Send your DAZ Studio characters to Hell Blender, with a brand new tutorial and pipeline overview researched and written by Jon Hallier. The Blender guys are of course working on the free Make Human software, which is current stuck at alpha 0.6. But until Make Human becomes usable, Exporting DAZ Studio 4 figures to Blender might come in handy.
Category Archives: Companion software
DAZ to Unity – detailed technical overview
DigiTech has posted a lengthy new whitepaper/tutorial on pipelining customised character assets for the popular free Unity game engine, based on DAZ Studio exports…
“This tutorial presents an asset pipeline, and design and code analysis information, to support the character customization workshop project download [available] for Unity game engine. […] The character customization workshop provides a foundation for a startup individual or small team of developers to begin introducing character management to their games.”
Done to a T
Rampa has posted a file that gives a better starting t-pose, for use in exporting FBX characters from DAZ Studio to iClone using the new 3DXchange5 Pro.
New 3DXchange 5 converts DAZ to iClone, auto-rigs
The new 3DXchange 5 Pro conversion tool is out. Here’s how to convert and auto-rig a DAZ Studio character, for use in the real-time software iClone…
This new version of iClone converts to the standard iClone format, so characters can accept all standard motions files. A version that can also convert for facial animation will be available soon.
LuxRender hits version 1.0
The third-party high-quality renderer LuxRender hits version 1.0. LuxRender is available for either Poser or DAZ Studio.
iClone special discount codes – up to 35% off
Are you interested in real-time animation, using animation software that runs on a videogame engine? My other MyClone blog for iClone now has special discount offer. Get the superb real-time machinima software called iClone 5 at 30% off, or the iClone 5 Pro Bundle at 35% off.
To get these discounts, simply enter the special discount codes that you’ll find via my sidebar links over at the main MyClone blog. Offer ends 30th June 2012.
Brianorca Ocean – a new Carrara plugin for sea simulation
A new ocean-simulating plugin for DAZ Carrara 8 users, just released. Brianorca Ocean ($15) has been developed from someone who obviously knows the maths and science of how oceans move and behave. It’s also said to be more efficient than existing sea-sim options…
“It can cover a larger area than the built-in Carrara 8 Pro ocean, using about the same memory, and maintaining fine detail in the center. Uses different grid resolution for render and preview, speeding your work. There is a float modifier, to make your boat float.”
See also: my recent survey of ocean / seal-life content for DAZ and Poser.
3DS Max 2013 to export layered Photoshop files
The new 3DS Max 2013 (shipping 12th April 2012) has new features that may make it more interesting than before, for Poser Pro 2014 users using it with the PoserFusion plugin. These include among the features list…
“a new ability to output renderings in a layered PSD [Photoshop] format”
Using Poser with Keyshot
A very cool set of Poser / Keyshot renders by David Constantine…
The workflow is…
1. Export a posed character as a FBX (DAZ) or Collada (Poser) file.
2. Import to Keyshot and stand your character against your chosen background.
3. Apply the background’s matching HDR light.
4. Render.
Keyshot is blindingly quick at rendering, at least with single objects against a 2D background. Keyshot ships with a range of background images that have matching HDR lights. These lights help the objects look as though they belong in the scene (as you can see above).
Sadly Keyshot is aimed at engineers and commercial product-photography people, rather than hobbyists, and so costs $1,000. Which does at least mean it’s blissfully simply to use, and can be fully learned in an hour. This is because it’s designed for those who are unfamiliar with 3D software, and who run screaming from the ludicrous interface complexities of software such as Blender. But the cost of Keyshot will put off many. It’ll cost even more, if you want an add-on HDR Light Studio pipeline (the latest version of this can apparently make a matching HDR from any background that you feed it).
Still… Keyshot is certainly one to consider, if you’re looking for a tax write-off and you want an alternative render engine for still images of Poser figures. Just keep in mind that you’ll need to fix eyes and eyelashes on Poser faces after import, and that Keyshot only ships with one skin material that takes ages to render.
Making of Gathering – free 150 min Gnomon tutorial
Gnomon has a free 150 video tutorial Making of Gathering, for advanced CG artists interested in monster design. The pipeline is ZBrush / Maya / Photoshop…
Reality 2.2 released
The external renderer Reality 2.2 has been released as a free upgrade. Reality works as a plugin for DAZ Studio (not Poser).

DAZ freebies offer extended to April 2012
It looks like the DAZ free software offer is stuck in an infinite loop. It’s now been extended to the end of April 2012…

3D World reviews Reality 2.0 for DAZ
The UK’s 3D World magazine has just posted its review of the Reality 2.0 renderer. Reality is a plug-in to export to the non-biased LuxRender render engine, from DAZ Studio.
PzDB for DAZ Studio and Poser Pro 2012 – review
This review is eight years old now, but still useful.
I went looking for another third-party DAZ/Poser content management system. I remembered the old PzDB (it stands for ‘Poser Database’), and I wondered if it was still around. It turns out that PzDB is now PzDB 1.2.2. It looked good, with lots of interesting features, but… I wasn’t sure if it would work with DAZ Studio and Poser Pro 2012. I’ve now tried it, and it turns out that PzDB still works fine.
After installing PzDB you get a simple Wizard that walks you through finding your main runtime, the one with all your content in it. Indexing the first run may take some hours, but subsequent updating of the index (i.e. after adding new content) is quicker.
Indexing is supposed to automatically fix missing thumbnail-previews, populated the database with keywords taken from file and folder names, and automatically grouped and cross-referenced all the content.
The time taken was reasonable, considering how much 3D content I have been able to build up over the years of cherry-picking bargains, freebies, sale-offers, and group discounts…
I was a little worried that PzDB might be messing with my runtime. But I needn’t have worried. It does not touch the runtimes at all. All PzDB does is build an incredibly useful virtual catalogue of them.
Once it’s finished indexing, I simply closed the Indexing window (scary moment, since there was no indication that the 35 minute trawl had been saved), and then clicked on the “Launch PzDB” button.
You’ll find content for all your main characters already sorted for you. Although I found that PzDB doesn’t seem to know yet about Nursoda’s characters like Dr. Pitterbill. But Vicky 4 and all the other standard characters can be quickly displayed via handy drop-down preset filters.
In my first use of the keyword search-box I was obviously doing something wrong. I searched for “dog”, and had no results. It took about ten minutes of mild puzzling before I managed to figure out how to get out of the Victoria 4 index I was started off in, and to be able to do a proper global search of the runtime (like you can, in a primitive manner, in Poser Pro 2014). Sadly the manual wasn’t any help on this fundamental sticking point. Basically, to do an “all content” search, you do this: make sure all the little tabs over in the search panel are showing colour and not grey (click on any grey ones, to turn them to colour), AND have the top category selection set to All Content, thus…
Once that was sorted out, the software searched perfectly. I quickly had a Catalogue display of search results showing all my Doctor Pitterbill items and characters. This was very comprehensive, and contained pleasingly presented smooth thumbnails without graphical jaggies. My trial of DAZ Studio 4 Pro’s search facility using the same keyword search gave a much poorer result. So PzDB is generally a much better experience for content browsing than the native Poser or DAZ content interfaces. You can also tag, and generally manipulate searches a whole lot more. However, I found that some thumbnails were still missing. That can be fixed by running the free RSR to PNG Converter before indexing.
The moment of truth came when I launched Poser Pro 2014 with PzDB still open. I was easily able to drag-and-drop characters and props straight out of the PzDB database. Clothing works too. Here’s Doctor Pitterbill swiftly dragged and clothed directly from the PzDB interface…
Drag-and-drop works for DAZ Studio 3 too, and DAZ Carrara. Lights won’t work in Carrara, though, since DAZ/Poser light presets are not supported by Carrara. (Note that PzDB is pretty useless at indexing your special runtime for Carrara-only content, as it can’t add thumbnail previews for Carrara content)
Further testing with searches showed that PzDB is very fast even with wide-area searches such as “cat” (I have a lot of cat content) — just four seconds. Everything had beautiful thumbnails. I smiled and said “Hi!” to Poser and DAZ content that I had long since forgotten.
The one problem was that the per- content-item “Launch” button didn’t seem to work. Apparently it used to launch the Poser Remote (pRPC) script to place the prop or character in the scene. But this script failed to launch for me. It seems it’s meant for users of older versions of Poser, ones that don’t support drag-and-drop. So users of Poser Pro 2012 and Daz Studio needn’t bother about this button.
I could have kept on wrestling with Poser’s own 32-bit Content Library, or forced myself to wrestle with the DAZ 4 interface, but working with 3D content will now be so much more pleasant with PzDB. Not to mention a time-saver. An eternal licence for PzDB cost me $39.95 U.S. (about £27 UK). You can buy through Renderosity, which accepts PayPal, and I saw no additional sales tax being added. You get a serial number, and then there’s a one-time Internet activation process.
Update: the new summer 2014 1.3 version of PzDB fixes the “it doesn’t remember the serial number” problem.
Update: At summer 2017, to index Vue 2016 content you may need to have two Vue indexes – one for the shipping content at C:\Program Files\e-on software\Vue xStream 2016 and another for your installed third-party content at C:\ProgramData\e-onsoftware\Vue xStream 2016. You probably want to remove all the .~~ ‘sample’ files before you index, although you can knock such files out of your search by using the “does not contain” search modifier.
Update: Be sure to re-index an index only when Poser is closed, not while it’s running, or PzDB may throw up ‘database error’ messages.
Update: Works fine with Poser 11 and the new Poser 11.2.x
How to 3D model a mad March hare
Want to know how the toon wizards at 3D Universe go about making their lovely animals? Their modelling wizard Steve has just posted a new tutorial on how to model a mad March hare…







