Further to my Flux Kontext Dev experiments of the last few days, for filtering Poser renders… here I show how to get better watercolour by using a LoRA. Add the Aurelle v2 LoRA at 0.8. Specifically, this is designed to give an imperfect ‘human-made watercolour’ look for Flux. No garish day-glo colour (as with the default Flux Kontext), and no colour instructions or later Photoshop adjustments needed. And it’s much more subtle. It does want to swish down the hat-brim, and the 1:1 registration is lost there. But that’s easy to fix and otherwise it’s great. We also get rid of the dark 3D shadow under the hat.
The 1024px is slightly fuzzy, fuzzier than the default watercolour output. Possibly that’s because I’m using a regular Flux LoRA, not a Flux Kontext LoRA. But even so, a Firefly line-art render could be layered and blended in Photoshop, to bring back a little harder definition of the shapes and on the edges. That’s not been done here, on this quick demo.
I was however using the real-time character render from Poser that was .PNG and masked with transparency, which seems better than one with a white background. Another test showed 2048px gives clearer and larger results with more detail (e.g. fingernails), but takes far longer and is not so watercoloury. Try working in 1024px to test ideas, with 2x upscale. Then move to pure 2048px for a second pass, which is later blended back into the first in Photoshop?
The ComfyUI workflow shown is the official GGUF demo, adapted for a LoRA and with elements moved around. Note that FluxGuidance (CFG in Stable Diffusion -speak) is at 1.0 rather than 2.5, and apparently this favours a traditional artwork style.