Poser Physics 2012, out now…

Poser Physics 2012, out now…

Do you have a scene made with the free Blender, that you want to render complete in DAZ Studio? Silvio has written a new Blender plugin that claims to do that…
“I have written a plugin for Blender 2.6.2 bridge, to DAZ Studio 3.1 or up. It exports the 3D geometry to DAZ Studio, via [Blender’s] Collada export, and it exacts camera animation positions, rotation, dolly, zoom, DOF…”
Probably not textures, though, if it’s a Cycles scene. I know from experience that nothing on earth will export one of those with textures.
Here’s his detailed 24-minute video tutorial…
McjTeleblender is a…
“new kit of scripts designed to quickly export DAZ Studio scenes, even animations, and render them in Blender using Blender’s GPU-accelerated ray-trace renderer named Cycles.”
It’s early days, and the scripts are still being patched. But it all appears to work and offers yet another (and free!) option for high-end raytracing from DAZ Studio scenes.
PretA3D has a excellent new 15-minute tutorial on how to use the Reality 2 high-quality renderer plugin with DAZ Studio… “Getting started with Reality 2″…
Send your DAZ Studio characters to Hell Blender, with a brand new tutorial and pipeline overview researched and written by Jon Hallier. The Blender guys are of course working on the free Make Human software, which is current stuck at alpha 0.6. But until Make Human becomes usable, Exporting DAZ Studio 4 figures to Blender might come in handy.
DigiTech has posted a lengthy new whitepaper/tutorial on pipelining customised character assets for the popular free Unity game engine, based on DAZ Studio exports…
“This tutorial presents an asset pipeline, and design and code analysis information, to support the character customization workshop project download [available] for Unity game engine. […] The character customization workshop provides a foundation for a startup individual or small team of developers to begin introducing character management to their games.”
Rampa has posted a file that gives a better starting t-pose, for use in exporting FBX characters from DAZ Studio to iClone using the new 3DXchange5 Pro.
The new 3DXchange 5 Pro conversion tool is out. Here’s how to convert and auto-rig a DAZ Studio character, for use in the real-time software iClone…
This new version of iClone converts to the standard iClone format, so characters can accept all standard motions files. A version that can also convert for facial animation will be available soon.
The third-party high-quality renderer LuxRender hits version 1.0. LuxRender is available for either Poser or DAZ Studio.
Are you interested in real-time animation, using animation software that runs on a videogame engine? My other MyClone blog for iClone now has special discount offer. Get the superb real-time machinima software called iClone 5 at 30% off, or the iClone 5 Pro Bundle at 35% off.
To get these discounts, simply enter the special discount codes that you’ll find via my sidebar links over at the main MyClone blog. Offer ends 30th June 2012.
A new ocean-simulating plugin for DAZ Carrara 8 users, just released. Brianorca Ocean ($15) has been developed from someone who obviously knows the maths and science of how oceans move and behave. It’s also said to be more efficient than existing sea-sim options…
“It can cover a larger area than the built-in Carrara 8 Pro ocean, using about the same memory, and maintaining fine detail in the center. Uses different grid resolution for render and preview, speeding your work. There is a float modifier, to make your boat float.”
See also: my recent survey of ocean / seal-life content for DAZ and Poser.
The new 3DS Max 2013 (shipping 12th April 2012) has new features that may make it more interesting than before, for Poser Pro 2014 users using it with the PoserFusion plugin. These include among the features list…
“a new ability to output renderings in a layered PSD [Photoshop] format”
A very cool set of Poser / Keyshot renders by David Constantine…
The workflow is…
1. Export a posed character as a FBX (DAZ) or Collada (Poser) file.
2. Import to Keyshot and stand your character against your chosen background.
3. Apply the background’s matching HDR light.
4. Render.
Keyshot is blindingly quick at rendering, at least with single objects against a 2D background. Keyshot ships with a range of background images that have matching HDR lights. These lights help the objects look as though they belong in the scene (as you can see above).
Sadly Keyshot is aimed at engineers and commercial product-photography people, rather than hobbyists, and so costs $1,000. Which does at least mean it’s blissfully simply to use, and can be fully learned in an hour. This is because it’s designed for those who are unfamiliar with 3D software, and who run screaming from the ludicrous interface complexities of software such as Blender. But the cost of Keyshot will put off many. It’ll cost even more, if you want an add-on HDR Light Studio pipeline (the latest version of this can apparently make a matching HDR from any background that you feed it).
Still… Keyshot is certainly one to consider, if you’re looking for a tax write-off and you want an alternative render engine for still images of Poser figures. Just keep in mind that you’ll need to fix eyes and eyelashes on Poser faces after import, and that Keyshot only ships with one skin material that takes ages to render.
Gnomon has a free 150 video tutorial Making of Gathering, for advanced CG artists interested in monster design. The pipeline is ZBrush / Maya / Photoshop…
The external renderer Reality 2.2 has been released as a free upgrade. Reality works as a plugin for DAZ Studio (not Poser).

