new stories that can satisfy tabletop gamers. The structural story breakdowns are followed by light suggestions for adapting these elements so they work with RPG player groups, but the author never gets bogged down in this. Of course, one then needs a slathering of freshly weird imagination laid on top of these basic re-mixes. And a writer may need to insert plot switchbacks, like Lovecraft did. But the book presents a good system for getting a starting base story, and will no doubt help jump-start many blocked writers. For an ebook (I had it as a PDF) it’s rather expensive at $35 (about £23), but not so when you factor in that your $35 will also eventually get you a collectable print copy. A unique and recommended book.

Dream-Quest book funded on Kickstarter

Excellent news! The Kickstarter project of Jason B. Thompson, who aims to publish his The Dream-Quest of Unknown Kadath and Other Stories book, has today reached its $10,000 pledge target — and with 45 days to go. He also had one backer who pledged $1,000. This means we get a brand new 6-8 page comics adaptation from Jason, of a Lovecraft story, at some point in the future.

Lovecraft comics and graphic novels

1. The Dream-Quest of Unknown Kadath and Other Stories. Complete and faithful adaptations by Jason B. Thompson.

2. Necronauts. “In 1926, while practising a new trick, Houdini has a near-death experience, awakening the mysterious Sleepers. Meanwhile, Lovecraft is visited by a talking raven, and a seance that Sir Arthur Conan Doyle is attending is attacked by a strange force that possesses the medium.”

3. The Starry Wisdom. Has John Couthart’s comic book adaptation of The Call of Cthulhu. Also in his Haunter of the Dark and Other Grotesque Visions.

4. Skull Comics

5. Heavy Metal Lovecraft special issue. Sept 1978 in France as Metal Hurlant magazine, and October 1979 in the USA version of the magazine.

6. Alan Moore’s Yuggoth Cultures and other Growths

7. Alan Moore’s The Courtyard.

8. Alan Moore’s Neonomicon. (Continues from The Courtyard).

9. The Lovecraft Anthology. Volumes One and Two (two coming in spring 2012).

10. Lovecraft in Full Color (Adventure Comics series, 1992). Heavily modified modern adaptations of “The Lurking Fear”, “Beyond the Wall of Sleep”, “The Tomb”, and “The Alchemist”.

11. Cthulhu Tales. Seems to have run for about 12 issues.

Also: due in March 2012, The Case of Charles Dexter Ward adapted as a graphic novel.

Need details of more, including all the Marvel, Warren etc adaptations? See Lovecraft in the Comics.

Kickstarter project for Dream Quest

Jason B. Thompson has a Kickstarter project to crowd-fund a new edition of The Dream-Quest of Unknown Kadath and Other Stories in comic book form…

“Here’s my plan: I want to go back to my Dream-Quest comics, retouch the art, and reprint all four stories — Dream-Quest, “Celephais,” “The White Ship” and “The Strange High House” — together in one definitive collection of HPL’s greatest dream stories. The Dream-Quest of Unknown Kadath will have a new cover, a map of the dreamworld, concept art of the various creatures and places, and a comic adaptation of Lovecraft’s four greatest dream stories. Altogether, it’ll be a 176-page, oversize (approximately A4 [about the same as the U.S. Letter] size) book.”

50 days left to go, and he’s currently had $5,888 pledged of the $10,000 goal.

Lovecraft’s Visions at the Seattle Art Gallery

Coming soon in Seattle, USA — a mini Lovecraft film festival. Lovecraft’s Visions runs at the Seattle Art Museum, 7th October – 9th October 2011…

Lovecraft’s Visions will also include panel discussions on Lovecraft’s life, work and legacy, drawing upon the expertise of several noted scholars and writers.”

“There will be an Art Show curated by David Verba.”

Programme here.

Lovecraft in Historical Context: further essays and notes – now for the Kindle

I’m pleased to say that my summer 2011 book Lovecraft in Historical Context: further essays and notes (31,000 words, 14 essays and two new original stories) is due next week in Kindle format. It’s finished (all hand-coded) and uploaded, and should be approved for the Amazon Kindle Store in a few days.

It can also be purchased as a print paperback.

H.P. Lovecraft as psychogeographer – now available for the Kindle

I’m pleased to say that my latest book is now available an an ebook for the Amazon Kindle ereader: on the USA Kindle Store and the U.K. Kindle Store. The hand-coded Kindle edition has a linked table-of-contents, and a fully-linked “round trip” endnotes system.

Walking With Cthulhu: H.P. Lovecraft as psychogeographer, New York City 1924-26