I’m pleased to say that Rust-Icator for Poser and Grime-Inizer for Poser (the latter no longer sold) work in Poser 11. They seem a simpler script/texture-based alternative to the new materials layer-blending possibilities in Poser 11 and SuperFly. For instance, they offer a very simple way to apply a blended cross-hatching texture, without fading the underlying material or changing its appearance.
They’re billed as…
“… one-click age and decay effects you can use on everything in your scene … can be applied to ANY surface – human skin, clothes, props, hair – like any other shader. Existing texture maps will not be replaced. The shaders incorporate math nodes so the original texture is still visible beneath them.”
These scripts (aka Rusticator etc) were updated at the DAZ Store fairly recently. I can confirm that the latest Rust-Icator for Poser runs fine in the latest Poser 11 Pro version (SR6) under Windows…
There is however a forum report suggesting that modern Mac users have the ‘wrong type of Python’ for this to run. Could be that it’s now effectively Windows-only, but that’s just my guess.
They also seem a bit temperamental about launching from the Poser Library. Firstly they are found under “Pose” and not “Materials”. Figures they like, Props they don’t. If there’s no response from clicking on a Library icon, then use the alternative route of File | Run Python Script… which seems to always work fine even on props. ..\Runtime\Python\poserScripts\DraagonStorm\Grunge\RustShader\MHGSrustcracked.py is your target.
There are three duplicate sets of the scripts, one for Poser 8, Poser 9, and other named MHGS. The MHGSrustcracked.py and other MHGS versions ran fine in Poser 11, from File | Run Python Script… Do not delete the older P8 / P9 versions, thinking you won’t need them. Because it seems that the working MHGS versions require or call them in some way.
The scripts call up 4,000px textures from the runtime, which can be swopped out easily in the Materials Room…
For less memory-muching, a smaller file can be loaded and scaling then dialed down from 1.0 to 0.1. Here I’ve switched to a piffling little 130px cross-hatching tile, which isn’t even optimised for seamless tiling…
Works in Preview, Firefly, SuperFly and Sketch.