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Tentaclii

~ News & scholarship on H.P. Lovecraft

Tentaclii

Category Archives: Lovecraftian arts

Kickstarter project for Dream Quest

19 Monday Sep 2011

Posted by asdjfdlkf in Lovecraftian arts, New books

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Jason B. Thompson has a Kickstarter project to crowd-fund a new edition of The Dream-Quest of Unknown Kadath and Other Stories in comic book form…

“Here’s my plan: I want to go back to my Dream-Quest comics, retouch the art, and reprint all four stories — Dream-Quest, “Celephais,” “The White Ship” and “The Strange High House” — together in one definitive collection of HPL’s greatest dream stories. The Dream-Quest of Unknown Kadath will have a new cover, a map of the dreamworld, concept art of the various creatures and places, and a comic adaptation of Lovecraft’s four greatest dream stories. Altogether, it’ll be a 176-page, oversize (approximately A4 [about the same as the U.S. Letter] size) book.”

50 days left to go, and he’s currently had $5,888 pledged of the $10,000 goal.

Lovecraft’s Visions at the Seattle Art Gallery

19 Monday Sep 2011

Posted by asdjfdlkf in Films & trailers, Lovecraftian arts

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Coming soon in Seattle, USA — a mini Lovecraft film festival. Lovecraft’s Visions runs at the Seattle Art Museum, 7th October – 9th October 2011…

“Lovecraft’s Visions will also include panel discussions on Lovecraft’s life, work and legacy, drawing upon the expertise of several noted scholars and writers.”

“There will be an Art Show curated by David Verba.”

Programme here.

Shadow of The Unnamable

17 Saturday Sep 2011

Posted by asdjfdlkf in Lovecraftian arts

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A very positive Film Threat review for the film Shadow of The Unnamable, and adaptation of Lovecraft’s story “The Unnamable” (1923). Here’s the official trailer.

Dead and Dreaming catalogue available

14 Wednesday Sep 2011

Posted by asdjfdlkf in Lovecraftian arts, New books

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Available now on Lulu, the 52-page catalogue for the Dead and Dreaming art show…

“This tome collects the work from the ‘Dead and Dreaming’ exhibition at Paradigm Gallery, Philadelphia [Fall 2011], showcasing twenty artists interpreting the work of H.P. Lovecraft.”

Lovecraft e-zine #6 – out now

11 Sunday Sep 2011

Posted by asdjfdlkf in Lovecraftian arts, New books

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Lovecraft e-zine issue 6, available now for Kindle or Nook ereaders.

Where’s my Shoggoth?

10 Saturday Sep 2011

Posted by asdjfdlkf in Lovecraftian arts, New books

≈ 2 Comments

A preview of the children’s picture-book Where’s my Shoggoth? (Arteria, April 2012)…

Crysis mod: The Worry of Newport

04 Sunday Sep 2011

Posted by asdjfdlkf in Lovecraftian arts

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The Worry of Newport is a new Lovecraftian Crysis mod. Ok, let’s translate that into English for those who don’t play videogames. CryEngine 3 is a wonderful cutting-edge game engine, the thing that puts the visuals and audio and game mechanics on the screen. The Crysis games are some of the biggest games out there, although not to my taste. Now there’s a new free mod (i.e.: a free fan-made modification or ‘makeover’) for the game. You buy the game, you apply the mod, you get a new game. All part of the crazy remix culture, m’lud.

The naff choice of fonts for the trailer, and the title (“The Worry…”?) are both initially very discouraging. But the game is getting taken seriously by the genuine and respected reviewers, such as Rock, Paper, Shotgun which writes…

“Although it’s small and imperfectly formed, The Worry of Newport is as authentic a Lovecraft experience as I’ve ever played. That’s not to say it’s the best Lovecraft-inspired game I’ve ever had my hands on, it’s just the most true to the man himself. […] it’s slow, wordy and takes itself very seriously indeed. However, it’s also atmospheric, creepy and mysterious.”

Here’s the creator’s description of the mod/game…

“The Worry of Newport is a two part horror/mystery mod for Crysis built around immersion and story telling, rather than combat or action. Both parts span a story arc that concerns a nameless protagonist awakening in the ocean outside of the island of Newport, a fictional [island] colony in the Atlantic. Upon exploring the port nearby and uncovering a little bit of the backstory, it is on his (and your, the players) shoulders to pursue the truths behind the dark secrets on the island.”

[youtube http://www.youtube.com/watch?v=GgKDb-jYsSg&w=640&h=390]

Philadelphia Cartoonist Society, Lovecraft show, opens 30th Sept

02 Friday Sep 2011

Posted by asdjfdlkf in Lovecraftian arts

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The Philadelphia Cartoonist Society have a Lovecraft art exhibition coming up, Dead and Dreaming at the Paradigm gallery (warning: really nasty Flash-only site that takes three minutes to load, and then the navigation buttons don’t work). The show opens in Philadelphia, USA, 30th September 2011.

Jason Thompson – two free Lovecraft adaptations

30 Tuesday Aug 2011

Posted by asdjfdlkf in Lovecraftian arts

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Free online scans of faithful comics adapations of Lovecraft’s “The White Ship” and “The Strange High House in the Mist“, both by the Eisner Award-nominated Jason Thompson. He’s also currently posted his “Celephais” adaptation on the same blog, although that’s not yet complete.

Myke Amend

23 Tuesday Aug 2011

Posted by asdjfdlkf in Lovecraftian arts

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Myke Amend added to the ‘Lovecraft on the Web’ Directory…

Lovecraft at the theatre

20 Saturday Aug 2011

Posted by asdjfdlkf in Lovecraftian arts

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The UK Intelligent Life magazine’s blog has a new short article on theatre adaptations of Lovecraft.

H.P. Lovecraft gets turned on – a 121st birthday speculation about the 150th birthday

19 Friday Aug 2011

Posted by asdjfdlkf in AI, Lovecraftian arts, Odd scratchings

≈ 1 Comment

H.P. Lovecraft gets turned on : a short speculation.

On the 20th day of August in the year 2040 Mr. H.P. Lovecraft finally got turned on. It was the result of 15 years of effort by a team of hundreds of scientists, scholars, writers and artists. His 150th birthday present was to be brought back to life, the first and the most important personage who would ever be created by the trillion-dollar U.S. Artificial Sentience Program (ASP). He would be able to draw on, and semantically combine and recombine, words/phrases/themes from a huge bank of his own authentic writing. In doing this, aided by the latest technology, he would seem almost as real in conversation as any other human being.

There had been much controversy in choosing Lovecraft to become the world’s first fully-fledged autonomous artificial personality. Yet he was by far the best choice. Lovecraft’s life was one of the most fully self-documented of the 20th century, and he had written about himself and his opinions with great intelligence and insight. Hundreds of people who knew him had assessed his personality with intelligence and artistic insight shortly after his death. He had used a careful and consistent style, and scholars had combed his published corpus for errors for over a century — this was critically important for the semantics technologies used. He was one of the 20th century’s most distinctive and unique personalities, and in 2040 he was still an immensely popular literary figure. And, had he not written in a most potent fashion about ‘mind transfers’, and about the ways in which dead books can be made to talk to the living? Was he not a firm atheist, so no religion would be ‘offended’ by his resurrection into the new immortality? Had not a core part of his own unique philosophy been a sort of antiquarian neo-‘ancestor worship’? Even the racism was a selling point, since people would now be able to argue with him about it. You see, in his new incarnation he would be able to learn as well as to talk.

The passing of 20th Century Copyright Liberation Act of 2033 had, of course, greatly aided the cutting-edge project. Everything he had ever written was carefully transferred and sifted into a new and highly advanced neural AI system (hem hem… it is impolite to call these proto-beings ‘computers’ in 2040), together with a highly-advanced semantic and factual structure that was painstakingly extracted from all the scholarly work and then refined and tested for nearly a decade. All this runs under a billion-dollar personality emulation module that arises from the popular wave of commercial ‘virtual immortality’ packages, consumer technology which had rapidly pushed forward personality-emulation in the 2020s. These services began simply as a means for keeping Web blogs as a ‘living archive’ after death, but they soon became pseudo-conversational interfaces with the dead. These rapid advances enabled the generative arts to move far beyond simply juggling with a chance fall of symbols. Then the ASP project had begun, deliberately scaled and promoted as a project with the same scope and importance to the 21st century as the moon landings had been to the 20th. Allied to Lovecraft’s highly advanced AI and software were — for the sake of the publicity — the wonders of 3D “in-air skin” holographic projection from a robotic synthoid base, and advanced on-the-fly speech synthesis. A bit of a problem, that last one — since there were no recordings of Lovecraft’s voice. In the end the ASP team just plumped for a blend of classic old ‘New England / old British’ accents with a rather formal tone and no modern slurring or clipping of words.

The great day came and President Schwarzenegger Jrn. pressed the switch. Trillions of dollars had been spent, and the hundreds who had worked on the ASP held their breath — the project was now fully autonomous and before a live audience. The hologram slowly powered up and coalesced around its rubbery robotic shell before the assembled world. The new H.P. Lovecraft II’s optic sensors detected a large crowd in front of him. His face twitched and his first public words were a rather frantic… “I am Mr. H.P. Lovecraft, and I am on this planet. I… am on this planet!” But then he took a breath and calmed and looked down at his smart formal suit with a certain amused approval, checked to see if his shoes were shiny and his nails were clean, and looked up again to speak perfectly rationally to his new public… “Ah! … now this is interesting… life after death! I really had not expected that. So… I suppose I should say a few memorable words, on such a momentous occasion. Er… Cats! They really are the most personable of creatures! …” He then launched into a long disquisition upon the wonderful ability of the house cat to convey a distinctive personality without the benefit of speech. President Schwarzenegger Jrn. suppressed a smirk when he recognised the knowing irony of Lovecraft II’s choice of topic, while many of the ASP staff blushed at the boldness of Lovecraft II.

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