This week Miskatonic Debating Club published a new review of Stealing Cthulhu, from a tabletop gaming perspective…

If you’re interested in HPL’s writing technique, there’s a lot here to inform about his process. If you’re trying to write a computer game featuring the Mythos, then this is a solidly number-crunchy architectural overview for that project. And if you’re running or writing a roleplaying scenario, it’s a good foundation to work from, although – in terms of writing one – it’s incredibly simplified and you’ll need to finesse your stories in order to make them convincing. That being said, there’s a lot of good material here about improvisational technique, narrative engineering, refereeing tips, and the addition of colour which can be applied to any campaign, new or ongoing.

Back in 2011 I reviewed it here, but from a ‘tool for story-writing’ perspective.

Here’s a link to the original for the book’s cover, “Silent night” by Korintic.

Not to be confused with Dissecting Cthulhu by S.T. Joshi, which has the subtitle ‘Essays on the Cthulhu Mythos’.