“Visualizing Lovecraft’s Providence”, a project apparently underway at the Duke Digital Art History and Visual Culture Research Lab since 2019…

Drawing from detailed descriptions of city streets, vanished and current architectures, spooky interiors, urban denizens, and otherworldly intruders, Lovecraft creates a multi-layered, evocative, and at times disturbing imagined world of the city. By highlighting the spatial features of his writing, and the ways in which expressionist landscapes evoke an apprehensive appreciation of his world view, we are examining the potential of spatial media for a new kind of literary criticism and interpretive adaptation. Our first example will focus on The Case of Charles Dexter Ward, which combines early 18th-century action with early 20th-century scenes closer to Lovecraft’s own experience of the city.

The only other mention of the project notes the initial taking of…

a scientific approach to visualizing Lovecraft’s Providence from documents and data, but [we] are also thinking about what it means to fill the gaps when we don’t know, or have room for interpretation.

Ask the Lovecraftian scholars who know, perhaps?