Cthulhu mythos as a literary movement

A thesis, newly deposited online:

Rodolfo Munoz Casado (2000), Los mitos de Cthulhu como movimiento literario, Ph.D. thesis. Madrid, deposited online 2012. In Spanish.

“analyses the so-called Cthulhu Mythos as a true literary movement […] the Cthulhu Mythos fiction has a fundamental unity and a prominence within a literary genre, and it is not commercial work to be considered as lower in quality or importance.”

Ratcliffe

An amusing little bit of additional evidence, re: my recent essay that uncovers a key source for “The Rats in the Walls”. ‘Viscount Ratcliff’ was one of the titles belonging to Dilston, and Ratcliffe was the family name of James Ratcliffe, Earl of Derwentwater…

— from William Berr’s Encyclopaedia heraldica or complete dictionary of heraldry, Volume 2 (1828)

— from Stephen Whatley’s England’s Gazetteer (1751)

— from Thomas Rose’s Westmorland, Cumberland, Durham, and Northumberland (1832)

There is also a tantalising note from Notes and Queries of 1914, perhaps relevant to the idea of some long-absent descendant coming to claim Exham Priory, but I am unable to get more…

“the following extracts from The Times and contemporary journals:— ” Great excitement was caused at Hexham and the western parts of Northumberland on Tuesday by a lady who claims to be a descendant of Ratcliffe … The lady first appeared upon the scene … in 1865, and a year or so later took possession of Dilston more or … to be a descendant of Ratcliffe, the last Earl of Derwentwater, taking possession of Dilston Castle, about three miles from Hexham, and claiming all the estates once belonging to that unfortunate [Earl]”

Clockwork Empires (PC game)

I have fond memories of a few of the best of the isometric-view strategy videogames, and once greatly enjoyed Sid Meier’s Civilisation II and later his Railroads and others. Also Titan Quest [review], although that was more Diablo-like. So the new PC Gamer magazine’s pre-release coverage of the moddable PC game Clockwork Empires sounds very interesting. Especially as it’s apparently a…

“Lovecraft-laden steampunk city-builder” [in which the player is a Civilisation-style] colony-builder amid the grand idealism of Victorian discovery [but] with horrors, madness, wild species, and volatile science.”

Sounds awesome, but sadly it’s all very much “under development”. It looks like we’ll have to wait until around Sept/Oct 2013 before we can play it.

Further Lovecraftian places that really exist

Further Lovecraftian places that really exist:


Eye of Africa (the Richat Structure), Mauritania.


‘Sentinels of the Arctic’ (wind/snow formations, Finnish Lapland) — picture by Niccola Bonfadini.


Entrance to the Borgund Stave Church, Norway — picture by Lightbender.


Catholic convent catacombs, Lima in Peru.


Basalt cave entrance, Akun Island — picture by Steve Hillebrand, U.S. Fish and Wildlife Service.


Stephen Whitney crypt entrance, Greenwood Cemetery (Lovecraft visited this cemetery while in New York).

More Open Lovecraft

Added to the Open Lovecraft page:

* Marek Wilczynski (2008), “Secret passage through Poe: the transatlantic affinities of H.P. Lovecraft and Stefan Grabinski”, Studia Anglica Posnaniensia, 44, 2008.

* David Farnell (2007), “In a mirror, darkly”: finding ourselves reflected in the aliens of Melville, Lovecraft, Dick, and Butler”, Fukuoka University Review of Literature & Humanities, Vol.39, 1, 2007, pp.105-127.

* Malotcsy Kalman (2004), “The Innsmouth “Thing”: Monstrous Androgyny in H.P. Lovecraft’s “The Thing on the Doorstep”, Gender Studies, Vol.1, No.3, 2004.