Very interesting news for Poser, via Blender’s Cycles…
Cycles has just got a massive performance boost when rendering animations and re-rendering images thanks to Brecht Van Lommel’s latest patch adding persistent data functionality to the render engine.
Poser’s SuperFly is Blender’s Cycles re-branded and slightly tweaked, so there seems no reason this improvement won’t be coming to Poser in due course. More system memory appears to be assumed, in order to make this work. No actual benchmark yet, in terms of what “massive” means in time-saving.
But apparently Blender’s Eevee also benefits. It was supposedly “real-time” anyway, but now is said to be twice as real-time. Erm…
Apparently the big Cycles push forward — with a whole new turbo-charged NVIDIA-only ‘Cycles X’ engine set for Blender 3.1 — is being funded by a major Facebook partnership. Not sure what Facebook get out of that? Perhaps something related to games running in their VR headsets.