MediBang Paint, a free rival to Clip Studio, is no longer free in its latest version. It’s now $50 on the Windows Store. There is however still a download link to the “old version” for now, which is v29.1. I seem to recall that the free version was ad-supported, though.
PzDB R.I.P.
Moving to Windows 11 means losing the venerable PzDB Poser Library database / manager, which regrettably no longer works on Windows 10/11. Which for me means moving back to using Poser 11 as my main Poser, so that I can run Shaderworks Library Manager 2. Library Manager builds a runtime database like PzDB did, so its search is reasonably fast on a vast runtime. It also docks into the Poser UI. As a bonus, I get my XS-Toolbar and Scene Toy back. The Library Manager UI is a bit painful (subtle colour-coding might have helped), but not impossible once you get the hang of it and better than the native Library.
To build the database you first need to undock the native Library and close it. Then build the Library Manager 2 database of your runtime. Otherwise you’ll get crashes on a vast 20-year runtime. Also, Library Manager 2 needs the AVfix to run.
In Poser 11 there’s no Superfly for 30-series graphics cards, unless one renders on CPUs. But actually I find a CPU render with 2 x Xeons (24 threads) at 1024px is quite bearable. Currently, I’d only want SuperFly for a colour blending layer in Photoshop. I can always go over to DAZ or Poser 13, if I want to build a super-photoreal picture at a large size.
The only thing Library Manager 2 lacks is a “what’s new” view, showing the stuff you just spent time installing into the runtime. Although Everything can approximate that (Large Thumbnails / View By Path / Search for Picture / Date Created), after a re-indexing of the runtime. ‘Everything’ is also especially useful for quick “do I already have it?” lookup when shopping. The filetypes list to exclude from its search are: *.lnk;~$*;$*;*.xmp;*.jpg;*.obj;*.tif;*.bmp;*.txt;*.bat;*.py;*.pyc Sadly the one thing you can’t do with it is add keyword tags to individual or selected search-results — for that one would need DigiKam.
Those with Poser 2014 also have the option of launching that alongside Poser, then reducing it to the taskbar while just keeping its fast floating Adobe AIR library to lay over the Poser 11 interface. Both AIR and Library Manager have drag-and-drop onto the Poser stage. But AIR has the disadvantage of tiny, almost inscrutable, thumbnails until you click on an item. Also, it won’t dock into the Poser 11 interface, and you have to have two versions of Poser running at once.
Perfecting 1:1 watercolour in Flux Kontext
Could Flux Kontext Dev handle a backdrop as well as a character, thus bypassing the need to composite later? To find out I threw together a basic garden around Nursoda’s Ronk figure and his snail. Obviously, one would spend a lot more time constructing a garden that was destined to appear in many scenes in a storybook or comic. But this is just for a workflow demo.
Pretty ugly from Poser (Comic Book mode lineart and a bright light preset helps it along, but like all 3D it’s desperate to go ‘dark and grungy’). Yet Kontext handles it nicely. Note the new word at the start of the prompt, ‘Filter …’
The problem is then the garish day-glo nature of the colouring on the new image. But because we have 1:1 registration with the Poser source-image, we can easily lay the colours back in by using it as a colour blending layer in Photoshop. Here that’s been done. Then just a little of the Kontext colour has been brought back in. The layer was then flattened and auto-contrast applied, then desaturated slightly to take account of the colour-boost caused by the auto-contrast. The final result…
And since it’s come from Poser, we can have easy-select masks galore via a clown pass / toonID render, should any further postwork be needed. And if a holding-line around the character, or a blurring or fading of the background, is needed… then Poser can also supply the masks needed.
1:1 watercolour in Flux
A quick Poser experiment with the new Flux Kontext Dev. Nursoda’s Ronk and his snail, in Poser. Render to real-time Preview at 2048px, with high texture quality and a little Comic-Book applied. Lay this Poser render on white in Photoshop, reduce to 1024px and use this as the seed image.
The prompt gives a pencil and watercolour effect, but does not cause the layer-registration to shift. It remains an exact 1:1 match, despite the style change. In other words, Kontext can act exactly like a Photoshop filter would. Takes about 70 seconds on a 3060 12Gb graphics-card, at 1024px. This speed is comparable with intensive Photoshop filter plugins such as Reactor or G’Mic. There is a ‘turbo’ version from a third party, said to give a 2x speed up, but it appears to require intense Python wrangling and lots of tracking down dependencies to get it to work.
A 1:1 match means we can restore the Poser colour, by using the original render as a colour-blending layer in Photoshop. Which means we can have consistent colour from panel to panel and page to page, when storytelling in a comic or storybook.
We get a little drop-out of definition. For instance, the spiral of the snail’s shell is lost. If we had a lineart only Firefly render from Poser, we could bring it back by layering in Photoshop.
Update: It appears that if you go back to it then next day, and experiment with style descriptions, then try to go back to the original prompt, the earlier styled generations somewhow adversely affect the later output (more hard and cartoony than it should be). Possibly old latents are being partly re-used? Anyway… start from a fresh launch of Comfy, then go to the workflow and don’t tinker or change anything before starting your output.
Update: It seems a Poser .PNG render with transparency is the best to drop in as the seed image. Rather than needing to first place it onto a white background. Also, “filter” rather than “convert” seems a better choice of words for the prompt.
Exact 1:1 registration in Flux Kontext Dev
Kontext is wayward in terms of wanting to resize things. But it’s a matter of getting the prompt right, for exact 1:1 registration.
Add a layer of simple black and white lineart, while showing the photo beneath and keeping identical subject placement, camera angle, framing and perspective.
Layer the result in Photoshop, and blend via Multiply. Brush a soft eraser over teeth etc. Then filter the base photo to lighten it up. I imagine it would blend nicely with a Poser real-time comic-book lineart render, for added line variation. You’re welcome.
Source image from the official test workflow. Using the official default GGUF workflow, but made compact by moving things around and with upscaling nodes removed.
Flux Kontext
I’m downloading the free Flux Context and its various dependencies now, and it looks like it will void all previous local Stable Diffusion attempts at ‘style makeover while keeping the content fixed’. In other words, ‘work like a Photoshop filter’.
But, a super-powered one that also knows how to make precise image edits (e.g ‘work like a Photoshop filter, but add a hat and change nothing else’). It’ll thus be very interesting to see what this new form of local AI can do with some basic real-time Poser renders.
Oh, and I also have a ComfyUI node which outputs a workflow as a Python script, which would seem to offer potential to have Poser grab a just-made render and feed it straight into Flux Kontext. The drawback on that is the render-time (1min+ for Kontext, per 1024px image), which is not so turbo-charged. So, near-instant basic Stable Diffusion style-change methods will likely still have their place.
Watch this space.
Set up Microsoft Visual Studio Code for Poser python
Microsoft’s New Ray Tracing AI, now at 16 fps
Microsoft’s New Ray Tracing AI (YouTube Video, six minutes with hardcoded ad at the end). They ingested 16 million ray traced 3D images, to make an AI that simply infers (from its past knowledge) what the play of real light in a 3D scene should be. Then the AI applies it and ‘renders’ the scene in a microsecond. You can tweak materials, and it updates instantly.
Animated? Yup, their pseudo-raytracing currently clocks in at 16 frames per second (on MS’s research labs hardware, admittedly). Quite respectable, and there are also frame-interpolation AIs out there that might boost it to 30FPS.
Physics? Yup, they even added that too. Even dynamic water.
Generative AI overlay? Not yet. But if this gets a general open-source release and isn’t locked away as an exclusive for Microsoft Flight Simulator, someone will add generative AI imaging to the mix. Imagine not only AI raytracing, but AI raytracing + a layer of SD ‘style change’ based off the 3D scene (but still faithful to it). The ‘Hollywood-real look’ for your 3D scene, in near real-time and beautifully lit.
What a time to be alive. Indeed, what a time to have a huge Poser runtime. Poser has such massive possibilities ahead, if only it can shrug off the AI-haters. The devs don’t even have to develop for it, I would imagine. Just open up some general hooks in Python, to let users hook into whatever local AI they choose to run.
Windows 11 on a HP Z600
Given my new aim of a stripped-down no-bloat no-nonsense Windows 11 superlite install, the next question was… can the latest version of the OS be installed on a HP Z600? The old workstation has the SSE 4.2 on the CPU, required by the latest version. And the superlite ISO can bypass the hardware checks by default. But a Z600 lacks UEFI in the BIOS, which is a roadblock to getting the bootable USB recognised. Turns out the OS can be installed, and it’s a myth that Windows 11 requires EUFI and GPT. You just need to configure the bootable USB maker (the freeware Rufus) to use legacy BIOS and MBR. Then use an installer ISO that turns off the hardware requirements.
Here’s proof that it can install and run.
A London executive is selling their dual-Xeon Z600 this week on eBay… “My IT team installed Windows 11 by CMD command as an Administrator, skipping the software compatibility tests.” Which means they bypassed the hardware requirements. In her seller images she shows proof of having the latest 24H2 version booted and working…
And from back in 2022, a forum post stating a successful install of an earlier version of 11 on a Z600…
So it looks promising. There’s nothing to be lost by taking out the existing primary SSD, slotting in a new blank one and seeing if the Z600 can install/boot into Windows 11. Of course, a nice brand-new £600 PC would be nice, but I can’t afford that right now.
So… maybe not Linux
After looking closely at Linux Mint for two weeks, I’m coming to the conclusion that Linux has just one too many drawbacks when it comes to drivers, Windows software etc. Not to mention all the learning of its arcane ways which would be needed, and how apparently easy it is to break the OS entirely just by trying out the wrong bit of software.
So…. I’ve recently discovered how far the ‘debloat’ of Windows 11 has come in the last few years. I’m impressed. What used to be a little script that turned off some settings, has become a range of robustly de-bloated ISO installers. Installers that rip out all the crap, not just politely flick at a few switches.
These ISOs go by names such as Nano11, Tiny 11 and Ghost Spectre Superlight. The latter appears to junk the most junk, along with the need for a Microsoft account, telemetry, privacy invasion, ads, hardware snootiness and more. Not just ‘turning it off’, but (judging by what I read) actually ripping it out. Also taking down all the hardware barriers, so it can basically be installed on any x64 PC (even old ones, though note the CPU does need to support SSE 4.2). And yet still run very well. Automatic forced Windows updates can even be turned off until 2077!
Hmmm… all sounds very nice, and videos and benchmarks show it leads to a very lean fast OS (these ISOs are aimed mostly at gamers who want that ‘Win 7 feel’ to their PC). But… such ISOs don’t sound all that trustworthy.
Perhaps better to run the freeware debloater utility NTLite on the official Microsoft ISO, which creates your own custom debloat installer ISO. Doesn’t look too hard.
So that looks like the way to go. The freeware Rufus is thus the initial starting point, just as it would be for Linux Mint, being a free utility for putting the installer ISO onto a properly bootable USB. Then you’d disconnect the existing SSD, slot in a fresh new SSD, boot and install the OS.
And, handily released this week… BetaNews reports “Windows 7 Reloaded solves Windows 11’s biggest problem”…
“Windows 7 Reloaded Edition is a custom theme built for Windows 11 that transforms the look and feel of the OS, restoring the classic left-aligned layout and other design elements. It’s completely free.”
Requires Windhawk, a handler for Windows tweak-mods. Not perfect by the look of it on the video, but Reloaded appears to fix several likely Windows 11 annoyances. The Start menu needs instead to be the Windows 7-like StartAllBack (included with Ghost Spectre Superlight SE version). Then OldNewExplorer would be needed to modify Windows 11 File Explorer. But all the above is now looking like the most viable route — a fast ripped-down Windows 11 with a light Windows 7 makeover.
KAPOW!
A practical tutorial in comic-book FX upscaling and extraction using AI, using local Windows tools…
Tyler GND for Poser – works with an eyetarget
Just confirming that Tyler GND for Poser appears to work fine with an eye-target script (free here in ‘More Poser 12 helpers’). This one-click Python script gives the figure what’s otherwise lacking, an easy way to move both eyes together and have them sync. Just grab and move the non-rendering cube, and the eyes move to follow it.
Tyler GND was a highly advanced male figure, with masses of morphs, built on top of Ryan 2 which was the flagship figure which shipped (only) with Poser 9 / Poser Pro 2012. Reminds me a little of Roger Moore (who played James Bond, at one time).
As you can see he looks very good with his default head, in real-time Preview in Poser. He never caught on (awkwardly caught between M4 and Genesis 1) and thus had hardly any clothing made for him, but a Crossdresser 4 converter module is still available for $3.99 and will convert most M4 etc clothing.
Release: IK Studio for After Effects
New to me, Richard Rosenman’s $50 IK Studio – Inverse kinematics plugin for After Effects (February 2025). Apply IK to the joints of your 2D cutout cartoon characters. He also has a survey of The Best Rigging Tools for After Effects for 2D characters and props. Probably far easier to do such animation in Moho or Cartoon Animator. But if you have to use After Effects, this appears to fill a gap.
Contest: 2025 3D Steampunk Universe Contest
The Renderosity 2025 3D Steampunk Universe Contest is open.
Some “AI postprocessing” of a Poser render is acceptable, though apparently this actually only means AI used for “(color correction, tone, saturation, or special effects)”. So I think they’re considering Photoshop’s tools there, which I guess might conceivably now entail AI use. They don’t seem to want a Poser render sent through Stable Diffusion Img2Img.
Limited to 1200px at 72dpi.
Nice prizes, although not including Poser licences, unless they’re to be included in an unspecified “Humble Bundle Software Collection” which it seems has yet to be released. Save your pennies for that one, I’d suggest, presumably to be released in July.
Deadline is 4th July 2025.
Release: Nomad Sculpt 2.3 for Windows
The popular Android digital sculpting tool Nomad Sculpt is now available for Windows and Mac as a free 2.3.5 beta. No expiry, but limited tools at present. Video tutorial.














