A quick fun test to see how eZSkin 3 and the official Superfly strand hair shader hair work in Poser 12. As a stress-test I chose the ancient Poser 6 official Jessi figure, with skin and eyes auto-converted for Superfly by eZSkin 3. Overall, not great… by modern standards. But much better than the Poser 6 helmet-hair and plasti-skin of yesteryear.
The old Poser strand hair was slightly more difficult. It’s the standard old Jessi hair cut and comes in a half-dozen pieces on a folical growth-cap and — even with the easy-apply feature in the Hair Room — it needed six or seven applications to convert. The default strand hair SuperFly shader (P12 default Library: ..\Materials\Superfly\SuperFly Basics\Strand Hair) seems to be best used with a colour one or two shades darker than you think you want, otherwise it can get very reflective. It anyway tends to ‘shine up’ to a lighter colour.
EzSkin 3 works fine on these old P6 figures. James preset = his P6 gal Jessi, even though she doesn’t appear to be in the presets. Eye pupil-shine is tricky to get rid of. Pupils should be black but they’re white after eZskin 3. Solution to fix: Material Room | Pupil | Alternate Diffuse | follow to the Scatter node | turn colour there to a very dark grey. But once that’s done, and the pupils are black then save as a SuperFly eyes material for future use on older figures.
Her nice hairstyle, seen in the thumbnail, seems to have gone AWOL over the years. Possibly there were once styling presets, but in 2022 it loads as a bit of a mop. But her grey painted eyebrows are the main problem. I don’t think anyone ever made strand-hair eyebrows for her. Though theoretically you could grow some in the Hair Room.
As you can see, eZSkin 3 and the standard Superfly hair shaders open up the possibilities for portraits of a vast range of older Poser content from far beyond the old official P6 figures.