I’ve been re-listening to the Poser 12 launch webinar recording, and learned a few things…
39:53 mins – the new Cycles 2 “Adaptive Sampling works best with smaller bucket sizes”.
40:27 mins – “Branched Path Tracing works well for CPU renders, but not GPU renders”.
For me this custom SuperFly preset works so well even at a bucket size of 64…
For me it closely mimics the behaviour of iRay. Not sure where I got this iRay-like preset now. One of the forums I think? I don’t know the mind-bending math/theory behind it, but it works for me. Bear in mind that this is for a Windows PC with multiple Xeon CPUs running a total of 24 render-threads, and that “Branched Path” does not play nicely with graphics cards. Your super-powered graphics card may need something completely different.
Of course, this assumes you don’t have awkward old slow-rendering Poser hair bogging down the render speed. Once you have good go-to hair, it’s best to turn it off until the final render.
If lacking hair or other boggers, this superfast preset gives instant pop in like iRay. Quick de-grain too. Fast finessing to reach a usable image. All very iRay-like, which I like. Also works very with Poser 12’s CPU-friendly and very quick denoiser. Manually cancel it after about some 20 seconds, wait a moment for Poser 12’s excellent de-noise to do its work, and you’re done.
Of course, it’s no challenger to DAZ’s iRay after it’s had a dose of Scene Optimiser. Which then lets me run three dressed and hair-ed characters in real-time iRay in the DAZ iRay-driven viewport. But the above Poser SuperFly preset may be of use to some.
Also of note, in the webinar it’s clearly stated of the Library Panel… “You can float it, but you can’t float it outside the app window. I don’t see that happening any time in the future”. But in 2022 this can now be done, and you can now float it over to a second monitor and yet still do drag and drop to the Poser stage.