It seems like everyone’s releasing everything! After Micheal 7, Poser 11, Keyshot 6, and SketchUp 2016… now it’s HitFilm 4 that’s just been released!
Category Archives: Companion software
Released: SketchUp 2016
Well, it’s been a whopping week for software releases. Today we have SketchUp 2016 released.
Released: KeyShot 6
It’s super-release Tuesday! After DAZ’s Micheal 7 and Poser 11 were released today, now comes KeyShot 6. I’d expected it sometime before Christmas, but Animation World News reported a few hours ago that it’s actually shipping now (note that there’s now a cheap £75 Educational version). My previous post on this blog has details of the new features.
Keyshot 6
The long-awaited Keyshot 6 is on its way soon, very probably before Christmas. It appears that users can expect a host of new goodies users in version 6, including:
* Ambient occlusion, albeit as a material type.
* A new “Product” preset setting — “useful for products with transparent materials illuminated by the environment and local lighting”.
* A new “Interior” preset setting — an easy way to convincingly light an interior scene with natural light.
* Basic editing of 3D geometry.
* File import, or at least linking(?), for Cinema 4D, Maya, 3DS Max.
* Save to a layered Photoshop (PSD) file. Sadly, there’s still no ability to have ground shadows render onto their own layer.
* Material editing and mixing via nodes, for those who like that sort of thing.
* An improved Move Tool for moving objects around the stage.
And much more. Sadly the clunky batch-rendering stack doesn’t get a usability overhaul, via some much-needed drag-and-drop .bip file-adding functionality.
Microsoft’s Project Spark – now free
Microsoft’s Project Spark is now free. It’s a successful 3d game-making engine for advanced beginners, intended to nudge sparky young game developers toward Windows and the Xbox.
Cosmos Laundromat – First Cycle
“Cosmos Laundromat – First Cycle”, a 12 minute short made by the Blender Foundation to showcase their Blender software.
The production and final assets are, as usual, Creative Commons and are on Blender Cloud. Though they’re sadly not as open as Blender Foundation assets used to be. A “This content is only available to subscribers” paywall pops up everywhere. Not sure how that move squares with the “Made with the support of the MEDIA Programme of the European Union” credit (translation from EU-speak: “paid for by taxpayers”) on “Cosmos Laundromat”, let alone the old-school open source ethos.
Even the Foundation’s old Big Buck Bunny and Tears of Steel Creative Commons assets repositories are now locked down and ‘subscription only’. Something has gone badly wrong in Blenderland, by the looks of things. What was once accessible to the planet to access and remix now appears to cost 45 Euros for three months, and to be basically limited to hardcore Blender users. Is that even ethical? Given that those who worked on the likes of Elephant’s Dream and Big Buck Bunny and Tears of Steel worked under the assumption that they were making genuine open source movies — open as in “accessible to the whole world, forever, always, including all the assets, instantly, and for free”?
Batch render for DAZ Studio 4.5 and higher
Going away for the weekend, but leaving your PC running? Then the new Batch Renderer for DAZ Studio may interest you. It will churn out a series of renders, while you have fun. Works with Daz Studio 4.5 and higher, and is compatible with iRay renders.
Faster Than Light
The guys behind the Poser-created Anomaly comic book have a new Poser product coming soon. Faster Than Light is a new SF 3D comic complete with invisibly-embedded QR Codes which spark your phone or tablet into showing Augmented Reality overlays. Sounds a lot better than the old red-blue cellophane glasses!
Muvizu
It’s all happening! A new Poser coming, and now Muvizu wakes up as well. According to their news mailing Muvizu, the very useable and free real-time toon production software from Glasgow, is moving forward again with a new Chief Exec. Also…
“From August we will introduce a market place where we will offer new characters – and content packs as well as expansion packs including multi-layer rendering and key framing.”
Reality 4.1 will have a 10x speed boost
Remember when the Reality plugin for DAZ Studio was ummm, well… a little slow? Reality 4.1 will have a 10x speed acceleration, due to acceleration and other tweaks built into the forthcoming LuxRender 1.5 beta. Yup, ten times faster.
“Q: Can I simply install LuxRender 1.5 and reap the benefit of the acceleration?
A: nope, it’s not going to be that easy, we will have to wait for Reality 4.1.”
Paolo is so excited he’s funded a nightly build of LuxRender 1.5!
Quickstart on how to access Garibaldi Express hair plugin in DAZ Studio 4.7
A friend kindly gave me a personal video demo of the Garibaldi Hair System plugin for DAZ Studio 4.5 and higher. Seems to render rather quickly, which is very encouraging. Overall it looks fairly simple to use, once you work out how to access the editor and control the styling of the hair. There are manuals and videos, of course, but for future reference here’s my step-by-step quickstart for this plugin…
Load the Garibaldi Hair System editor:
1. Load a figure in DAZ Studio. Select the figure.
2. Top Menu Bar: Create | Create New Garibaldi Hair… | Select DAZ Geometry Node | Select Character | Accept.
3. You now have a Garabaldi Hair item listed over in the Scene tab list of scene items. Select this Hair item. Now go to Top Menu Bar: Edit | Edit Garibaldi Hair.
4. The special Garabaldi Editor Window will launch.
5. Setup Room: Select Head / Skin on your character | Paint Room: Paint areas of head skin on which to grow hair | Then work the basic hair through the other Styling Rooms.
Save a finished hair style:
1. Select the Garabaldi Hair item listed over in the Scene tab list. Rename it. Grab it and slide it up so it becomes a child part of your character.
2. Activate Parameters tab: Top Menu | Window | Panes (Tabs) | All | Scroll down to “Fit to”, and ensure the hair is set to “Fit to” your character.
3. In the Scene tab list select the root/main entry for your character. In Top Menu | File | Save As… | Wearable preset… Now DAZ Studio should save the hair into …\My Library\Presets\Wearables. Find it as a clickable preview in: Content Library | DAZ Studio Formats | My Library | Presets | Wearables | (may take a few seconds for the preview icon to appear).
New Vue! Vue 2015 released
E-on has just released Vue Infinite 2015 and Vue xStream 2015.
Key new things…
* A new non-photorealistic ‘sketch’ renderer, with 40 presets.
* Render performance has also been improved across the board
* Photometric rendering speed now twice as fast.
* Scene previews up to eight times faster.
* New displacement mapping engine that may reduce render times.
* Pipeline integration – exchange data with ZBrush via GoZ.
* The user interface is more customisable.
* Real-world terrains can be imported in DTED, SDTS/DDF, and GeoTIFF data formats, on top of the existing DEM import.
* New content browser for searching, browsing and previewing large numbers of files.
* Further improvements to the clouds and atmospheres.
* Export Vue scenes to LumenRT for real-time renders.
Pixar’s render engine, for free
Pixar’s Renderman render engine is now free for non-commercial use. Supported by Maya now, Cinema 4D soon.
OctaneRender 3
OTOY has announced OctaneRender 3, calling it a massive upgrade.
Epic freebie
The leading videogame engine Unreal Engine 4 is now available… “to everyone for free, and all future updates will be free!”…
“You can download the engine and use it for everything from game development, education, architecture, and visualization to VR, film and animation. When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. It’s a simple arrangement in which we succeed only when you succeed.”









