Another Poser to SD experiment.
1. Take the final from the Poser to SD 1.5 workflow shown earlier…
2. Give it a simple “desaturate” in Photoshop (better b&w conversions are available).
3. Have Photoshop enlarge the crude original source for the Img2Img input, to 1024px. Then paste it over the top of the 1024px final.
4. Set the Poser render’s Photoshop layer blending mode to ‘Colour’…
The colours of the original Poser render are thus restored, which across a comic-book page and pages will give you the Holy Grail of consistent colouring across different SD images. You’re welcome.
5. Flatten layers, tweak Curves and Brightness in Photoshop, to add more graphic ‘pop’ and/or suit the intended lighting for your story.
Obviously the Poser source we used here is a bit crude…
… and you might get better making another finer render to be used only for Colour blending in Photoshop. If sticking with the real-time Preview render, note you’ll get better colouring by rendering Preview using more than the default 512px material textures.
Don’t forget you might also lay on a 30% blending layer with a Smooth Shaded render from Poser, made under a suitable light, which will add back some shadow and volume (for those hankering desperately for ‘the 3D look’). Then there’s Poser’s Sketch renders too, to play with.