Further to my Flux Kontext Dev experiments of the last few days, for filtering Poser renders… here I show how to get better watercolour by using a LoRA. Add the Aurelle v2 LoRA at 0.8. Specifically, this is designed to give an imperfect ‘human-made watercolour’ look for Flux. No garish day-glo colour (as with the default Flux Kontext), and no colour instructions or later Photoshop adjustments needed. And it’s much more subtle. It does want to swish down the hat-brim, and the 1:1 registration is lost there. But that’s easy to fix and otherwise it’s great. We also get rid of the dark 3D shadow under the hat.
The 1024px is slightly fuzzy, fuzzier than the default watercolour output. A Firefly line-art render could be layered and blended in Photoshop, to bring back a little harder definition of the shapes and on the edges. Not done here on this quick demo.
I was however using the real-time character render from Poser that was .PNG and masked with transparency. 2048px gives clearer and larger results with more detail (e.g. fingernails), but takes far longer. Try working in 1024px to test ideas, and move to 2048px for final production?
The ComfyUI workflow shown is the official GGUF demo, adapted for a LoRA and with elements moved around. Note that FluxGuidance (CFG in Stable Diffusion -speak) is at 1.0, and apparently this favours a traditional artwork style.