Release: Blender 3.2 final has been released. Among the many changes:
* new tools for polygon painting,
* ability to paint in sculpting mode,
* sculpting mode can “paint on millions of polys”,
* improved smooth algorithm for Grease Pencil, with ‘keep shape’ option,
* users can make “asset collections” in the new assets browser, and “thumbnails are automatically generated”,
* in-out improvements for .FBX files,
* and shader improvements for Eevee.
Over at DAZ, the DAZ to Blender Bridge has also updated. “Support for Blender 3.x”.