1) A new 3D handling feature, though possibly command-line only?
Command | extract_textures3d
“This will help you extracting textures from 3D objects directly as 2D images, that you can save or process and remap on the object.”
Probably not a replacement for dedicated tools used to get a texture atlas and/or seam templates, but it may be of interest to some.
In Poser Pro, a FBX or Collada export can also get you a single texture map (a ‘texture atlas’), output alongside the FBX output. The problem with a ‘texture atlas’ is that it then prevents drag-and-drop re-texturing of parts. It’s all or nothing. DAZ Studio also has a ‘texture atlas’ output command somewhere or other, with the location depending on which UI layout you use.
2) Better voxelisation of 3D…
“Improved the triangle voxelization algorithm even more. G’MIC is now really a quite nice tool to voxelize 3D meshes!”
Could be useful if you want to have your OBJ export from DAZ/Poser look like a hologram and, once it’s back on Poser or DAZ, put on transparency and glow? But don’t expect to animate afterwards.
3) Basic subdivision of 3D object meshes. Again, you can do this natively in Poser and DAZ.
4) A new filter, to be found in ‘Testing’…
Garagecoder | Upscale [Recursive2x]
Appears to be a sort of ‘intelligent sharpening’ that preserves details better on low-res images? Again, you’d probably do this with AI Gigapixel or online with Base Ten or SWIN, though perhaps this (I’m guessing) is optimised for low-res images?
As always, beware of updating. Because if someone changed the name of their filter, then that breaks your custom preset. For instance, last summer GMic’s long-standing Artistic | Comic Book filter had its functionality updated and the name changed to Comicbook. All my custom presets based on this filter were gone in a flash, and some of the filter’s needed switches and sliders had also been removed. Filter makers really need to be told: “If you’re going to tinker to that extent, then keep the old filter the same and call your new one Comicbook_2″.