Here’s a demo of AntFarm’s Squid Mech in Poser’s Comic Book lineart. Looks very nice in Comic Book Mode. Regrettably the textures are very heavily dark and grungy, though, and there are no alternative MATs. But one can use the gamma-lift script in Poser, and then put a ring of bright lights on it.
Gilbert the Goldfish, also fished out of the DAZ Store bargain-bin for a few $s, was less of an immediate success. Trans-mapped fins mean he doesn’t toon well. But they are at least the right shape in geometry, so the trans-mapping can be replaced with toon-edged textures and then coloured toony hair material images applied. Then in the Material Room : Simple set a Transparency edge on them of 82%. Save as “Gilbert2021” in his folder, which is ‘FishFriends’ rather than Gilbert. Evidently a whole series of toon fish ‘FishFriends’ was once planned.
Still not ideal, but he was only about $2.50. Could be useful to comic-strip artists as an artists’ reference model, hand-drawing over the base render.
The discounted ‘The Back: Lite’ was also only partially successful. Skimpily documented, it needs one of the backdrop sets for me to be able to discover how it works, re: the required correctly-proportioned picture sizes and node connections for the backdrop. The ground morphs work fine and show in Comic Book mode. There’s obviously more to it than just loading a 2D picture into the back, re: getting the picture to fit properly.
Update: It shows up on Props and Poses as “OOT The Back”. Textures are under ..\Runtime\textures\outoftouch. It you get the Space Gate pack, you’ll see what the sizes are. Transparency is always “on” when a Floor loads, and needs to be manually tweaked back again. But otherwise it all works in Poser 11.