Clip Studio 2.0 has been released. New features include…
* A new “3D head model” on which the user can adjust “eyes, nose, and mouth” to get a stylised look. Meant for reference, for hand-drawn over-sketching/painting… not iRay-like production rendering.
* A “hand pose scanner”. Scan a live hand pose, via a webcam and some reasonable softbox lighting. The hand pose is (more or less) applied ‘live’ to the 3D dummy’s hand in Clip Studio. I assume only those with specialist hand requirements need this, as there must surely be packs of 100s of organised hand-poses already available for Clip Studio’s generic 3D dummies?
* “Automatic shading” for flats, applying shadows based on your lineart and use of colours. A somewhat uninformative video demo is available, but it looks like it does work and has quick presets. If it can stay completely consistent from panel to panel is another matter.
* The flexible ruler now works with scenes that have a fisheye camera perspective.
* Depth-fogging cameras. “Enable Fog, to add a fog-like effect that expresses depth in 3D space”.
* “Spin blur” effect (e.g. semi-blur a speeding spinning missile, or a bouncing ball). I’m amazed they didn’t have this before.
* Import… “It is now faster to import posable 3D files with a large number of bones and meshes.”