KeyShot 10.0 has been released. What’s new and important for people in the DAZ/Poser world?
* KeyShot “now respects alpha channels when importing FBX”. That’s interesting. So, does that mean trans-mapped eyelashes/hair from DAZ/Poser figures finally work properly in KeyShot without a whole lot of fiddling and prodding? Worth testing, I’d say.
* “A new Light Manager and Light Gizmos to control individual lights.” Colour, power, size, beam-angle and spread, etc. Which makes it more like Poser and DAZ, but you can still slap on the usual type of light if you’re feeling lazy.
* “Visually identical results in the real-time view and in final-quality output.” I thought they basically had that already, bar a bit of grain and gloss/texture and a few fireflies? I’ve never noticed very much difference.
* “Can now hide all of the objects in a scene, except the one you want to work with.” Again, making it more like DAZ or Poser or iClone, and opening up possibly interesting compositing possibilities re: Photoshop layers and automated filtering.
* “A revamped UI for the Move tool.” Chunkier (or at least size-adjustable) is probably better, in these days of huge monitors.
All the above are in the Standard version, still $995. No changes to the new bristles/fur, or to the NPR rendering capabilities. No native render-speed improvements, as far as I can tell. By which I mean, optimisations that are independent of what graphics card you’re using.