Just released. A high-quality new bear, ArctodusDR, from Dinosaur expert and master designer Dinoraul. There’s also a white skin to turn it into a polar bear.

Just released. A high-quality new bear, ArctodusDR, from Dinosaur expert and master designer Dinoraul. There’s also a white skin to turn it into a polar bear.

BishounenTaurus’s long-awaited manga style ‘Visual Style Shaders’ pack has been released on the DAZ Store. They’re a serious attempt to have DAZ Studio emulate…
“that airbrushed anime look […] the soft style commonly seen in Japanese Visual Novel games”
It’ll be interesting to see a set of real-world-use renders made with these, in combination with standard anime/manga style characters. Also to see how fiddly they are to set up, or if it only takes a few clicks. The shaders need DAZ Studio 4 Pro, not version 3.
Update: Well, I simply give up on “Visual Style Shaders for DAZ Studio 4”. After three hours of trying to figure it out, and poring over the forums and other snippets of info, it’s still completely baffling to me. The developer has a 17 page PDF with it, sure. This PDF explains the various features, but utterly fails to give the vital step-by-step instructions on how to actually find it and use it. How on earth does someone even start to use the Visual Style Shaders with DS4? I’d write a tutorial myself, but I’m completely at a loss as to where to even start with these.
Quality toon-content purveyors 3D Universe have a new toon cow, to go with their recently-released Bull and Calf characters.

A new video tutorial showing how to animate cloth in DAZ Studio 4 , with the free script animMorph. You also need the plugin Animate 2, if you want to combine the cloth animation with the character animation…
A great-looking Mass Effect style character from TheAntFarm, Zorn — just arrived on the DAZ Store.

Just published, Les Pardew’s new book for DAZ Studio 4 users, Figures, Characters, and Avatars, Second Edition. This is an update of his earlier book for DAZ, and this new edition of the official guide weighs in at 221 pages. The title shows up on Amazon USA as Figures, Characters and Avatars: The Official Guide to Using DAZ Studio to Create Beautiful Art. Potential UK buyers will either have to wait until the UK publication date of 8th June 2012, or order from the USA.
Here’s the book’s cover and the table-of-contents for the new edition… click on the table-of-contents to see the full-size version…

The DAZ Store has a nice freebie through 15th May 2012, a set of quality pirate chests, “Treasure Chests” which normally retails for $15.

The editors of 3D Art Direct magazine have started the magazine’s first download podcast. Artists covered in the first MP3 include…
DeeDee Davies (Vue Studio, Poser Pro and Carrara Pro); and Les Garner from Sixus1 Media (Poser models and props)
Do you have a scene made with the free Blender, that you want to render complete in DAZ Studio? Silvio has written a new Blender plugin that claims to do that…
“I have written a plugin for Blender 2.6.2 bridge, to DAZ Studio 3.1 or up. It exports the 3D geometry to DAZ Studio, via [Blender’s] Collada export, and it exacts camera animation positions, rotation, dolly, zoom, DOF…”
Probably not textures, though, if it’s a Cycles scene. I know from experience that nothing on earth will export one of those with textures.
Here’s his detailed 24-minute video tutorial…
McjTeleblender is a…
“new kit of scripts designed to quickly export DAZ Studio scenes, even animations, and render them in Blender using Blender’s GPU-accelerated ray-trace renderer named Cycles.”
It’s early days, and the scripts are still being patched. But it all appears to work and offers yet another (and free!) option for high-end raytracing from DAZ Studio scenes.
PretA3D has a excellent new 15-minute tutorial on how to use the Reality 2 high-quality renderer plugin with DAZ Studio… “Getting started with Reality 2″…
Micheal 5, the new Genesis-enabled version of Micheal for DAZ Studio, has just been released.

Send your DAZ Studio characters to Hell Blender, with a brand new tutorial and pipeline overview researched and written by Jon Hallier. The Blender guys are of course working on the free Make Human software, which is current stuck at alpha 0.6. But until Make Human becomes usable, Exporting DAZ Studio 4 figures to Blender might come in handy.
DigiTech has posted a lengthy new whitepaper/tutorial on pipelining customised character assets for the popular free Unity game engine, based on DAZ Studio exports…
“This tutorial presents an asset pipeline, and design and code analysis information, to support the character customization workshop project download [available] for Unity game engine. […] The character customization workshop provides a foundation for a startup individual or small team of developers to begin introducing character management to their games.”
Any new standalone figure from Nursoda is welcome. They are always of excellent quality, and have immense amounts of character. So it’s great news that he’s just launched another excellent characterful older female character called Aina…

Nursoda’s freestuff website has also updated with a fab set of free poses for Aina and his popular Hein figure…
