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Tentaclii

~ News & scholarship on H.P. Lovecraft

Tentaclii

Category Archives: Lovecraftian arts

The Shadow over the Invisible Lovecraft Pinball Table

29 Wednesday Jan 2014

Posted by asdjfdlkf in Lovecraftian arts

≈ 3 Comments

lovecraftconcept

Nope, sadly it doesn’t exist, seemingly being just a concept mock-up for a total makeover of a classic old Ghost Busters solid-state pinball table from the 1980s. It seems the guy went with a straight refurbishment rather than a Lovecraft mod.

It’s rather amazing to realise there’s no digital pinball table for the PC for any Lovecraft story. There was a very obscure, but well-reviewed, Sega Saturn game made by Japanese, Digital Pinball: Necronomicon. Today it looks more than a little basic, compared to the latest Marvel Doctor Strange pinball table…

necro6

docstrange

So there seems a whole lot of room for a Kickstarter here, to develop a nice three-table Lovecraft pinball game. One of the tables might even be based on Lovecraft the man, maybe with a “get back home to Providence from the hell of New York” theme: subways, trains, towers, libraries, night-walks, lack of money, all providing natural game elements.

Lovecraft Film Festival Kickstarter

29 Wednesday Jan 2014

Posted by asdjfdlkf in Lovecraftian arts

≈ Leave a comment

A Kickstarter for the H.P. Lovecraft Film Festival 2014.

tickets

Apollo

28 Tuesday Jan 2014

Posted by asdjfdlkf in Lovecraftian arts, New books

≈ Leave a comment

New 80-page graphic novel Apollo melds Ancient Greek quest with the Lovecraft mythos…

apollo-graphicnovel2013

Spanish comics anthology

27 Monday Jan 2014

Posted by asdjfdlkf in Lovecraftian arts, New books

≈ Leave a comment

New Spanish comics anthology, with 15 Lovecraft stories…

spanishl

[youtube=http://www.youtube.com/watch?v=FHushLsFkZ0&w=560&h=315?start=109]

Brown Jenkins: a scamper around some tunnels of history

26 Sunday Jan 2014

Posted by asdjfdlkf in Historical context, Lovecraftian arts

≈ 2 Comments

Cochemare_Simon_1810_wellcome

“Cochemare” [trans. “the night-mare”] (1810) engraving by Jean Pierre Simon. Source: Wellcome Library.

That object – no larger than a good-sized rat and quaintly called by the townspeople “Brown Jenkins — seemed to have been the fruit of a remarkable case of sympathetic herd-delusion, for in 1692 no less than eleven persons had testified to glimpsing it. There were recent rumours, too, with a baffling and disconcerting amount of agreement. Witnesses said it had long hair and the shape of a rat, but that its sharp-toothed, bearded face was evilly human while its paws were like tiny human hands. It took messages betwixt old Keziah and the devil, and was nursed on the witch’s blood, which it sucked like a vampire. Its voice was a kind of loathsome titter, and it could speak all languages. Of all the bizarre monstrosities in Gilman’s dreams, nothing filled him with greater panic and nausea than this blasphemous and diminutive hybrid, whose image flitted across his vision in a form a thousandfold more hateful than anything his waking mind had deduced from the ancient records and the modern whispers.” — H.P. Lovecraft, “Dreams in the Witch House” (1932).

Simon was undoubtedly inspired by the famous “The Nightmare” (1781) by Johann Heinrich Fussli…

Johann_Heinrich_Fussli

Lovecraft was probably also inspired by this widely known work by Fussli (later known as Henry Fuseli), whom he knew of and admired…

I don’t have to tell you why a Fuseli really brings a shiver while a cheap ghost-story frontispiece merely makes us laugh.” — “Pickman’s Model” (1926).

From Lovecraft’s Commonplace Book of story ideas, #106…

A thing that sat on a sleeper’s chest. Gone in morning, but something left behind.”

I also found this rather cool “Hypnose” (1904) by Sascha Schneider.

Schneider_Hypnose_1904

The uses of the light-shaft, the opium poppies, and the older/younger man pairing all signify the artist’s knowledge of the details of the Hypnos myth, something Lovecraft also used…

a shaft of horrible red-gold light — a shaft which bore with it no glow to disperse the darkness, but which streamed only upon the recumbent head of the troubled sleeper […] “I followed the memory-face’s mad stare along that cursed shaft of light to its source” — H.P. Lovecraft, “Hypnos” (1922).

Schneider was a contributor to Brand’s pioneering gay publication Der Eigene and also illustrator of Old Shatterhand / Winnetoue, the very Teutonic wild western series that was a best-seller in early 20th century Germany and probably also among German immigrants to America. It turns out that finding Schneider’s “Hypnose” led me back to his various broad variations on Fussli’s “The Nightmare”…

schneider-after_fus

MONSTERSANDMEN

schneider15

Sascha_Schneider_1

Above: all untitled except the last two, a Karl May book illustration, and “Around a Soul”.

There is an English language masters dissertation on Schneider which is available online: Monsters and Men: The Life and Works of Sascha Schneider.

It seems there were also fictional depictions of this chest-squatter, one of which was noted by Lovecraft in Fitz-James O’Brien’s story “What Was it? A Mystery” as a predecessor of de Maupassant’s “The Horla”.

For a full book on the history of the topic see Sleep Paralysis: Night-Mares, Nocebos, and the Mind-Body Connection (Studies in Medical Anthropology) (2011).

Making of… Lovecraft: Fear of the Unknown

24 Friday Jan 2014

Posted by asdjfdlkf in Lovecraftian arts, Podcasts etc.

≈ Leave a comment

A good .mp3 interview with the maker of the feature documentary Lovecraft: Fear of the Unknown …

fear1500_

Sadly the DVD appears to have gone out of print, and — probably because there’s an extra 70 minutes of interview out-takes on the disc — it now sells for silly prices.

Lovecraftian Micro-fiction Contest

19 Sunday Jan 2014

Posted by asdjfdlkf in Lovecraftian arts

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Lovecraftian Micro-fiction Contest. 500 words by 1st March 2014.

AngryTypewriter

“Mountains” fan-edit

18 Saturday Jan 2014

Posted by asdjfdlkf in Lovecraftian arts, Podcasts etc.

≈ 1 Comment

Fan-edit / remix of the BBC Radio adaptation of “At The Mountains of Madness”. No indication of how it’s been changed. I just downloaded it, it sounds fine… perhaps it’s just a seamless concatenation of all the episodes.

Huan Vu’s The Dreamlands

15 Sunday Dec 2013

Posted by asdjfdlkf in Lovecraftian arts

≈ Leave a comment

Director Huan Vu’s movie Die Farbe (2010, based on “The Color Out Of Space”) was well reviewed. Now he’s back, with The Dreamlands. The new movie will be freely adapted from Lovecraft’s various Dreamlands stories. Here’s a teaser video, which appears to be inspired by “The Strange High House in the Mist”, but perhaps with a slight touch of the studio from “Pickman’s Model” (Pickman, you’ll remember, later becomes a ghoul in the Dreamlands)…

[youtube=http://www.youtube.com/watch?v=5dUTGMIPuP0&w=560&h=315]

A crowdfunding campign is being launched 1st March 2014.

A curious cabinet from the British Library

14 Saturday Dec 2013

Posted by asdjfdlkf in Lovecraftian arts, Odd scratchings

≈ Leave a comment

A million medium-res scans of 19th century pictures, from the British Library. Too fuzzy and small for print, but fine for perking up your blog posts…

blog

Cthulhus Ruf

20 Wednesday Nov 2013

Posted by asdjfdlkf in Lovecraftian arts

≈ 1 Comment

Cthulhus Ruf, a German Lovecraft fanzine. It doesn’t seem to be just a gamezine, although I don’t read German and could be wrong.

Cover3Preview

De Profundis 2nd ed.

09 Saturday Nov 2013

Posted by asdjfdlkf in Lovecraftian arts

≈ 1 Comment

I found an interesting literary/Lovecraft RPG. It’s based on writing fictional letters to the other players, as if from a set of Lovecraftian characters in a common scenario. De Profundis (Second Edition)…

“The Diana Jones 2002 Award Nominated game of psychological horror returns in an all new, and expanded, 2nd Edition. […] De Profundis is a correspondence-based story-telling game that can be played from the point of view of participants from a variety of eras. […] Not requiring the usual face-to-face aspect of most traditional RPGs, the game caters for people who find it hard to maintain a regular gaming group due to time commitments, or for those who don’t have any fellow gamers in their neighbourhood. Utilising a mix of letter writing, email and text-based gaming – depending on your chosen era of play – it’s a perfect game for the modern time-strapped gamer.”

prof

I’m guessing it might need one player nominated as “the summariser”. After each round of letter-writing, he would summarise the plot developments so far, and at the same time imaginatively smooth out any glaring plot inconsistencies that one or more of the players might have introduced.

At perhaps 800 to 1,000 words per letter it would also leave a group text, of a kind, which the group could later hire a novelist to work up into a novelisation. Or which they could synopsise and then offer as a free Creative Commons licensed plot for graphic novel artists, audio staging, etc.

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