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Tentaclii

~ News & scholarship on H.P. Lovecraft

Tentaclii

Category Archives: Lovecraftian arts

New book: Incubi

02 Tuesday Apr 2019

Posted by asdjfdlkf in Lovecraftian arts, New books

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Incubi di Michele Penco. It’s an Italian one-man comics anthology and appears to have been published 2010. It’s now being republished by a new publisher. Given the quality of the art, it appears to be worth considering even if one can’t read Italian.

An artist who is the victim of an endless nightmare; a village populated by monstrous creatures; a macabre truth that lies behind the realization of a painting; a wandering man obsessed by a figure that appears to him in a dream: these are four original stories, inspired by the tales of the hermit of Providence [Lovecraft] who will accompany the reader on a journey to the borders of dream: a dark and indefinable dimension. Enter into the mind and hands of the famous author, as if he were guiding the pen on the paper.

The acoustic and Lovecraft

01 Monday Apr 2019

Posted by asdjfdlkf in Lovecraftian arts, Scholarly works

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It seems suitable, for April Fools’ Day, to note that Language Log has an interesting survey of the dubious science of ‘paleoacoustics’. This being the idea that ancient sound energy can be embedded in, and recovered from, certain types of resonant objects that were created under certain conditions.

For instance, the sound of an ancient potter singing a tune as he turned his clay pot on the wheel, recovered by ‘playing’ the baked pot as if it were an old L.P. vinyl record.

The Language Log post references Woodbridge’s curious “Acoustic Recordings from Antiquity” (1969), which is free at the link and is otherwise paywalled deep in the Proceedings of the IEEE journal.

Lovecraft also uncovered a similar real-life folk-loric belief around ‘imprinting’ in window glass, which he heard via Mrs. Miniter in 1923…

“Mrs. Miniter supplied many [Wilbraham] legends and particulars which no guidebook could furnish — it was on this occasion [1923] that I first heard of the rustic superstition which asserts that window-panes slowly absorb and retain the likeness of those who habitually sit by them, year after year.” — H.P. Lovecraft, writing of a 1923 visit to Mrs. Miniter.

That wasn’t embedded sound, of course, but a similar idea.

The ‘paleoacoustic’ notion appears to have a modern parallel, in the discussions around the ‘personality traces’ that build up through our everyday use of new media. These can be recovered and partially re-assembled, by the right algorithm. There is even a sort of ‘modern witchcraft’ belief currently fashionable, that these traces are evidence of an ineradicable stain on the personality of those who made them. For instance when a jokey bantering message shared among 15-year-old friends is dredged out of social media 20 years later, to be touted as ‘proof’ that the sender must still be a horrible person today. ‘Archaeoacoustics’ also has a certain parallel with the way that certain new media space may be ‘tuned’ to be resonant with and amplify certain aspects of the human personality. One can see that, for example, in the current claims that Twitter is ‘tuned’ to knee-jerk outrage fuelled by tiny dopamine hits, and thus actually produces a mob of junkies addicted to being outraged. Or the belief that slick commercial websites are using what are called ‘dark patterns’, to make tired and rushed Internet users click on buttons accepting things we don’t want (such as Amazon Prime, which does happen).

‘Paleoacoustic’ ideas on embedded ancient sound also intersect with the wider architectural arcana on the ‘archaeoacoustic’ methods of sustaining uncanny acoustics in a space. I’m certainly no expert on such matters but I know that this (the study of the use of known acoustical properties to enhance the experience of sacred sites) is usually grudgingly accepted as respectable by academics. Except where it strays into fringe ideas, such as the 1970s notion that resonant stone circles were ‘ancient orgone energy accumulators’, ‘ley-line reflectors’, or that ‘ghosts’ as manifested forms of certain particular types of acoustics in the surrounding architecture. That’s getting back toward the folk-loric notion that certain traces of a spirit can be ‘trapped’ in places, mirrors or window frames. Lovecraft and Whitehead’s story “The Trap” comes closest here, although the story does not explicitly make sonics part of the plot. The mirror does hold a voice, it’s true, but it inhibits sounds and leads to the difficulties in hearing… “the struggling speaker in my dream”.

Last time I looked, the moderately respectable ‘archaeoacoustics’ studied the resonant possibility in a sacred site. A sonic latency that can be temporarily activated by human activity. Such as humming, voice-throwing, Old Irish-style keening, monastic chant-song, choirs, organ pipes, flutes, with the built or human-enlarged structure ‘tuned’ to them in some way. Or with the sonics enhanced for ancient sites by natural phenomena, such as wind blowing through a narrow opening or over the ends of smooth tubes, gas-venting caused by decaying vegetation in a underground river (Wetton Mill and Gawain); a rising sea-tide in caves below; natural thermal contraction and expansion; thunder; natural echoes. In this case the sounds themselves are not ‘recorded’ into the fabric of the structure in a re-playable manner, but are instead fleeting and performative (if perhaps somewhat predictable in time, re: wind and water and atmospherics conducive to echoes).

Some Lovecraftians may see a similarity here with the ‘angles’ found in Lovecraft’s “The Dreams in the Witch House”. Or perhaps even the strange precipitous Rue d’Auseil in “Erich Zann” (Dec 1921), whose masonry seems entirely dedicated to lifting the street up toward the single gable window that offers a small sonic platform to ‘beyond’.[1] But Lovecraft offers us not only a possible accumulator or focus-point-in-architecture but also the diffuse aether-sound that might be thus accumulated. He posits an infinitely attenuated diffuse rather than localised sound, sound at “the very brink of audibility”, overflowing into our dimension or time. Such as is in “The Hound”, and later in “The Dreams in the Witch House” (1933)…

“the exaggerated sense of hearing was scarcely less annoying. Life had become an insistent and almost unendurable cacophony, and there was that constant, terrifying impression of other sounds — perhaps from regions beyond life — trembling on the very brink of audibility.”

Whatever one thinks about ‘paleoacoustics’ and ‘archaeoacoustics’, the inspiration they once gave to spiritual artisans may now make them actually replicable and realisable with new technologies. With new ‘smart’ materials, new architectural methods, new media and cheap sensors. In nanotechnology and ‘smart skins’, for instance, we may eventually have the tools to realise the fanciful April Fools’ Day notion of embedded ‘paleoacoustics’ in very fabric of tangible objects. Something that was tentatively named in a recent paper as “Tassophonics: nanotechnology as the magical unknown“…

“The goal is to assess if the introduction of nanotechnology as a ‘magical unknown’ can be used to seed and affect our relationships to objects and archived memories.”

In the meantime ‘paleoacoustics’, ‘archaeoacoustics’ and ‘tassophonics’ all appear to offer interesting ideas for imaginative and future-focussed writers, and (so far as I can tell) it’s been very much under-explored so far. Admittedly, I’m not that familiar with the Cthulhu Mythos beyond Lovecraft, but I don’t recall reading about such plot devices in Joshi’s Rise and Fall survey of the sub-genre.


1. [↑] One might expect the steeple and bell-tower in “Haunter” to elicit some evocation of sonics, but these are consistently muffled and indistinct (“dull fumbling sounds inside the black tower” etc) until one “earsplitting crash of sound” which a few paragraphs later is linked with the strange death of Blake.

Charles W. Stewart

31 Sunday Mar 2019

Posted by asdjfdlkf in Lovecraftian arts

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Haunted #1 (March 1963). I’d never heard of it, but thought it worth mentioning here simply for the elegant pen-work on the cover art by Charles W. Stewart…

… whose work I’m very pleased to now discover. The single-volume edition of the Gormenghast books I had read had none of these illustrations, and I’d never heard they existed. There appears to be no Collected Illustrations of Charles W. Stewart artbook, but there obviously should be. Nor does there appear to be even a Wikipedia page for him.

Anyway, the Haunted ‘zine also had non-fiction from Robert Bloch (“A Stake in the Future”) which another source suggests may possibly have been on how the movies were modernising vampirism (rather than some futurist sci-fi nostrums). Plus Samuel D. Russell on H.P. Lovecraft. It doesn’t appear to be on Archive.org or the fanzine archives yet.

Lolcroft the Unseen

24 Sunday Mar 2019

Posted by asdjfdlkf in Lovecraftian arts

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A fictional Lovecraft, unseen as “Lolcroft the Unseen”, in George Metzger’s Beyond Time and Again (1976). One for the (as yet) imaginary “Lovecraft as a Character” completist encyclopaedia.

Ethernautica digested

21 Thursday Mar 2019

Posted by asdjfdlkf in Lovecraftian arts

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Ethernautica, Season 1 Recap and Ethernautica, Season 1 Recap – Part 2. Some 22 free episodes and specials, trimmed and edited down. I haven’t yet got as far as discovering if there will also be a “Part 3”, but I guess there might be.

Set in an amalgam of Neo-Victorian and Lovecraftian worlds, combining the genres of Steampunk and Cosmic Horror, ETHERNAUTICA seeks to create a world of retro science fiction in a strange and exciting universe of both eldritch monstrosities and grand pulp adventure! … An Actual Play podcast, playing a combination Space 1889 and Call of Cthulhu [RPG] game, utilizing the Cortex Classic System.

Michael Whelan

19 Tuesday Mar 2019

Posted by asdjfdlkf in Lovecraftian arts

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DMR surveys the heroic fantasy paintings of Michael Whelan, as translated to rock album covers from their original paperback covers. Also has two Lovecraft horror examples.

A Lovecraft Dream

14 Thursday Mar 2019

Posted by asdjfdlkf in Lovecraftian arts, Podcasts etc.

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A new short animation, featuring a dreaming Lovecraft…

[youtube https://www.youtube.com/watch?v=rkpj9h99g1w?start=29&w=560&h=315]

 

I assume hand-made drawings and then Adobe After Effects for the layering and animation.

Lovecraft’s Journal

13 Wednesday Mar 2019

Posted by asdjfdlkf in Lovecraftian arts, New books

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Todd Theyer is gearing up to Kickstart a printed Lovecraftian bundle of his own letter-pressed goodness, to be named “Lovecraft’s Journal”. It will evoke and hint at the progress of a scientific expedition to the maddening wilds of Siberia, via a field journal complete with maps, field drawings, newspapers cuttings and suchlike story-props. The project is planning its launch to align with the timing of NeconomiCon 2019, but you can follow the previews on Instagram.

New facsimile of “The Lurking Fear”

10 Sunday Mar 2019

Posted by asdjfdlkf in Lovecraftian arts, New books

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Necronomicon Press now has a reprint of Lovecraft’s “The Lurking Fear” in something close to its original Home Brew magazine serial format from 1923. For this edition Robert H. Knox has revivified the illustrations done by Clark Ashton Smith, although the colourizing seems to me to be a bit too garish for the tone of the story. Still, for collectors of Smith’s art this will probably be rather desirable.

The Spine Chillers

07 Thursday Mar 2019

Posted by asdjfdlkf in Lovecraftian arts, New books

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British comedy writer Ben Clark’s The Spine Chillers is a short graphic novel that treats readers to yet another fictional Lovecraft. Only just released, it’s getting good reviews which say it’s a laugh-out-loud comedy.

The set-up is that H.P. Lovecraft lives in a grotty boarding-house with Edgar Allen Poe and Ambrose Bierce. Something is hiding in the attic. Arthur Conan Doyle (Sherlock Holmes) turns up to investigate. Sadly the art is in child-o-vision. Which won’t entice many to part with a hefty £14 for it in paper, but apparently the writing is brilliant. One suspects that it’s a little bit more of a pitch for a TV series or movie than it is a graphic novel. Still, it’s another in the small crop of recent graphic novels featuring Lovecraft as a character.

Elder Props freebies

05 Tuesday Mar 2019

Posted by asdjfdlkf in Fonts, Lovecraftian arts, New books, Odd scratchings

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New on Archive.org… Elder Props (1981), an 84 page compendium of printable pages, presumably for use as photocopies made as RPG game prompts and elements. The artist has a nice clean toony ink style, which I like a lot.

If you wanted these in colour, look at Krita’s 4.0’s new ability to auto-paint line-art.

I see that the same book can also be downloaded from the site of the artist for free, though there’s it’s confusing labelled Evil Dead, which makes one think of tiresome video-nasty zombies movies of the 1980s rather than the Neconomicon.

The artist is still working, and has a similar product for the awesome Gravity Falls series. Also free Fonts…

On the record

04 Monday Mar 2019

Posted by asdjfdlkf in Lovecraftian arts, Podcasts etc.

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Most folks would be content to bung their new Lovecraft story reading on YouTube, along with the 30 others that now appear there each day. But H. P. Lovecraft’s “Dagon”, “The Cats of Ulthar” & “The Music of Erich Zann” does things more elegantly. A vinyl LP record, superb 12″ sleeve art, and a… “new original score by cinematic instrumentalists Anima Morte”.

Worth a peek just for the quality artwork by Karmazid.

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