iClone 6 Pro is now available via Reallusion (not the DAZ Store, yet). The cheaper Standard version is due in Jan 2015. I see a $109 price for the new Pro 6 version, when I’m logged in to my iClone dashboard.
Category Archives: Real-time animation
iClone6 and IndigoRT
News that the forthcoming iClone6 will support DirectX11 and also an external third-party GPU-accelerated renderer…
“Reallusion has acquired a special license from Glare to use the Indigo [IndigoRT] renderer in our AP. IndigoRT for iClone has the exact same features of Indigo RT, the only difference being that it’s dedicated for iClone rendering and won’t support Max, Maya, or SketchUp.”
I can’t yet find any side-by-side comparisons of the iClone5 renderer and iClone6 + IndigoRT. But here’s brand468’s 50-second render of an old low-poly scooter, exported from iClone to SketchUp and 2000px test rendered with IndigoRT…
So… useful for stills, perhaps, if you can spare 2 minutes per render to get all the grain off the image. Which is not bad. It would be a nice option for stills artists to have, depending on how nice the lighting model is and if IndigoRT supports glows and suchlike.
Cinebox
Trailer for the forthcoming Erasmus Brosdau film made with Cinebox, a genuine real-time WYSIWYG renderer that sits on top of the videogame engine CryEngine, and lets you make stills and movies with it in real-time interactive HD (like iClone, not like the slow grainy preview windows that pass for real-time in high-end 3D software). Cinebox has yet to be released, but it already looks pretty good…
Vue 2014
Vue 2014 appeared just before last Christmas. I think it must have passed me by completely. But, better late than never, here’s a quick list of the new features which caught my eye in the surprisingly sparse number of reviews…
* “FBX geometry importing, which supports textured geometry”. Sounds promising for those exporting a posed FBX foreground from DAZ Studio, thought .obj + texture re-sizing is probably still the better export option..
* Ability to… “configure the interface … presets include 3ds Max, Cinema 4D, Lightwave, Maya and Softimage – or long-term Vue users can leave it as the default.” Not sure if it’s a few simple presets, or if you can drag stuff around to suit yourself.
* Your mouse wheel now zooms you in-and-out of a scene. Useful.
* A new and “better lighting model , “Photometric”. Looks great, but doubles the render time (groan).
Firefox gets native 3D via bundled Unreal Engine 4
A new Firefox feature is rather cool…
“You’ll soon be able to stream and play highly realistic three-dimensional video games from within the Mozilla Firefox [Web] browser. … Firefox’s gaming capabilities don’t even require a Web browser plugin to function … ability to run the Unreal Engine, even the new Unreal Engine 4”
Firefox joins Google Chrome in this, as Chrome has had the same HTML5 3D gaming ability for a while now.
Given the pace that Firefox is developing it can’t be long until we see it in the latest Firefox downloads. In fact, those with the 64-bit developer Nightly build of Firefox can already play Monster Madness. Or, they can if they play it if can get past the dreadfully unintuitive UI interface which serves to hide the buttons that actually starts the gameplay. I clicked the main play button, but was then presented with nothing that would actually start the game. Though the game’s interface elements loaded fine…
Such teething problems aside, we’ve come a long way from those far-off years when a clunky Java browser applet would load… and load… and then… crash and freeze your entire PC.
New 3DXchange 5 converts DAZ to iClone, auto-rigs
The new 3DXchange 5 Pro conversion tool is out. Here’s how to convert and auto-rig a DAZ Studio character, for use in the real-time software iClone…
This new version of iClone converts to the standard iClone format, so characters can accept all standard motions files. A version that can also convert for facial animation will be available soon.
iClone special discount codes – up to 35% off
Are you interested in real-time animation, using animation software that runs on a videogame engine? My other MyClone blog for iClone now has special discount offer. Get the superb real-time machinima software called iClone 5 at 30% off, or the iClone 5 Pro Bundle at 35% off.
To get these discounts, simply enter the special discount codes that you’ll find via my sidebar links over at the main MyClone blog. Offer ends 30th June 2012.
Octane renderer is coming to DAZ Studio, cloud-powered
Cloud-based rendering could be coming to DAZ Studio soon, as Otoy has purchased New Zealand’s Refractive Software. The news from GDC 2012 is that Otoy will now reportedly pair its cloud-gaming power with Refractive’s GPU-rendering software. The result will be Refractive’s Octane plugin presented as a cloud-renderer… “for DAZ 3D Studio”. No time-frame on that yet, but possibly 2012?
Although quite how a home user will send the bundle of data (FBX?) required for the cloud render, is another matter, especially on slow broadband uplink speeds.
The standalone desktop version of Octane costs only $99. So there’s hope that the DAZ Studio version would be at the same affordable cost. Poser users can already use Octane. My guess is perhaps $250 a year with the cloud rendering thrown in? That would certainly be cheaper than that the dual top-end Nvidia graphics cards needed to run Octane optimally on its own. Even then, you might need to scale down your 4000px skin textures on your DAZ exports.
One of the interesting aspects of Octane’s blurb is that…
“Octane Render provides [a] ‘What You See Is What You Get’ rendering environment […] The viewport on the screen IS the final render”
Nice, especially for 32-bit systems. But don’t think it’s going to replace software built on game engines, like Lumion and iClone any time soon. Here’s a real-world Octane user review, just published…
“At work, I use a fairly old quad-core workstation with bags of RAM. A 1080p frame with AO, some reasonably complex geometry and soft shadows will take me around 3 and a half minutes to render in Cinema4D’s native renderer. In Octane I can get much higher quality (including, I might add, working AO) in about 1 and a half minutes.”
Not bad, and no doubt useful for shaving down a commercial production company’s billing times. But what I want is genuine WYSIWYG 1080px in the viewport at 60 frames per second, like a videogame.