Two wranglers of the fiendish 3D software Blender require a visuals impresario

We’re making a cRPG set in late-18th century Antarctica with heavy Lovecraftian elements [and] we’re looking for someone to help out in terms of aesthetics & visuals

Probably must be familiar with the look that’s possible in videogames with only a three-man team. No modding of a retail game is talked of, so I assume they’re building from scratch with the aid of the rich ecosystem of add-ons and Blender’s new off-the-shelf modules.

What my AI suggests…