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Tentaclii

~ News & scholarship on H.P. Lovecraft

Tentaclii

Category Archives: Unnamable

Jean-Paul Laurens

01 Friday Feb 2019

Posted by asdjfdlkf in Unnamable

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Jean-Paul Laurens, “A Funeral” from c. mid-1870s-early 1880s. Laurens had a macabre streak and was known as “the painter of the dead”, though his online representation today suggests colour paintings rather than shadowy etchings similar to this one. This is my 3,800-pixel rip of a picture now in the public domain under CC0, but which was also locked inside a ‘zoomify’ viewing system. So feel free to use it as a book cover or as the basis of a new paint-over using Photoshop or Krita etc.

Lovecraft Was Right, part 358

14 Monday Jan 2019

Posted by asdjfdlkf in Scholarly works, Unnamable

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A new paper “The sounds of plants”. The researchers…

demonstrate, to our knowledge for the first time, that plants emit sounds that can be recorded from a distance. We recorded ~65 dBSPL ultrasonic sounds …

Since certain fungi also attract night-insects, it would be interesting to know if some of those also produce sound.

H.P. Lovecraft on the sounds emitted by the Mi-Go fungus race in the woods of Vermont, in “The Whisperer in Darkness” (1931)…

It is more than two years now since I last ran off that blasphemous waxen cylinder [sound recording]; but at this moment, and at all other moments, I can still hear that feeble, fiendish buzzing as it reached me for the first time.

Ancient Egypt – walking with kitties

22 Saturday Dec 2018

Posted by asdjfdlkf in Lovecraftian arts, Unnamable

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Lovecraft would have liked strolling about Ancient Egypt, petting the sacred kitties. The Assassin’s Creed: Origins Discovery Tour enables one to do that. The best-selling Assassin’s Creed Origins videogame is set in the Ancient Egypt of Ptolemy, and since spring 2018 has a special official “Tour mode” — without the user needing to wrestle with acquiring and installing third-party no-combat mods…

The Assassin’s Creed: Origins Discovery Tour is a mode that will allow you to explore ancient Egypt without being interrupted by combat or quests. Purely educational, this mode is a “virtual museum” in which you can simply walk around or take guided tours.

Excellent idea, and seemingly unique as an official option for a big AAA game that’s top-of-the-range in terms of ancient environment recreation in real-time 3D. I’ve used no-combat mods before for the likes of Morrowind etc, and some games such as Rime have unofficial trainer/savegame combos which effectively serve as no-combat/no-enemies mods. But it’s good to see big developers supporting ‘virtual tourism’. Actually we should probably call it ‘virtual time-travel’ in this case, and presumably it extends the game’s sales period into decades (rather than the usual six years or so).

The Tour comes in two identical variants, with different access points. If you own the latest Assassin’s Creed: Origins already, you can download and start the Discovery Tour from the game’s main menu. If you own the standalone Discovery Tour, then you can start it like any other Windows application.

There’s nothing on Amazon for “Assassin’s Creed: Origins Discovery Tour”, but it’s on Steam at £12.50 and also Ubisoft’s own UPlay service. Although if you’re not signed up to either it’s probably a lot less hassle to get an unlock code for the standard game via Amazon at £16.50, then download it from the main servers. The page for the Amazon purchase states that… “The Discovery Tour is available now as a free update!”.

However, be warned! The Tour alone needs 42Gb(!!) of space hard-drive. That’s going to be a long download it’s you’re on slow broadband. I guess there may be a disk version for those with slow rural broadband, but you’d need to check if the Discovery Tour on the disks or not.

Apparently the Discovery Tour version for the new follow-on game, Assassin’s Creed: Odyssey (set in Ancient Greece), is coming soon. Other games have unofficial mods, as discussed in a PC Gamer article in the October 2018 issue, “How modders are removing enemies from games to create stress-free experiences”. The world of The Witcher is probably the most interesting to readers of this blog, though it would be interesting to find one for the new Call of Cthulhu game and take a stroll around an access-all-areas Innsmouth. Such mods usually go by the name of ‘no-enemies’ / ‘no-threat’ / ‘no-combat’ mods. So far as I know there’s not yet any one website that collates and links to them all. Also of note, at the highly-polished end of games, is one of my favourites which is TheHunter. This is effectively a no-combat walking game, if you choose to carry a camera rather than a rifle.

And yes, there are kitties in the Ancient Egypt of Assassin’s Creed: Origins….

Cats can be found just about anywhere in the world of Assassin’s Creed: Origins. We’ve had the most luck finding them on the outskirts of larger towns, though. Try fishing villages and smaller farming communities. Take a stroll along the water or through the fields and keep an eye open for the furry four-legged creatures. Simply crouch near a cat and, if you’re lucky, the cat will come seek you out and let you pet them. Though some will remain aloof, as cats will.

Which makes one think… would a “Cats of Ulthar” game mod be possible? With the story? Or perhaps in The Witcher, using the kitties and their animations extracted from Assassin’s Creed: Origins?

On the Maps

07 Friday Dec 2018

Posted by asdjfdlkf in Maps, Unnamable

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Following the relative success of my recent “Maps for Lovecraft’s letters” blog post, I’ve gone back over my older posts and made/added a new category tag, “Maps”. Clicking this link will now get you all the relevant posts.

Welcome to the Chthulucene

02 Sunday Dec 2018

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Oh dear. In the latest Scientific American the lead editorial article seriously suggests that we ditch the un-spellable and un-pronounceable “anthropocene” blahword… and replace it with something even more un-pronounceable…

the Chthulucene … an age in which we teach ourselves to live in full and rich harmony

Not to be confused with the Cthulhucene, in which Plush Cthulhu will gather around the campfires with happy rainbow-tailed LOLcats, to intersection-ally knit muesli together and sing ‘Kumbaya my Lord…’ while cuddling their therapy-shoggoths.

Judging by the piece, the editors of Scientific American are being serious and obviously have no clue at all about Cthulhu, and why he might make their dippy “Chthulucene” proposal just a little bit untenable for a mass audience.

A 50s shlockmeister

24 Saturday Nov 2018

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A ‘shlockmeister’, on writing wild fake news for the ‘slick’ men’s magazines in the 1950s. He also had a sideline in what he called an “ESP” column in a tabloid newspaper, meaning he wrote wild psychic ‘predictions’ of what would happen in the coming week. One week, Cthulhu rose…

The Money out of Space

22 Thursday Nov 2018

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Man finds out rock used as doorstop is actually a $100K meteorite…

“… he first came across the rock in 1988 when he was inspecting an Edmore farm he was planning to buy. The then-owner of the farm told him that the meteorite arrived on Earth in the 1930s — “and it made a heck of a noise when it hit.” The next morning, the farmer and his daughter dug up the still-warm rock from the crater, then used it to prop open a door. After buying the property from the farmer, the new owner decided to continue using the meteorite as a doorstop.”

An Indian in Europe

03 Saturday Nov 2018

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Five lessons Shweta Taneja learned at Europe’s biggest sci-fi and fantasy convention, a fascinating write-up by an Indian science fiction author encountering the bare-bones DIY approach…

“Authors at Indian festivals are mollycoddled. At one of the first festivals I attended, the Chandigarh Literary Festival, the kind organisers sent an SUV with a teacher and two children and bouquets to the Chandigarh airport. From that moment, everything was managed by an army of literary festival organisers. Not so in Europe.”

I imagine he might have had a somewhat different experience with a more genteel upmarket literary festival, outside the urban areas, of the sort with nominally-paid interns and hospitality budgets. But even then, it would probably be a bit more stripped back than in India.

I wonder what Lovecraft would have been like at an urban mega-vention? I mean, he was used to the demure micro-meetups of amateur journalists and then various later convivial cafe meetings of ‘the circle’. But an enormous fan-o-rama of thousands? I’d suspect he would have been the uber-notorious one in the dark glasses and pompadour hair, being smuggled by a security detail through subterranean access tunnels, to pop up through a trap door beneath the main stage. The big keynote speech given, he’d press the button to auto-sign everyone’s ebook, and then be whisked off to the waiting helicopter. Either that, or he just wouldn’t have gone to such things.

Correlational Cthulhu

29 Monday Oct 2018

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A new paper, “Tentacular Artificial Intelligence, and the Architecture Thereof, Introduced”…

We briefly introduce herein a new form of distributed, multi-agent artificial intelligence, which we refer to as “tentacular.”

Fantastic Universe, August 1956

10 Wednesday Oct 2018

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The cover of Fantastic Universe, August 1956. The inner cover has a short evocation of the cover painting, written by former Lovecraft protege and friend Frank Belknap Long.

The artist was Ed Moritz, who had been a Nedor comics artist in the 1940s on the pre-Marvel Doc Strange. My attempted digital restoration of the painting, not entirely successful on the planet surface. Also, I’m currently having to use a lesser old monitor with a low greyscale response, so it may be slightly ‘off’ here and there…

“Must not touch the preciousss…”

07 Sunday Oct 2018

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Wormwoodania today…

“‘The Lost Tragedy’ by Denis Mackail, is a gently humorous piece (which was very much his style) set in a London second-hand bookshop. The narrator says: “Mr Bunstable’s book-shop represents a type of establishment which has pretty well disappeared from our modern cities. [It is a ‘dusty, labyrinthine bookshop, with teetering piles of titles everywhere’] As all who have considered the subject must agree, the principal object of any book-seller is to obstruct, as far as possible, the sale of books…”

Yes, I’ve often thought something similar about librarians as well.

Talk: The Other and Lovecraft

04 Thursday Oct 2018

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A free talk on “The Other and Lovecraft” in France, 15th October 2018, by the French translator of S.T. Joshi’s I Am Providence.

Campus de Villejean, Rennes – The Drum, 15th October 2018, 18:30 – 20:00.

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