e-on VUE 2016 is now available. Now supports Poser 11 Pro.
New “Rendering Presets”: OpenGL, Preview, final, broadcast, superior, ultra, Path Tracer, user settings. I’m not sure if that speeds up the workflow re: Vue’s sluggish native rendering, but it might. If it doesn’t, then there’s another option…
“Render VUE content using any renderer (such as Arnold, Vray RT, Octane, Renderman…) thanks to the xStream Convert tool: In 3dsMax, Maya and Cinema4D.”
Also… “Maximum supported Poser version: Poser Pro 11 (SR1) and Poser Pro GameDev in standalone mode.”
Highlights of the many new features are:
Scenes and assets thumbnail previews in Windows Explorer. (Update: Requires the proper Windows Explorer, won’t work with Explorer++ etc.).
Hybrid GPU/CPU interactive Real-Time Path Traced preview in the main view. Default OpenGL engine set to Shader 4.
Export EcoSystem populations as FBX, including texture maps. Export textured objects as FBX. Export full scenes as FBX (including EcoSystem populations and sky maps).
Other videos about what’s new for Vue 2016…
VUE 2016 – HeightField Terrains
VUE 2016 – Interactive GPU PathTracer
Also videos of the Plantfactory 2016 improvements…
PlantFactory 2016 – Plant Variations and Growth Node and Level of Detail.