A Lovecraftian transmedia storytelling project is calling for Writers / Storytellers

“Not a paid gig, but minimal commitment; compensation will include early access to cool new story-related technology.”

The call’s coming by a web developer and multimedia producer based in Boston, USA.

Some key lessons I learned from a transmedia ARG masterclass during the summer: transmedia works need multiple time-sensitive entry-points to the narrative, not just one entry-point at the start; lead the audience into two x half-hour blocks over four weeks (eight weeks is too long).

Several folks have had similar ideas. A Twitter-based game called Cthalloween is discussed here (as if Twitter isn’t horrific enough…). And Alchemic Dream apparently have a game wireframed, called Kadath Quest. Others have apparently mumbled on Twitter that the format might be a way to get away from having to actually read Lovecraft’s fiction. Personally I would have thought that a well-acted audio narrative, incorporating chunks of Lovecraft’s own words, would be an excellent scene-setter for such a creative game.