Tour a 3D apartment rendered in real-time with the Unreal Engine 4 videogame engine…
This is interesting, especially if you were looking at buying Reality 4 because you can’t run Octane with Daz Studio. NVIDIA has released a powerful new GeForce GTX 960 slot-in graphics card (review) that should run Octane, and at an ideal $200 price vs. power point. But before you whip out your credit card, just remember to factor in:
* The probable need to upgrade your PC’s power supply unit. Even a new PC probably only came fitted with a wimpy PSU, unless you have a hardcore gaming PC.
* The electric bills that these graphics card beasts run up, once you slot them into a domestic ‘always on’ PC.
* Do you actually have the space and the correct type of slots in the PC case, so you can fit the card in?
Those fans are going to make a fair bit of noise, too, if you pride yourself on how quiet your PC runs.
Giant, flocking and interlocking exploration-habitat vehicles. For Antarctica. Presumably they’d basically drive themselves, like the Google Car. A cool concept, visualised in 3D by Henry McKenzie and Artur Kupriichuk.
I’ve been having fun with a new (new, to me…) fractal programme called Mandelbulb. It’s free. Here’s some space art I made with it.
Original Mandelbulb render…
My space art version, with a lot of Photoshop and a Vue planet…
“Calling the stars”
This picture is 3D, though 98% of people wouldn’t know that from looking at it. It features in the latest 3D World magazine (Aug 2014), along with a tutorial. It seems to me to be another example of how 3D (in this instance ZBrush, 3ds Max) is increasingly able to successfully mimic 2D illustration, albeit with a little tickling in Photoshop. It’s another example that suggests that 2D and 3D will likely become pretty much indistinguishably mashed up together, at least for stills work, and in the relatively near future.
Lovely new pro-am high-end CG art gallery site, ArtStation…
Yesterday I stumbled across Drea Horvath’s guide to faster render times in Vue. So I gave my old Vue one last try, and actually managed to make my first real picture with it. Now that I seem to have found out how to reduce Vue’s aeon-long default render times, it seemed appropriate to make a picture about endless time vs. the fleeting moment. And jaggies. Giant jaggies. 🙂
“World enough, and time” (2014. Vue + DAZ content.)
Update, July 2014: looks like Drea’s website went down and she had to move URLs. As a consequence her blog has lost all its images. Archive.org doesn’t have them all. Here’s my screen capture backup, showing her Vue render settings…
Vue 2014 appeared just before last Christmas. I think it must have passed me by completely. But, better late than never, here’s a quick list of the new features which caught my eye in the surprisingly sparse number of reviews…
* “FBX geometry importing, which supports textured geometry”. Sounds promising for those exporting a posed FBX foreground from DAZ Studio, thought .obj + texture re-sizing is probably still the better export option..
* Ability to… “configure the interface … presets include 3ds Max, Cinema 4D, Lightwave, Maya and Softimage – or long-term Vue users can leave it as the default.” Not sure if it’s a few simple presets, or if you can drag stuff around to suit yourself.
* Your mouse wheel now zooms you in-and-out of a scene. Useful.
* A new and “better lighting model , “Photometric”. Looks great, but doubles the render time (groan).
Remember Anomaly, the really cool graphic novel made with Poser and DAZ Studio and Poser content?
The follow-up, an interactive Android production called Shifter is now available on Amazon, with a free first chapter. This… “murder-mystery with a decadent sci-fi twist” (and dinosaurs, lots of them) consists of digitally overpainted 3D renders, in the form of…
9 Epic Chapters
200 Fully Painted Pages
65 Interactive Touch Points
875 Panels of Art
2½ Hours of Audio
“Even without the digital features, Shifter is an engaging tale. Kunrong Yap’s illustrations are vivid, and the story, written by Mr. Brittenham, Mr. Haberlin and Brian Holguin, is fast-paced and captivating.” — New York Times review.
As Bitcoin miners sell off their nearly-useless graphics-card stuffed mining PCs, where will those machines go? The miners are either going to be left with awesome videogaming rigs (Skyrim at 8000px on a wall-size HD TV, anyone?), or else the Poser/Daz 3D rendering market is about to see a flood of high-end graphics cards on eBay. Those running a GPU renderer, and in the market for a ninja graphics card or two, may want to keep an eye on eBay in the coming months.
This is great to see, and shows the graphics world what DAZ Studio and Poser content can do in the hands of talented artists. The famous comics magazine Heavy Metal has used a Poser render created by Isikol, on the latest issue’s cover no less! #268 is the April 2014 issue.
His foreground character was rendered in Poser. The background is Stonemason’s The Enchanted Forest + Return To The Enchanted Forest + Jungle Ruins, all sent over from Poser to be rendered in Vue. Then the two renders were composited together in Photoshop.
3d fantasy artist DeeDee has a very interesting real-world comparison between Poser and Vue as a render…
All editions of the Vue 11 landscape software (Pioneer, Theme Packs, Frontier, Esprit, Studio, Complete, Kitchen Sink With Pink Spots…) are now available in German and French.
Reality 3 for Poser 9 / Poser Pro 2012 SR3 is scheduled to be released in April 2013, at $59.95. It’s a plugin that connects Poser to the power of the free LuxRender high end render engine. Here’s the preview video…
Apparently it’ll be fully integrated with the Poser interface, and will include auto materials-conversion (so we shouldn’t have to spend hours fiddling with texture adjustments). GPU acceleration too, so those with fast modern PC gaming graphics-cards should benefit.
It’ll be interesting to read a Vue vs. Reality head-to-head bench test when Poser Reality 3 arrives.
The latest free 3D Art magazine (#25) has a lead article with Arthur Dorety, on using Poser Pro 2014 and Vue 11.