A basic DSON test.
1. Load a Genesis character to Poser 11 with DSON. Save scene file. Open it in Poser 12.
2. Switch figure to Unimesh. Ok, working in Poser 12, with morphs. The seams go away when rendering, as before. The slightly off unisex texture also looks more uniform when rendered.
But… the morphed toon figure seen here has a plain Genesis base ‘ghost’ mesh underneath it. Which cannot be selected or got rid of. This remains fixed when the upper layer is moved. This “body doubling” problem makes the whole thing impracticable, as soon as you start to pose or morph the figure. The problem doesn’t appear to be the result of the file paths. For instance, if you put the DSON conversion from Poser 11’s runtime into Poser 12’s then the same problem occurs.
Thus, if you want to use DSON for Genesis 1 and 2 in Poser for line-art, you need to do so in Poser 11. Or if you only want photoreal, then just use DAZ itself.
DAZ renders as camera-facing billboards in Poser could be another option, for background crowd scenes.
The main option for line-art is .OBJ export of a dressed and posed Genesis from DAZ, for which there’s a semi-automated scripted helper with mesh decimation. This will work with Poser 12, with very little fiddling around. But you can’t do anything further with the figure in Poser, other than angle the camera at it and get the lines for trace-over or Photoshop filtering.