As Google gears up for the augmented-reality gaming home, delivered to wireless AR glasses straight from the Web browser (no DVDs involved), Philip Reed muses on why augmented reality horror doesn’t work

“its scares, for technological reasons, need to be telegraphed. If a scary face is going to come out of a book, that can be scary. But when the game requires you to meticulously create a scenario in which that is possible, it’s easy to guess what’s coming, and the simple surprise — and subsequent scare — is lost before it ever comes.”