A new issue of 3D Art Direct magazine, the free magazine with a focus on 3D sci-fi art made with hobbyist software…

Desperately in need of a better typeface, but otherwise a very good magazine.
A new issue of 3D Art Direct magazine, the free magazine with a focus on 3D sci-fi art made with hobbyist software…

Desperately in need of a better typeface, but otherwise a very good magazine.
Can you inject dynamism and “life” into a DAZ Studio or Poser character pose, as easily as you can inject a morph? Only if you know the secrets of the pros. Commercial comics artists know more than most about this topic, and American comic-book artist Brian Haberlin (Spawn) has a handy and quality new article on the top 10 ways to bring your 3D character art to life.

Brian also has a cool long article on overpainting 3D renders for comics, using Painter… which comes from the book Secrets of Corel Painter Experts: Tips, Techniques, and Insights for Users of All Abilities…

Two new video tutorials on taking iClone character animations and applying them to a character in DAZ Studio, using 3DXchange 5’s Pro Pipeline version…
I’ve updated this blog’s page for Poser 9 / 2012 : the missing training DVD. Four new videos have been added. Three new ones are in a new sub-section called “Poser lighting basics”. The other is this more advanced tutorial, on “How to animate two figures, interacting”…
A new video tutorial showing how to animate cloth in DAZ Studio 4 , with the free script animMorph. You also need the plugin Animate 2, if you want to combine the cloth animation with the character animation…
Links to three new official Poser / Poser Pro 2014 introductory tutorial videos, added today to this blog’s video tutorials page…
Poser Lighting 101. Learn the basics of this all-important skill for successful Poser use.
Poser’s Pose and Editing Tools 101. This shows you the basics of posing a character.
Poser Cameras 101. This introduces you to using and controlling cameras in your 3D Poser scene.
Just published, Les Pardew’s new book for DAZ Studio 4 users, Figures, Characters, and Avatars, Second Edition. This is an update of his earlier book for DAZ, and this new edition of the official guide weighs in at 221 pages. The title shows up on Amazon USA as Figures, Characters and Avatars: The Official Guide to Using DAZ Studio to Create Beautiful Art. Potential UK buyers will either have to wait until the UK publication date of 8th June 2012, or order from the USA.
Here’s the book’s cover and the table-of-contents for the new edition… click on the table-of-contents to see the full-size version…

Do you have a scene made with the free Blender, that you want to render complete in DAZ Studio? Silvio has written a new Blender plugin that claims to do that…
“I have written a plugin for Blender 2.6.2 bridge, to DAZ Studio 3.1 or up. It exports the 3D geometry to DAZ Studio, via [Blender’s] Collada export, and it exacts camera animation positions, rotation, dolly, zoom, DOF…”
Probably not textures, though, if it’s a Cycles scene. I know from experience that nothing on earth will export one of those with textures.
Here’s his detailed 24-minute video tutorial…
McjTeleblender is a…
“new kit of scripts designed to quickly export DAZ Studio scenes, even animations, and render them in Blender using Blender’s GPU-accelerated ray-trace renderer named Cycles.”
It’s early days, and the scripts are still being patched. But it all appears to work and offers yet another (and free!) option for high-end raytracing from DAZ Studio scenes.
Send your DAZ Studio characters to Hell Blender, with a brand new tutorial and pipeline overview researched and written by Jon Hallier. The Blender guys are of course working on the free Make Human software, which is current stuck at alpha 0.6. But until Make Human becomes usable, Exporting DAZ Studio 4 figures to Blender might come in handy.
DigiTech has posted a lengthy new whitepaper/tutorial on pipelining customised character assets for the popular free Unity game engine, based on DAZ Studio exports…
“This tutorial presents an asset pipeline, and design and code analysis information, to support the character customization workshop project download [available] for Unity game engine. […] The character customization workshop provides a foundation for a startup individual or small team of developers to begin introducing character management to their games.”
Hair taking too long to render? Damage Inc. has just posted a new free 35 minute video tutorial on how to add hair to your DAZ Studio or Poser render, by painting it in with Adobe Photoshop…
The new 3DXchange 5 Pro conversion tool is out. Here’s how to convert and auto-rig a DAZ Studio character, for use in the real-time software iClone…
This new version of iClone converts to the standard iClone format, so characters can accept all standard motions files. A version that can also convert for facial animation will be available soon.
You may have wondered if there’s a formula for varnishing and overpainting a paper print of a digital artwork. This is done with transparent paint, in order to make the print appear to the untrained eye as if it’s a painting. If done with skill, this potentially makes the work more saleable via small galleries, or enterable into regional competitive shows. Subtle blended use of a Photoshop paint filter layer, on a DAZ Studio or Poser picture, may also help enhance the final painterly effect. Below is one formula on how to go about this process:
The materials:
From an online retailer and/or your local art supply shop you will need…
* A set of proper artist’s synthetic paint brushes, suitable for acrylic paint. Read up on what each type of brush is used for.
* Face mask, goggles, and disposable protective gloves.
* Some small pallette boards for mixing paint, some old jars, and a brush cleaner solution suitable for acrylic paints.
* Suitable masking tape with a firm and even grip, a good-sized heavy wooden back-board, old newspaper sheets or rough sugar-paper.
* 1 x 400ml aerosol can of Golden Archival Varnish (Gloss).
* 1 x 400ml aerosol can of Golden Archival Varnish (Satin).
* 1 x Golden Soft Gel Gloss transparent paint.
* 1 x Golden Heavy Gel Gloss transparent paint.
* Acrylic coloured paint tubes. White for highlights, and a range of suitable colours to tone down the white.
As you can see, starting off down this route is by no means a cheap option. As with most “real media” arts, it’s a rich person’s game. Expect to pay a good deal “up front” for quality materials and disposables, on top of the cost of a getting a good large print of archival quality made on “canvas” paper. Then consider the cost of framing. Not much room for a profit margin after that lot, unless you can charge the sort of prices that make people frown and tut in commercial art galleries. And don’t forget that such galleries often take a cut of 50% or more. So if you’re simply looking for a way to make money, without a $200 up-front investment, then you might instead consider making a Blurb print-on-demand photobook of your collected work.
The workflow:
1. Use the wide blank margins of the print to secure the print to a board, so that it’s flat and tight and it won’t puckle. Tape protective waste paper around the board, to catch excess varnish spray.
2. Put on protective eye-wear goggles, a protective face-mask, and disposable gloves that roll up to your elbows. Spray the print from a standard aerosol can of Golden Archival Spray Varnish Gloss, from about one foot away. Overlap each pass of the spray, until the picture is evenly covered. Dry. Then do this again, until three “coats” of varnish have been evenly applied.
3. Work over the less detailed “washed” areas of the print with Golden Soft Gel Gloss transparent paint. These are usually the larger background areas, skin, and eyes. Follow any visible brush strokes that are to be seen in the print, if you used a paint filter or have slightly overpainted your Poser/DAZ picture in Photoshop. Let the gel dry before deciding if any further overpainting is needed.
4. Now turn to the more detailed parts of the picture. Use a stiff brush loaded with Golden Heavy Body Gel Gloss transparent paint. Try holding the brush at a low angle to apply the paint, rather than 90-degrees.
5. Let the whole thing dry. Optionally, you may then want to add touches of colour in the form of real coloured paint. Small white highlights are the usual thing a painter uses to draw people’s eyes. Beware that highlights in CG work are rarely pure white, and are rarely all the same exact colour. So you may need to mix the white with other colours on some pallette boards, to get a suitable mix of highlighting tones.
6. Naturally dry the whole picture, until it really is dry. Now repeat step 2, but for the last layer of varnish use the Satin can rather than the Gloss can.
7. Allow to dry. Carefully trim the print out of whatever binding you used to fix it to the board, carefully lift and then frame or mount for display.
Printing the picture onto a slight “canvas-effect” paper is probably desirable. Make sure the picture is printed with very wide blank margins, so that it’s able to be properly secured flat to your backboard. Many pro photography printing firms (in the UK I can recommend Peak Imaging) can do great work in printing “real photos” on matte/satin photo paper from digital files, but they will have to be forced to print with wide blank margins. Their automated machines are usually set up to “crop right to the edge” on prints, like you see in holiday snaps.
Fine Art Giclee printing services should have more understanding of your need for wide blank margins.
If all you have is a print that’s been trimmed right to the edge, then consider mounting it properly on heavy art card, using a can of 3M spray mount. Beware that this spray mount has some nasty chemicals in it, as most art supplies do — it needs goggles, gloves, a face-mask, and good ventilation in the area of use.
An excellent and clear little video tutorial from Daniel Persedo, newly posted. He covers the details you need to consider when taking a Collada character export from Poser Pro 2014 to Photoshop CS Extended, and then compositing your figure against a 2D background in Photoshop…
