Friday ‘picture postals’ from Lovecraft: the shacks of Marblehead.

whilst conversing with natives there [in the witch-town of Salem], I had learnt of the neighbouring fishing port of Marblehead, whose antique quaintness was particularly recommended to me. Taking a stage-coach thither, I was presently borne into the most marvellous region I had ever dream’d of, & furnish’d with the most powerful single aesthetic impression I have receiv’d in years. Even now it is difficult for me to believe that Marblehead exists, save in some phantasticall dream.” — letter from H.P. Lovecraft.

Marblehead thereafter became one of Lovecraft’s favourite places as a New England antiquarian. His first visit to the town was at dusk and relatively brief, and its atmosphere permeates his story “The Festival”. He did not visit the harbour area at that time, but walked upward and onto the headland for sunset views over it, then returned down the winding streets in the gathering dusk (as in “The Festival”).

Did he ever visit the harbour and step down to the shore? I can find no evidence he did. But he returned to the ancient town again and again and must surely have, at some point, closely surveyed the shorelines and jetties, if only from a distance. His July 1923 visit for instance, ‘did’ a newly discovered built-up section which he found went right down to the harbour…

Verily, here alone survives the maritime New-England of yesterday, with the glamour of ships and the salt winds of eighteenth-century voyages.

However, at Marblehead many of the lobster shanties appear to have been over on the Little Harbour, on the east side of the town. This was termed at that time a “cove at the lower end of the settlement”. Below is a map for orientation.

It may be objected that Lovecraft would have steered clear of going too close to an actual waterfront. Since, although a ship-captain’s sea-tang in the air seems to have been not unwelcome to him, he disliked the actual smell of fish. Yet here he is at Gloucester in 1927, exploring the still-working waterfront of the “really unchanged New England fishing port”…

one may actually get a lingering taste of old New England’s maritime past, along a waterfront filled with sail-lofts, ship-chandleries, and seamen’s missions.

Again, this doesn’t quite have him tromping down rough cobbled-stone slipways and then out along a sandy strand of loose grit and crushed lobster-claws. Which he might have encountered if he had walked over to Fort Sewall and down into Little Cove (or Little Harbour) in Marblehead. From the shacks at such places the fishermen worked as they always had. Lobstermen, in particular, still worked from shoreline structures such as those shown below, with their wooden lobster pots stacked up against the sides.

One could also see at Marblehead examples of houses which are basically fishing sheds, such as the ancient Gardner House (aka ‘Gardner Cottage’) now at 7 Gregory Street and “facing the quiet water of the tidal bay”…

A possible inspiration for Lovecraft? Well, there are many ‘Gardners’ in New England and, unless someone can dig up a “Nahum Gardner” here, there seems no reason to claim this place for “The Colour out of Space”.

What of other possible inspirations? Well, again one comes up empty. “The Lurking Fear” was written a year before Lovecraft discovered Marblehead. Thus it can’t be suggested that those particular shore shanties may have played into “Fear” settings such as…

The ground under one of the squatters’ villages had caved in after a lightning stroke, destroying several of the malodorous shanties; but upon this property damage was superimposed an organic devastation which paled it to insignificance. … The disordered earth was covered with blood and human debris bespeaking too vividly the ravages of daemon teeth and talon…

Nevertheless, there is a slim chance that there was some other shoreline encounter with “malodorous” shanties, likely surrounded by sun-bleached lobster detritus such as big claws (resembling “daemon teeth and talon”). That might be one possible real-life memory on which Lovecraft drew for this element in “Fear”, though there were doubtless others. It seems that lobstering was a craft practised pretty much all along the New England shoreline in suitable bays and coves, and that such big sun-bleached claws must have been a feature of shore-life. Such remains would have been a macabre if once-removed encounter with real-life deep ones.

What do the history books say? Well, they state that there had been a steady decline in lobster catches from the 1890s onward, probably due to over-fishing for the visitor trade. Then there were three prolonged cold snaps in a row, in the early 1920s, which soon made things quite tough for New England lobstermen by 1923. Worse times were coming, as tourist demand boomed in the hot summers of the mid 1920s and yet catches plummeted into the 1930s… just as the Great Depression really hit. Had Lovecraft actually met any old lobstermen on his travels in the 1920s and 30s, they would likely not have been very cheery people — in manner and sentiment probably much like old Zadok Allen of Innsmouth.

Thus, there seem to be no obvious aha! inspirations in the shanties at Marblehead. Oh well… one can’t expect to haul up new discoveries on every pictorial dive into Lovecraft’s places. But, those Lovecraftians looking for lobster and clam shacks in future will now at least be aware they were not only encountered by Lovecraft at the Joppa clam shanties at Newburyport (his main model for Innsmouth).

Audio: The Horror in the Burying-Ground

“The Horror in the Burying-Ground” by H. P. Lovecraft and Hazel Heald (c. 1933-34). Newly recorded as a free 35 minute audio story, narrated by Ian Gordon, who always does a good reading.

The Lovecraft Encyclopedia suggests that, given the dating, Lovecraft was having some fun with the story and was not taking it overly seriously…

this is evidently the last of the tales he ghostwrote for her. Much of the story is narrated in a backwoods patois [and was likely meant,] if not as an actual [self]parody, at least as an instance of graveyard humor.

Nevertheless it found its way to Weird Tales and was published May 1937 under Heald’s name.

One wonders if the illustration’s somewhat Lovecraft-like head, looking over the shoulder of and spooking a vaguely Heald-like face, was meant to convey anything to Weird Tales insiders?

Ricardo Parabere’s visualisation of “Mountains of Madness”

A 256-page Secuencia Grafica 1 (‘graphic sequence’) an ambitious and visually very stylish storyboard/storytelling exercise by Ricardo Parabere for Lovecraft’s “At The Mountains of Madness”. Not a graphic novel, not least because it’s wordless, but more a visual conceptualisation in story sequence. It’s undated by Amazon but, judging by the timing of samples pages released on DeviantArt, it was released early July 2019.

Available now for a modest price on the Kindle via Amazon, in Spain and the UK, and I assume the USA too.

Call: The Dark Man journal

The Dark Man: Journal of Robert E. Howard and Pulp Studies, call for the Vol. 10, No. 2 issue…

Note that during their Howard Days presentation the editors said they were also interested in Lovecraft and wider pulp magazine history of the period. Though I’d imagine that papers on these would probably be most welcome if they featured themes and concerns found in Howard’s work and/or life.

I wonder if “The Small Town” might be such a theme, and if it might even make a special themed issue, with essays on the early pulp-magazine use of the theme by Howard, Lovecraft, Simak, Bradbury and others. Possibly also an examination of the demographics and spread of the readership, to determine how ‘remote’ and small-town some of the readers were, and what the pulps meant to them in that context.

Added to Open Lovecraft

* P. Israelson, The Vortex of the Weird: Systemic Feedback and Environmental Individuation in the Media Ecology of Ito Junji’s Horror Comics”, Orientaliska Studier, No. 156, 2018. (Illustrated. Possibly not safe for download at work or college, depending on regime. A study of noted Japanese manga artist Ito Junji in relation the literary horror of H. P. Lovecraft).

* J. Norman, ‘Sounds Which Filled Me with an Indefinable Dread’: the Cthulhu mythopoeia of H.P. Lovecraft in ‘extreme’ metal (Short chapter from the book New Critical Essays on H.P. Lovecraft, 2013. ‘Metal’ = metal rock music).

* L. Sorensen, A weird modernist archive: pulp fiction, pseudobiblia, H.P. Lovecraft, Modernism/modernity, Vol. 17, No. 3, September 2010. (In “The Shadow out of Time” the archive is “possessed of disturbing agency”, and this idea counters the high modernist ideal for such things. Also has some useful observations on Lovecraft’s stance on the familiar and the unknowable, and notes that Boas shared much the same sentiments).

Kittee Tuesday: Kreativity for Kats

Celebrating H.P. Lovecraft’s interest in our fascinating felines.

This week’s kitty is a Dick Francis illustration for the story “Kreativity for Kats” (Galaxy, April 1961), anticipating the now-lost Catscan website by some 40 years. “Kreativity for Kats” was Fritz Leiber’s sequel to his acclaimed “Space Time for Springers” science-fiction cat story.

Over time “Space Time” became the first of a series of ten super-kitten and other cat stories by Leiber, which were collected together in the limited-edition illustrated hardback Gummitch and Friends (1992). I’d guess a new audiobook for that might Kickstart quite well, today, with the permission of the Leiber estate?

Crypt of Cthulhu #113

Crypt of Cthulhu #113, now with a pre-order page and table of contents. This double-sized jumbo book edition should out by the 1st August 2019, according to the page.

Looking interesting…

* “Memory” Re-membered, by Donald R. Burleson. [Presumably re-visiting Lovecraft’s “Memory”]

* A Heritage of Hubris: Sources for “The Doom That Came to Sarnath”, by William Fulwiler.

* Atmosphere and the Qualitative Analysis of “The Colour Out of Space”, by Steven J. Mariconda. [Presumably the “Colour” essay mentioned, but not included, in his recent book collection]


Also, elsewhere DMR blog has a new A Shout-Out to Robert M. Price, Crypt editor, on his 65th birthday.

Providence Tales #4

The Italian magazine Providence Tales #4 (Spring/Summer 2019) is a special tribute to Italian Lovecraft scholar and publisher Giuseppe Lippi, who was one of the leading Italian Lovecraftians. The magazine features a fine portrait of him on the cover, framed by pleasingly lively typography. Inside there are two memoirs. He passed away before Christmas 2018, after a short illness.

Translating the contents page for the magazine’s back-issues, I see it also has other non-fiction articles. #3 has an article on Lovecraft’s appearances in the Weird Tales letters pages, and the magazine has five such letters translated into Italian.

Toward an ‘Open Cthulhu’

Tabletop gamers have been having some interesting discussions re: which of Lovecraft’s monsters could be ‘safely’ included in a new ‘open’ RPG. Cthulhu Reborn has a hankering for an open tabletop RPG based on pure Lovecraft, and has three posts which usefully summarise this recent debate. He also does some additional useful digging.

1. Can Cthulhu Be Open?

2. The Safewords of Cthulhu

3. Can Cthulhu Be Open? Part 2.

In the post at link 2, he notes that the debate made him aware of a…

Lovecraftian [‘open game’] RPG in German called FHTAGN. [for which the maker] spent a long time researching the various named beings and gods that are mentioned in short stories to find which are truly Public Domain [in Europe]. … in the interests of making the results of his/her research more accessible to English-speaking audiences, I have extracted the list of “safe” Mythos Entities and translated the relevant names back to English.

This seems useful, re: being researched for the public domain rules in the UK and Europe, and not the USA. One could probably include some of the early Long additions to the Mythos, which are or will shortly be in the public domain by 2020/21.

For cultists and clans one might add…

* The Martense clan (“The Lurking Fear”, with a story setting on a river that ultimately flows down to empty at Red Hook).

* Cthulhu cultists, and also the “undying leaders of the cult in the mountains of China” claimed by Castro.

But assuming the German list wants monsters and ‘rites’ only, then The Haunter of the Dark could probably still appear in a game. It would just have to be unnamed as such, but with the same characteristics (lots of sinister lurking silence in darkness, then a sudden single explosive killer fear-lightning release during a storm). It would just have to be used under a more generic name, such as ‘The Dark’ or ‘The Unnamed Dark’, if there really are copyright worries in the UK and Europe.

Looking at ‘published pre-1924’ Lovecraft, I’d also suggest adding to the German list…

* Erich Zann (though not a monster he might have been deemed to have become one, in a new game).

* The Terrible Old Man (ditto).

* The Street (as a monster ‘character-entity’ in its own right).

* The Cats of Ulthar (inexplicably missing from the German list, perhaps because not considered to be monsters).

Alternatively, Zann, The Old Man, the Street and the cats could all be deemed ‘ally class’ elements of the game, helping the players in various ways.