“The late Prof. Upton of Brown”

“The late Prof. Upton of Brown, a friend of the family, gave me the freedom of the college observatory, (Ladd Observatory) & I came & went there at will on my bicycle.” — H.P. Lovecraft.

Possibly this was the man who saved Lovecraft’s life. As a youth Lovecraft was contemplating throwing himself into the river in despair — just before the kind offer came from Prof. Upton.

Friday ‘Picture Postals’ from Lovecraft: The foot of College Street

Following my recently pictorial surveys of the top of College Street, around Lovecraft’s final home, here are some nice clear views of the lower end of the street and its hill.

Here’s the same view about five years later as postcard…

And perhaps another few years on, at the dawn of the automobile-age…

Lovecraft possibly about 15 years old by that time.

And further along in the automobile-age, the same junction in 1935, in which the illustrator rather optimistically imagined that fast cars and pedestrians would mix. Two pedestrians in the picture appear to be hesitantly walking out into oncoming traffic!

This run of new frontages was just an architect’s fancy, but was built as planned and (judging by a photograph I saw) it did look like the drawings when completed.

Machen’s autobiography – all three volumes now online

Arthur Machen’s autobiography, now on Hathi and/or Archive.org in full view at last…

Far Off Things (1922) — First volume of the autobiography. On Archive.org and also Hathi.

Things Near and Far (1923) — Second volume of the autobiography. Hathi only.

The London adventure; an essay in wandering (1924) — Third and final volume of the autobiography. Also on Hathi.

Re: wandering, strange roads and early British psychogeography, see also his little travel book Strange Roads (1924). A letter to Dwyer shows that Lovecraft also knew this, and considered it a bookend to the autobiographical trilogy.

Even if you don’t care for his fiction, the autobiographical/walking work is well worth reading. So far as I’m aware, Lovecraft read all three volumes of the autobiography and it must have influenced how he practised walking. Lovecraft first discovered Machen’s work in the summer of 1923 (S.T. Joshi, I Am Providence, p.454).

Joshi goes west

S. T. Joshi heads out West, in his latest blog post. He also visits the Art Institute of Chicago and the Field Museum, lucky fellow. He further reports that he has now composed, in response to weird poems…

a total of twelve [choral] compositions, which may run to as much as 50 or 60 minutes. Enough for a CD!

He also has them in musical notation software, which potentially means they’re also available for translation into fully synchrotroniced cosmic synths via the likes of the Sibelius software.

Added to Open Lovecraft

* T.A. Elfring, ‘Haunted Space’: Non-Representational Encounters in Heart of Darkness and H. P. Lovecraft. (Masters dissertation for Utrecht University, 2019).

* D. Becaj, Art as a Source of Horror in H.P. Lovecraft’s Stories (A well-illustrated Masters dissertation for Mariboru University, Slovenia, 2019. In English).

* B. Derie, “Editor Spotlight: Christine Campbell Thomson”, Deep Cuts in a Lovecraftian Vein blog, 15th August 2019. (Examines the work of the Selwyn & Blount anthologist Christine Campbell Thomson, mostly through the letters of Lovecraft and his circle and contemporaries. This successful series of British ‘grue’ anthologies is often alluded to under the general name of Not At Night, though later in the series the titles varied. Weird Tales offered their most suitable grue-some stories, these being selected by the magazine’s London agent Charles Lovell).

* M.A. Davidsen, “Do you believe in the Lord and Saviour Cthulhu?: The application of Lovecraft and his Cthulhu Mythos in Western Esotericism”, Masters dissertation in Theology and Religious Studies for Leiden University, Netherlands. (Survey and tabulation of different types of incorporation).

New Book: A Wild Tumultory Library

Just published, Mark Valentine’s A Wild Tumultory Library is a 350-page collection of a wealth of short essays on the most obscure ‘forgotten’ writers, books, and a few bookshops — with what appears to be a strong British focus. A small sampling of the many titles…

The Palace of Isis: A Note on Elizabeth Bowen’s ‘Mysterious Kor’. [1940s, so not an influence on Tolkien’s Kor]

Pagan Mysteries in the Novels of P.M. Hubbard.

Some Books on Tea Cup Reading.

Modern Ghosts: The Macabre Fiction of L.P. Hartley.

The Ancient Art: The Tales of A.E. Coppard.

‘Great-Nephew to the Queen of Faerie’: A Note on the Grindletonians.

Zodiacs in Britain.

At the Sign of the Black Pterodactyl: George Hay and Books of ‘Some Other Dimension’.

First Postgraduate Forum on Research in the Fantastic

Super, Germany now also has a big multi-day Tolkien conference alongside the UK. I never knew that, but perhaps it’s new. Jena University will host the conference from 11th to 13th October 2019. This year’s theme is “Power and Authority in Tolkien’s Work”.

Lovecraftians in Germany may want to note that the organisers are piggy-backing the wider “First Postgraduate Forum on Research in the Fantastic” on this, with the Forum ahead of the conference on the 11th October 2019.

Lovecraft’s College Street in a game-engine

It strikes me that there are now enough pictures of College Street to be able to recreate this area in a 3D first-person videogame, following my picture-sourcing and resulting cavalcade of discoveries of the last week (see my posts and Patreon-only posts here at Tentaclii). Only Lovecraft’s central ‘garden court’ itself is still elusive in ground-level photography. [Update: Ken Faig has good maps showing precise boundaries around No. 66 and the location of the cat-shed].

A 3D recreation of the area could be set-dressed almost exactly as it would have been when Lovecraft was living at 66 College Street, complete with seasonal and atmospheric effects.

The game environment could also stretch all the way down College Street, as that other end of the street is well-documented visually — this section would usefully offer offices for an investigative RPG game. The resulting completed environment could then be released under GPL (open source), so that anyone could devise and build a game from that base environment. Or just virtually stroll around in it.

If “monsters n’ machine-guns” are felt to be needed then the could also be an underground element, re: the tunnels under the hill…

“Did we know, he asked, his sombre eyes intent on our faces, that recently, when early buildings on Benefit Street and College Street were razed to make way for new ones, deep tunnel-like pits, seemingly bottomless and of undetermined usefulness, were discovered in the ancient cellars?” — memoir of a visit by Lovecraft in 1934, by Dorothy C. Walter.

The disused Providence East Side Railway Tunnel under the hill could also feature. At the far end the tunnels could give access to the Seekonk River shoreline and perhaps even a short boat trip through heavy fog to the Twin Islands in the river. Wrapping the game’s horizons in a heavy Halloween fog and night would mean less work, re: making backdrops showing views of distant horizons.

The environment space I’ve outline above offers a fairly limited, and thus manageable, set of places:

The Paxton/Arsdale Boarding House.
The Carrie Tower.
Van Wickle Gate.
The lawns and reception on the main Brown University frontage.
The John Hay Library.
Lovecraft’s house, lane and garden.
The Alpha Delta Phi fraternity house.
The Providence Athenaeum.
Offices on lower College Street.
Court House on lower College Street.
Tunnels under College Hill.

Apart from a working looped tram (trolley-car) line, no vehicles would be required. A basic set of NPCs would be students and faculty, artists from the School of Design, various librarians and curators, and the more elderly retired residents. There would probably be a need to make and animate the tall elm trees and cats from scratch, but that’s not impossible for a talented game-making team. The Egypt-set edition of the Assassin’s Creed game has shown that convincing cats and cat-luring/petting can be done well in 3D videogames. All the rest of a game could be left to those who wished to build their game on top of this base game-world. A basic starting point for a game could be that the Cats of Ulthar have sent emissaries into the real world, seeking Lovecraft’s help in the Dreamlands, but then find themselves mute and treated as normal cats. Lovecraft is the only one who can ‘talk’ to the Ulthar cats, but only partially — even he must collect old lore and folklore that will enable him to speak with them.

Such a faithful and authentic recreation would probably do quite well on Kickstarter or similar. Especially if it was: i) to be made by a reliable team with some RISD and/or Brown endorsement; ii) the end result would be be GPL’d (open source); iii) and it would be made with a major free game-engine such as Unreal.

Kittee Tuesday: Wholly Cats

Celebrating H.P. Lovecraft’s interest in our fascinating felines.

An example of the work of Peggy Bacon, drawn for the fine and still-useful “cat owner’s manual” book Wholly Cats (1962). Other than the walls in the picture, this evokes something of the congregating cats in Lovecraft’s ‘garden court’ at 66 College Street.

The New Ray Bradbury Review: horror special

The latest edition of The New Ray Bradbury Review, No. 6, 2019 is on Bradbury’s horror.

Do make sure to look at the publisher’s blurb, as it’s a small masterpiece… of cringing defensiveness, something that is surely no longer needed for a master of genre literature in 2019. Nor does the blurb’s lurch into clueless comparisons reassure the potential buyer: Stephen King, the Oxford Lovecraft edition (very questionable), and an apparent Oxford edition of Clark Ashton Smith… but where is that last item? Perhaps the blurb writer was thinking of the Penguin Classics edition.

Yet if one can get past the blurb and the flippant cover-art, then clicks the ‘Look Inside’… the actual table-of-contents reassures.

Time for the journal’s editors to have a few words with their publisher, I’d suggest, about how the journal should be marketed and presented for sale.

There’s also another new journal on one of the greats, whose ‘poetry with a pen’ was of a different sort. The latest issue (#77) of the high-quality Jack Kirby Collector journal is a “Monsters and Bugs” special issue…

100 pages in colour, for just $10.95.