3D World magazine is increasingly skippable, due to its high-end industry/student focus. But this month at least there’s a good review of iClone 7. Though it has a misleading bit which says that “iClone 7 has a very short learning curve”. That seems erm, well… let’s just say it seems over-eager to hype the software. To be charitable to the reviewer, that line occurs over in the sidebar and perhaps was added later by the sub-editor.
Category Archives: Spotted in the News
New release: Faceware Realtime
The Reallusion blog has all the details on their just-released $1000 Faceware Realtime system, for accurate real-time markerless facial animation in iClone…
New release: Cinema 4D 19
The new Cinema 4D is out, Cinema 4D 19.
* A new viewport with… “Results so close to final render” that they can (apparently) be show to clients.
* 360° Virtual Reality output.
* “New Polygon Reduction” functionality, while preserving details.
* BodyPaint 3D. “Now uses an OpenGL painting engine, giving R19 artists a real-time display of reflections, alpha, bump or normal, and even displacement”.
* LOD. “Level of Detail (LOD) Object – Define and manage settings to maximize viewport and render speed, or prepare optimized assets for game workflows. Exports FBX for use in popular game engines.”
I wonder how automated that last one is? Auto LOD loading for distant objects? To speed up render time?
There’s also support for AMD’s various innovative new graphics power-ups, recently introduced.
Poser Pro 11 users should be able to send their Poser scenes to Cinema 4D, via the plugins that ship with Poser Pro. Though I’m guessing there will be the usual short hiatus before Poser supports the latest Cinema 4D 19. Although Vue is probably your better option there, unless perhaps Cinema 4D’s new “Results so close to final render” viewport is real-time.
Muvizu is back
The Muvizu website is back again, the Glasgow company having been acquired by Hong Kong’s Meshmellow. Sales also appear to be back, with the £25 Muvizu:Play+ and various add-on packs, though the site appears to be little sluggish from the UK (presumably it’s now hosted in the Far East?). Muvizu is a real-time toon animation animation software based on the Unreal videogame engine, and pitched at a market segment that needs things to be easy-to-use.
At the sales
The newly revamped Content Paradise store now has a “Sale” page linked, from the top of the front page. 40 pages of sale items, headed by a Poser 11 sale. Upgrade from Poser 6 or above, to Poser 11 Standard, for just $60…
There’s not a lot to get excited about on the sale items, as the reductions are quite modest. But right at the end of the pages there’s a Vue freebie, a cat-lady trailer ‘Granny’s Trailer – Mobile Park’, and it also has a furnished interior. It’s from Meshbox, but a glance inside the .zip shows it has multiple textures rather than a single texture map. Which means you can easily re-texture it…
I also spotted a good amount of NearMe discounted outfits and morphs and even a pose pack, which will interest those using NearMe + Poser to make comics…
The DAZ Store also has a big sale on now, mostly 40% discounts and a few 66%. Most of my Wishlist is discounted, though lacking the 70% discounts that would be really tempting.
As well as looking at your Wishlist, also sort-the-store by price, and then skip to about page 5 in. From there onward in you’ll find pages and pages of older RuntimeDNA items for $3 to $4 each, and lots of toons suitable for use with Poser’s Comic Book mode…
Doctor Who: Series 10
I finally found some time to watch the latest Series 10 of the British sci-fi fave TV show Doctor Who. It made a good impression with the first two episodes (“The Pilot”, “Smile”). But as usual the series then sagged heavily in the middle, with standalone episodes such as “Oxygen” re-hashing creaky old ideas and shoe-horning in even creakier political jibes. The audience ratings apparently went into freefall with the sluggish three-part “Monks” trilogy. Overall the whole series felt like the ideas team had run out of ideas, and were stitching together bits of old well-worn plots, monsters and moments. Even the humorous banter often felt like it was lifted from old scripts.
As usual the series picked back up for the final episodes, with an enjoyable historical 2nd century AD romp “The Eaters of Light”. This led into the paired finale episodes “World Enough and Time” and “The Doctor Falls”. So I felt Series 10 had five episodes worth a viewer’s time, though only if they were already a Who lover. But it wasn’t enough. Judging by the audience ratings for the two finale episodes, compared to Series 9, Doctor Who had lost around 1.8m ‘previously regular’ viewers by the end of Series 10. That’s not to knock the star Peter Capaldi and his excellent co-stars. After a patchy start his incarnation of the Doctor has certainly had some fine moments, mostly in the previous Series 9, but even that was lumbered with one too many poorly written episodes and a cruelly wasted running sub-plot involving the awesome new character Ashildr.
All of which means the show is going to have to work very hard to pick up those lost viewers, and bring them back. If some 1.8m previous viewers can’t even turn up to see ‘genesis of the Cybermen + The Master’ finale episodes, will they bother to return for the start of Series 11? But a newly regenerated Doctor is due at Christmas 2017, and perhaps a new star will give the series a chance at a much-needed boost. There’s also rumored to be a joined-up week-to-week plotline, rather than a disjointed ‘monster of the week’ approach which swamps the subtler sub-plots. Though even if both of those things somehow work wonderfully, there seems faint hope the series can be brought up to standards of the great David Tennant years (2005–2010, series 2, 3, 4, specials + the Tenth Doctor Adventures in audio). The first three episodes of Series 11 look like they’ll be ‘make or break’ for the audience, with a ratings failure risking Doctor Who being forced into taking a three or even five-year break for a re-think. In that context it’s not encouraging to hear that the BBC has just shuttered its UK visitor attraction The Doctor Who Experience.
Content Paradise – the makeover
The new Content Paradise store is here.
Before:
After:
It’s a simple and clean look, akin to the Hivewire 3D store. The thumbnail previews are larger, but store index/selection pages load just as quickly. The font size on the individual product description page might also be a size larger, and I’d prefer if it all the panels on each product page were opened up by default. Sign-in is as easy as before. The change doesn’t appear to have broken link URLs to specific content pages.
On the downside, it’s a tablet-tastic scroll-down layout. On a desktop PC this means that big wide spaces are wasted on each side of the main content. The header graphic is probably a step backwards, and perhaps they should run a competition for new ones. You still have to hunt for the tiny plain “My account” link, in order to reach your Wishlist from the front page. Personally I would have put a big Wishlist button/panel on the front page. No big sale, or newly rendered product renders, to accompany the makeover and encourage new sign-ups. Though Poser 11 itself does get a discount, as you can see in the above picture.
Overall, though, generally a welcome improvement.
Eevee, real-time rendering for Blender
An interesting demo of the forthcoming Eevee real-time viewport in Blender, albeit using a powerful $800 GeForce GTX 1080 Ti graphics card.
Is it an iClone-killer? No, not yet. iClone runs on a lot less horsepower and it still has an easier user interface than Blender (even after the horrible/sluggish user interface introduced in iClone 6). On the other hand, Blender is free, and liable to optimise and speed up popular features reasonably rapidly.
The Future: Blender 2.8 (current is 2.79) suggests Eevee is based on OpenGL and should be here in stable form in 2018….
“Blender 2.8 brings the minimum OpenGL version to 3.3, with even newer features for compatible hardware. The main use of this technology is Blender’s new real-time render engine: Eevee.”
However 2.8 is actually available to test now, as the 2.8 dev build of Blender, if you want to give it a try at your own risk. The mouse demo .blend file is here.
Apparently those with less-than-uber PCs might benefit from tweaking settings. Go to: the top menu | File | User Preferences | System -> openGL depth picking checked, and set this to use openGL Occlusion Queries.
I was able to get a real-time view with Emiliano Colantoni’s Wasp Bot demo, and a pleasingly large one. Though it took about 40 seconds for the lighting highlights to kick in on top of the partly lit model.
However the output render was not WYSIWYG (what you see is what you get). I had expected that an OpenGL render would get you a speedy render of the scene exactly as seen in real-time, just like iClone. But no.
1) Viewport, lit. Size on screen something like 1200px.
2. OpenGL render from the same active viewport. About 40 seconds for 2000px.
Ugh. Not the same. Nor did switching back to the default OpenGL settings help matters, or ticking various boxes in the OpenGL render dialogue. Oh well, maybe Eevee will become WYSIWYG by the time of the final Blender 2.8. But at present it seems to be just another nice-to-have big preview window, and not an actual real-time render production tool like iClone.
A DAZ store sale appears to be underway?
Looks like the DAZ Store may have a big September sale slowly getting underway? A chunk of the tooning/overpainting-suitable Poser stuff on my wishlist is suddenly at 40% or 66% discount.
There also news about a revamp of the Content Paradise website, home to a zillion bits of Poser content. The revamp should launch around the middle of September. You might want to get a screenshot and/or refresh your WishList there, just in case of glitches in the swop-over. Hopefully there will also be a sale to accompany the re-launch, but that’s just a guess. Certainly vendors who have content there might consider taking advantage of the impending traffic by offering 50% to 70% discounts.
Muvizu caged
Sad to hear that the firm behind real-time 3D toon software Muvizu has entered administration…
“Digimania, the Glasgow-based animation software company, went into administration on April 18th 2017, making 14 people redundant.”
It had rather dropped of my radar, but it’s good to hear that the users have set up a Anizu as an alternative hub. They host the free trial. Apparently there’s no way to activate to the full latest version software after a fresh install, and old users moving computers need to make sure they copy over the old…
“file called playplus.lic found in C:\Program Files\Muvizu Play\MuvizuGame\Licence “
Anizu also has a copy of the last of the 2013 version free-trial in 64-bit, before a lot of features were locked down. I’m fairly sure that version was not time-limited, just slightly crippled. So that’s a good option for making short YouTube videos, until the new owner gets up and running and restores license sales for the latest version.
Apparently there was a purchase by a Chinese company “2017-09-10” and…
“According to Neil, a former Muvizu developer, the new owners plan to use the existing licensing system and hope to restore all existing Muvizu:Play+ licences.”
Threadripper tested with 3D
The latest PC World magazine (September 2017) takes the new $1000 AMD Ryzen Threadripper CPU (1950X Zen) and slaps it on the lab bench. Including a stress test with Blender…
“Half the time to render the image”. They also tested POV-ray, and Corona running under 3DS Max, finding a 21% speed advantage when rendering…
Nice, though possibly many hobbyists will be using affordable pay-as-you-go online render farms fairly soon, where you don’t mind if your 5000px precious takes a few days to come back to you — just so long as the rendering isn’t burning up your CPU for a week. Although I guess we’ll always have to factor in those who, for privacy reasons, don’t want their mega-boobies ‘Wonder Woman vs. Cucumber Man’ renders to pass through a render farm.
However, for smaller studios doing “must have it yesterday” client work Threadripper’s affordable under-the-desk speed is going to be very tempting. Especially to add to a network setup. Intel isn’t really a viable alternative, as they’ve compromised security to get their current speed.
Note that it only scores such amazing performance when software uses more than a single thread. Thus not much use in speeding up image editors. But beefy multi-threaded software should see big performance gains…
“Threadripper 1950X outpaced all comers by significant margins. It simply destroys any 8-core CPU and makes you question how the 10-core Core i9-7900X can dare to be priced the same as the Threadripper 1950X. [Why buy it at $1,000? Not really for gaming.] You buy a 16-core CPU for work. Real work. Real work means modelling, encoding, and doing five things simultaneously, because it’s work. For that, Threadripper 1950X is an incredible breakthrough in performance and cost. Just four years ago, consumers paid $1,000 to get a 6-core CPU. Today, the same $1,000 gets you 16 cores. That’s something to be applauded loudly by anyone who cares about performance.”
Excellent. Hopefully by the time of my circa 2020 next-PC mid-range purchase, one of these uber-beasts will be in the slot. Presumably by that time there will also have been improvements in memory, motherboards, onboard GPUs and suchlike as well.
Pussy pics not allowed on Renderosity
Renderosity has posted a new “How to become a vendor at Renderosity Marketplace – all the info you may need!” page.
“Snap shots of your cat or parking lot are unlikely to be accepted.”
Indeed.
Release: Vue 2016 R3
Vue 2016 R3 has been released…
* Major performance/responsiveness/stability improvements.
* Up to 4x faster scene saving.
* Up to 2x smaller file size [on saved scene files].
And xStream now supports 3ds Max 2018.
Looks good, though sadly there’s nothing inside Vue’s native UI for me in terms of upgrades…
… and I’m still locked out of a manual download for the new patch because of their stupid website designers. Grrr.
i9 release-dates
CPU cores continue to balloon, probably faster than expected due to the renewed level of market competition. Which can only be good news for those for whom “more CPUs” = “faster renders”. I had thought that 8-core would be the next-step for most people, in the next 18 months. But Intel’s i9…
“12-core products will appear as of August 28th. 14-to-18-core kit will go on sale as of September 25th.”
… reports The Register.
Quite a step up from a 4-core PC. Be wary of buying overclocked i9s on snazzy gaming PCs, though, as I read that Vue doesn’t like overclocked CPUs. Possibly other CPU-bound software will encounter the same problems. Best to check that, then, before you splash your $3,000 on a new PC.
New release: Keyshot 7
Keyshot 7 has been released.
* No price-drop, but… “Education licenses of KeyShot 7 will now have all features of KeyShot Pro.”
* New modules titled KeyShot Studios and KeyShot Configurator — enabling easy setup and output of multi-option models (both materials and model states), for your client to then choose their options on a simple touch-screen. They touch the green paint tab on the screen, the 3D car turns green. You get to choose the “interface layout options” for the touch-screen. (Sounds interesting, making Keyshot a sort of simple multimedia authoring tool for touchscreen kiosks).
* VR Headset support, plus Walkthrough Mode for your scenes, with collision detection. (Again, sounds fascinating).
* Yet “more materials and texture types”, including new cloudy plastics and “10 scientifically accurate metal presets”.
* A boost to the Toon Material. “More control over contours and the ability to change shadow color and texture or change the visibility of shadows produced by light materials.” (No mention of adaptive line-inking weights, though, for a more hand-drawn look such as SketchUp can offer).
* Users can now “apply multiple [lighting] environments to a scene” in real-time.
* Can “quickly and easily toggle occlusion ground shadows on or off” and “complete control over the ground material reflection contrast”.
* Customisable ‘tear-off’ UI. “Customize tab appearance and location or dock, undock and stack windows any way you like.” Hide bits you don’t use.
* Custom Hotkeys.
* 4k monitor support.
* They’re “ending support of Windows 32-bit systems and installations” with Keyshot 7. It’s to be 64-bit only.


















