A new book, due out in about a week or so’s time, that seems like it might be useful for writers-seeking-ideas as well as gamers — Stealing Cthulhu…
Stealing Cthulhu is my guide to Lovecraftian storytelling for roleplaying games. Its central idea is: by stealing, adapting and combining Lovecraft’s ideas, you can create scenarios that seem new and horrific. […] The book is 175 pages and 30,000 words long (6″ x 9″), with original art by Jennifer Rodgers. It is annotated throughout by Kenneth Hite, Gareth Hanrahan and Jason Morningstar. […] The first part of the book breaks down Lovecraft’s stories, giving you ideas and storytelling structures to use in scenarios. The second part goes through a selection of Mythos creatures […]
It’s a limited-edition hardback, apparently. $35 in the USA, inc. shipping. Not sure what the shipping is to the UK, but there’s apparently going to be a PDF download edition. PayPal is accepted. It looks rather nice, even if (like me) you can’t see the attraction of RPG gaming unless it has a 3D virtual world wrapped around it.
