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Tentaclii

~ News & scholarship on H.P. Lovecraft

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Category Archives: Lovecraftian arts

Ricardo Parabere’s visualisation of “Mountains of Madness”

10 Wednesday Jul 2019

Posted by asdjfdlkf in Lovecraftian arts, New books

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A 256-page Secuencia Grafica 1 (‘graphic sequence’) an ambitious and visually very stylish storyboard/storytelling exercise by Ricardo Parabere for Lovecraft’s “At The Mountains of Madness”. Not a graphic novel, not least because it’s wordless, but more a visual conceptualisation in story sequence. It’s undated by Amazon but, judging by the timing of samples pages released on DeviantArt, it was released early July 2019.

Available now for a modest price on the Kindle via Amazon, in Spain and the UK, and I assume the USA too.

Toward an ‘Open Cthulhu’

07 Sunday Jul 2019

Posted by asdjfdlkf in Lovecraftian arts, Odd scratchings

≈ 1 Comment

Tabletop gamers have been having some interesting discussions re: which of Lovecraft’s monsters could be ‘safely’ included in a new ‘open’ RPG. Cthulhu Reborn has a hankering for an open tabletop RPG based on pure Lovecraft, and has three posts which usefully summarise this recent debate. He also does some additional useful digging.

1. Can Cthulhu Be Open?

2. The Safewords of Cthulhu

3. Can Cthulhu Be Open? Part 2.

In the post at link 2, he notes that the debate made him aware of a…

Lovecraftian [‘open game’] RPG in German called FHTAGN. [for which the maker] spent a long time researching the various named beings and gods that are mentioned in short stories to find which are truly Public Domain [in Europe]. … in the interests of making the results of his/her research more accessible to English-speaking audiences, I have extracted the list of “safe” Mythos Entities and translated the relevant names back to English.

This seems useful, re: being researched for the public domain rules in the UK and Europe, and not the USA. One could probably include some of the early Long additions to the Mythos, which are or will shortly be in the public domain by 2020/21.

For cultists and clans one might add…

* The Martense clan (“The Lurking Fear”, with a story setting on a river that ultimately flows down to empty at Red Hook).

* Cthulhu cultists, and also the “undying leaders of the cult in the mountains of China” claimed by Castro.

But assuming the German list wants monsters and ‘rites’ only, then The Haunter of the Dark could probably still appear in a game. It would just have to be unnamed as such, but with the same characteristics (lots of sinister lurking silence in darkness, then a sudden single explosive killer fear-lightning release during a storm). It would just have to be used under a more generic name, such as ‘The Dark’ or ‘The Unnamed Dark’, if there really are copyright worries in the UK and Europe.

Looking at ‘published pre-1924’ Lovecraft, I’d also suggest adding to the German list…

* Erich Zann (though not a monster he might have been deemed to have become one, in a new game).

* The Terrible Old Man (ditto).

* The Street (as a monster ‘character-entity’ in its own right).

* The Cats of Ulthar (inexplicably missing from the German list, perhaps because not considered to be monsters).

Alternatively, Zann, The Old Man, the Street and the cats could all be deemed ‘ally class’ elements of the game, helping the players in various ways.

Onslaught of the Ancient Gods

04 Thursday Jul 2019

Posted by asdjfdlkf in Lovecraftian arts

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No fireworks for the 4th July, but a good heavy-rock album seems like the Lovecraftian equivalent.

Getting good reviews from metal-heads, the new metal album Onslaught Of The Ancient Gods (mid June 2019) from an Armenian band.

Track samples available on Bandcamp.

“Combining blackened death metal with elements of melo-death, tech-death, … orchestration and sci-fi synths, [the album] certainly stands apart form much of the extreme metal scene [and] for the most part [the band’s leading light] Erskine pulls everything together expertly. Lovecraft is no rarity in extreme metal lyrics, but where many simply pay lip service to the father of cosmic horror, [the band] Temple of Demigod is a project fully immersed in the Eldritch chaos. Not a flawless album, but to suggest Onslaught Of The Ancient Gods is anything other than a blindingly fun trip into the void would be criminal. Score: 8/10“. — Distorted Sound magazine.

“Onslaught of the Ancient Gods was a surprise hit for me; I was expecting to have some fun with it, but I’ve been addicted to it since its release. It’s exactly the right balance of sinister and cheesy, complex and catchy. It’s a great album if you like tech death but need a reprieve from the noodly side of the genre.” — Toilet ov Hell.

Kittee Tuesday: cats from the Twilight Zone

02 Tuesday Jul 2019

Posted by asdjfdlkf in Kittee Tuesday, Lovecraftian arts

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Celebrating H.P. Lovecraft’s interest in our fascinating felines.

In August 1983 Twilight Zone magazine treated its readers to H.P. Lovecraft’s “Something about Cats”, with a brief introduction and some explanatory notes by S.T. Joshi. While the essay is now found in better form elsewhere as “Cats and Dogs”, there were illustrations by Jason Eckhardt and two of these featured Lovecraft himself.

La musica di Erich Zann e altri racconti

02 Tuesday Jul 2019

Posted by asdjfdlkf in Lovecraftian arts, New books

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There’s a new 104-page comics adaptation of three Lovecraft stories, including “The Music of Erich Zann”, albeit in Italian. The new book is by D.D. Bastian and Sergio Vanello. It was released 20th June 2019 and the title in Italian is “La musica di Erich Zann e altri racconti”.

Artwork: Lovecraft and astronomy

30 Sunday Jun 2019

Posted by asdjfdlkf in Lovecraftian arts

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Here’s a potential cover for a non-fiction history book on Lovecraft and astronomy. I’ve taken off the pre-existing text (it was the cover for an old booklet from India), fixed an obscuring label, and also re-coloured. It’s 2,900px on the longest size and thus should work for a cover / back-cover on a Lulu.com 6″ x 9″ book.

The space on the right could potentially host a Fivver-commissioned cameo done in the same style, featuring Lovecraft’s face. Or perhaps the Lovecraft silhouette in cameo, with a holding line added around it.

Ze German Cthulhu

29 Saturday Jun 2019

Posted by asdjfdlkf in Historical context, Lovecraftian arts

≈ 3 Comments

How Germany saw Cthulhu in 1968. Art by Heinz Edelmann. Is it meant to indicate the idol? Or perhaps “The Hound”?

Virgil Finlay, via 1979

29 Saturday Jun 2019

Posted by asdjfdlkf in Lovecraftian arts

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A lovely bit of pen and ink by Virgil Finlay, tucked away in Fantasy Newsletter #09 (1979) which has just popped up on Archive.org.

Released: The Sinking City

26 Wednesday Jun 2019

Posted by asdjfdlkf in Lovecraftian arts

≈ 1 Comment

You’re probably utterly fed up of hearing about The Sinking City, after what seems to have been years of interminable marketing overkill for a product that kept getting delayed. I’ve basically ignored it up until now. But finally, this new game has actually been released today on consoles, in stores (a DVD with what appears to be a Steam-lock), and a digital download for Windows PCs (the latter via the Epic Games Store only, so don’t go looking for it on Amazon or Steam).

There are now some genuine reviews available, from those who’ve completed it.

Why might the game be important? Partly because it follows the recent Lovecraft-faithful Call of Cthulhu (Cyanide Studios, 2018) and the general critical success of that game among fair-minded reviewers. Despite its imperfections, the initial sales success did wonders for Chaosium’s cash-flow, the company on whose famous RGP game it was closely based. Having two solid Lovecraftian games in a row, games that get a lot of things right in terms of aligning Lovecraft’s original vision with gaming fun, would be good. If might also lead to further glimmerings of understanding, among the masses, about who H.P. Lovecraft was.

But mainly The Sinking City promised to be important because the Ukrainian makers have a good track record, making detective-mystery-horror adventure games with Sherlock Holmes (apart from one, 2016’s Devil’s Daughter — which had a very weak storyline and crippling launch-day bugs). The Sinking City is the maker’s first Lovecraft game. From the E3 previews and trailers one can see that it’s big, polished, and from a team that really knows what they’re doing. Will it, therefore, be as enjoyable and accessible as nearly all of their Sherlockian outings?

Picture: early concept art.

The setting is a 1920s coastal town of Oakmont (croak-monsters, geddit…) in New England, realised as a big ‘open world’ town… and if you’re a regular reader of this blog then I guess you kind of know the rest. It’s a good start that the makers have chosen such a historical setting. There’s also a Dark Corners-like ‘sanity meter’ in the game, another promising sign.

One difference from Lovecraft’s stories, though, is that your hero is physically Sherlockian and vulpine. He’s a cynical noir-detective type in post-war shell-shock, rather than a wilting antiquarian poet. As such you apparently get a Thomas F. Malone-like insight into ‘the world of hidden things’, you sport a nice Indiana Jones style hat, and (despite the “doesn’t like violence” on the character sheet) get to use guns and grenades.

Anyway, that’s the basics. It was released 48 hours early, to those who pre-ordered it, to try to forestall the usual haters. Here’s what some of the initial reviews say today…


A “decent detective game … As you explore a crime scene you collect clues that, while useless on their own, can be connected in the Mind Palace to open up new lines of investigation. And you have to make these connections yourself, without any hand-holding or hints, which makes a successful deduction especially satisfying. [yet] the solutions to many of the cases lacked a satisfying “Aha!’ moment. … combat is basic and uninspiring … [overall] it doesn’t quite stack up with the best of Frogwares’ Sherlock series” — PC Gamer, UK edition.

“Repetitive detective work … The most captivating cases are the more supernatural ones, where what one discovers is so unpleasant that it becomes worthwhile and one seeks out more such investigations. I wish the game had dared to slip away more often from the hard-boiled detective stance and let its atmosphere drift toward the approaching insanity that has Oakmont in its slimy grip.” — PC Gamer, Swedish edition (translation).

What’s not even mentioned in PC Gamer and other reviews is that there are adjustable levels of difficulty…

“… the perk of the easier game modes is they will give you hints as to what you should do next. While playing on master sleuth difficulty, you really are left to your own devices to figure things out.” — GameSpace.com

… while the Daily Dot also points out that 6-hour rush-reviewers may not have played it correctly…

“Where The Sinking City shines is in the elimination of any simple solutions. No matter how big or small the investigation, you must do it yourself. … The Sinking City demands astute observation—in everything from vague suspect descriptions to the intersection of street corners. Players must commit the very geography of Oakmont’s intricacies to memory.” — The Daily Dot.

“One of the real highlights of The Sinking City is how much freedom of movement there is and how much there is to explore. … the graphics in The Sinking City are gorgeous … When I was walking around many of the city squares, I was often reminded of Red Dead Redemption 2 both in the detail of creating the feel of a city in the grips of disaster and also just how beautiful everything looks. Top notch job on selling the setting and making it believable. It’s exciting and enthralling from the first moments right up to the very end. My biggest complaint is the archives [city and newspaper archives] are more frustrating to use than they should be, but that’s not a huge deal overall.” — GameSpace.com

“The city of Oakmont has quite a lot of character … boating through the town is genuinely enjoyable, even if you can get stuck on a reef and have no ability to just, like, nudge your boat back into the water. … The shooting feels terrible, encouraging you to mostly avoid it. Sometimes it’s better to run… Detective Charles Reed is a healthy mix of witty and dreary. And while Oakmont itself is samey within its own city limits, it’s a memorable setting nonetheless. … manually placing markers on the map (lots of markers) in order to track down quest and side-quest locations is great. I love it. Far more than if waypoints just automatically populated the map, like in pretty much any other open-world video game.” — gamingnexus.com

“Sinking City does a fantastic job of keeping you on edge. The visions are genuinely unnerving, even if you’ve seen most of them with an hour or so of playing. The ambient noise of the city always sounds a little like something sneaking up behind you … an incredible atmosphere that really grips the darkest parts of your mind. Oakmont feels hostile, unwelcoming and full of secrets … While it stumbles with its characters and combat, The Sinking City is a great first step [for those new to such gaming] into the supernatural detective game.” — The Daily Star, UK tabloid newspaper.

“While the combat fails to prove engaging [and needs the inevitable post-launch patch]… The Sinking City delivers when it needs to. There’s a section early on where Reed dives underwater that truly contains one of the most bone-chilling, terrifying sequences I’ve ever seen.” — The Daily Dot.

“The Sinking City is well worth playing for the initial rhythm of its casework and the freshness of its setting, but its mechanics, like its mystery, end up flooded [by elements that ‘pad-out’ the gameplay].” — videogamer.com

“Despite some technical shortcomings and constraints, The Sinking City does have a lot going for it. Fans of Lovecraft’s work will find plenty of references to dig into here. … I was impressed at how the Lovecraftian lore was intertwined into this spiralling tale. … More than other video games I can remember playing, I really felt I was investigating and solving a case here. I ended up being much more invested in building conclusions than I had anticipated.” — PlaystationLifestyle.

“More than any game I’ve played before, The Sinking City understands what it means to be Lovecraftian. Oakmont is contaminated with hatred and sickly, chilling environmental detail. Citizens spew vitriol at the player and at one another. The streets are often raked with rain and a harsh wind. Frogwares’ detailed ambiance goes a long way in making this game stand out among a crowded field.” — The Daily Dot.

Investigations can be… “repetitive, to say the least, but I enjoyed these investigations far longer than I thought I would. [Despite some lacklustre “bring me three X’s and I’ll tell you what I know” side-quests] I was still compelled to see the main story through to its conclusion. There are enough intrigues and unique characters I wanted to talk to, to just abandon it, despite it eventually culminating in an ending that falls flat despite its grand build-up. Yet while I enjoyed and frequently appreciated the side characters and the often fantastic voice acting given to them, I think The Sinking City’s other large problem is [the wooden detective] Charles Reed himself.” — MS Power User.

“It’s janky, a little unpolished and ugly but I couldn’t stop playing it.” — PowerUp!

“PC players need not worry too much about major problems such as crashes. I haven’t experienced any. Stuttering and slowdowns were also non-existent.” —PC Invasion technical review.

“[After finishing it] I realized that it’s a game which I would consider a treat for fans of H. P. Lovecraft’s works, the Cthulhu Mythos, and various stories of cosmic horrors and nightmares from the depths. Its presentation and atmospheric tones, at times disturbing and oftentimes portraying abject misery, perfectly depict the worlds crafted by masters of ungodly visions and terrors. The Sanity Effects and investigation processes are also decent and surprising at points. They’re even psychologically jarring on a couple of occasions. But as a survival horror or open-world adventure game, however, The Sinking City only wades in knee-deep waters instead of diving in to create something truly special.” — PC Invasion full review.


So it sounds like its the usual story for a first-day game release. Wait for a year, until the first three bug-fixing and AI-fixing patches are out, and there are two or three expansion packs to fill up the empty spaces the makers have deliberately left in their large open-world. If you’re a three-games-a-week player then you’ll probably hate it because you’ve ‘seen it all before’ and combat is poor and the weapons puny, but three-games-a-year players new to detective-mystery games will probably get a lot out of it. Seems to work best on a Windows gaming PC, at present.

New and Lovecraftian on DeviantArt

25 Tuesday Jun 2019

Posted by asdjfdlkf in Lovecraftian arts

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BrainBot 2019 by StMan of Finland.

Abominations bookmarks by GwilymG of France. Currently open for cat commissions.

Prisoner Of The Moonbeasts by TikiFreaky of the USA. A scene from “Dream Quest”. 2018, but new to me.

The Statement of Randolph Carter by Nightserpent of Boston, USA. Nightserpent also has a wealth of other Lovecraft art.

Nyarlathotep by Winfred-S.

Kittee Tuesday: Aliens in Space

25 Tuesday Jun 2019

Posted by asdjfdlkf in Lovecraftian arts

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Celebrating H.P. Lovecraft’s interest in our fascinating felines.

The cover of the hardback art-timeline book Aliens in Space, 1979, Stewart Cowley under the pen-name of ‘Steven Caldwell’. Cover painting by Bob Layzell. The Galactic Encounters books were a post-Star Wars series spun off from the Terran Trade Authority (TTA) books of the 1970s. The series took the reprint rights on art for space sci-fi paperback covers and used the covers to illustrate a timeline of an imagined spacefaring future.

Dark Adventure Radio Theatre: The Lurking Fear

19 Wednesday Jun 2019

Posted by asdjfdlkf in Lovecraftian arts, Podcasts etc.

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Almost upon us, the Dark Adventure Radio Theatre dramatised full-cast edition of The Lurking Fear should be shipping/releasing in a day or two…

Downloads of The Lurking Fear will become available when the CD begins shipping. That date is currently estimated to be 21st June 2019 and may change.

You may also enjoy accompanying this, or preparing for it, with my free Annotated “Lurking Fear” PDF.

If you want CDs rather than downloads, you can also get a Boxed Set with old-time radio case that neatly holds four CDs…

When you provide your billing and shipping info at check out, please use the Customer Comments box to tell us which shows you’d like.

By which method you can pick up Fear plus another three CDs you may have missed, such as The Horror at Red Hook; The Haunter of the Dark; and The Rats in the Walls, among others.

Bear in mind that these are radically re-worked as 1930s style radio dramatisations, as if the broadcast rights for Lovecraft’s stories had been purchased by a slick New York radio theatre. This may not be to your taste if you prefer straight Wayne June -style readings of Lovecraft, so if you’re new to Dark Adventure you may want to listen to some samples and trailers… before you send your PayPal balance spiralling gibbering into the black gulf of cosmic nothingness.

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