{"id":47205,"date":"2021-04-16T21:37:24","date_gmt":"2021-04-16T18:37:24","guid":{"rendered":"https:\/\/tentaclii.wordpress.com\/?p=47205"},"modified":"2021-04-16T21:37:24","modified_gmt":"2021-04-16T18:37:24","slug":"chronicle-of-innsmouth-mountains-of-madness","status":"publish","type":"post","link":"https:\/\/jurn.link\/tentaclii\/index.php\/2021\/04\/16\/chronicle-of-innsmouth-mountains-of-madness\/","title":{"rendered":"Chronicle of Innsmouth: Mountains of Madness"},"content":{"rendered":"<p>Another week, another Lovecraft game. <em>Chronicle of Innsmouth: Mountains of Madness<\/em> (Psychodev, March 2021) was successfully crowdfunded just before Christmas 2018, and is now complete and published for all <a href=\"https:\/\/store.steampowered.com\/app\/962700\/Chronicle_of_Innsmouth_Mountains_of_Madness\/\">on Steam<\/a>. It follows Lovecraftian games such as the recent <em>The Shore<\/em> and <em>Call of the Sea<\/em>. Both hard acts to follow, each in their own way. <em>Chronicle<\/em> doesn&#8217;t try to rival either title in slickness and instead purposely evokes the style and mechanics of the classic old-school Lucasarts point-and-click games. The art style is accordingly pleasingly home-spun. All plus-points, in my book.<\/p>\n<p><a href=\"https:\/\/www.jurn.link\/tentaclii\/oldimages\/inmate.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/tentaclii\/oldimages\/inmate.jpg?w=529\" alt=\"\" width=\"529\" height=\"298\" class=\"aligncenter size-large wp-image-47207\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.jurn.link\/tentaclii\/oldimages\/77.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/tentaclii\/oldimages\/77.jpg?w=474\" alt=\"\" width=\"474\" height=\"266\" class=\"aligncenter size-large wp-image-47208\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.jurn.link\/tentaclii\/oldimages\/66.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/tentaclii\/oldimages\/66.jpg?w=474\" alt=\"\" width=\"474\" height=\"278\" class=\"aligncenter size-large wp-image-47209\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.jurn.link\/tentaclii\/oldimages\/55.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/tentaclii\/oldimages\/55.jpg?w=474\" alt=\"\" width=\"474\" height=\"266\" class=\"aligncenter size-large wp-image-47210\" \/><\/a><\/p>\n<p>Loosely based on &#8220;Shadow over Innsmouth&#8221; and &#8220;At the Mountains of Madness&#8221;, and apparently &#8220;written by a Lovecraft expert&#8221; in Italy. We&#8217;re promised &#8220;many Easter eggs that only the geekiest of Lovecraft geeks will get&#8221;. More plus-points. <\/p>\n<p><a href=\"https:\/\/www.jurn.link\/tentaclii\/oldimages\/44.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/tentaclii\/oldimages\/44.jpg?w=474\" alt=\"\" width=\"474\" height=\"266\" class=\"aligncenter size-large wp-image-47211\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.jurn.link\/tentaclii\/oldimages\/33.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/tentaclii\/oldimages\/33.jpg?w=474\" alt=\"\" width=\"474\" height=\"266\" class=\"aligncenter size-large wp-image-47212\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.jurn.link\/tentaclii\/oldimages\/22.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/tentaclii\/oldimages\/22.jpg?w=474\" alt=\"\" width=\"474\" height=\"257\" class=\"aligncenter size-large wp-image-47213\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.jurn.link\/tentaclii\/oldimages\/11.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/tentaclii\/oldimages\/11.jpg?w=474\" alt=\"\" width=\"474\" height=\"266\" class=\"aligncenter size-large wp-image-47214\" \/><\/a><\/p>\n<p>It&#8217;s more than a bit detective-y and has some Lucasarts-style puzzles, though. The player lands in the well-worn gumshoes of Lone Carter, trying not to totter into madness while investigating a series of murders to the beat of an original soundtrack. Sounds fun, as long as fiendish puzzles don&#8217;t bring the narrative to a grinding halt, which is always the problem with such games.<\/p>\n<p>Apparently it runs about six hours, or two evenings, for experienced gamers.  Maybe three evenings for occasional gamers, or for those not used to detective-puzzlers.<\/p>\n<p>* &#8220;a solid point-and-click adventure game &#8230; deserves investigation&#8221; &mdash; <em>TechRaptor<\/em>.<\/p>\n<p>* &#8220;The game is completely voice-acted and that is done excellently &#8230; [the art] is looking quite stellar, especially the cut scenes &#8230; [game mechanics are]  a very smooth experience &#8230; a fascinating narrative and characters to go along with it&#8221; &mdash; <em>Gaming Outsider<\/em>.<\/p>\n<p>*  &#8220;&#8230; a love letter to Lovecraft [but] the narrative feels cohesive despite shoehorning such disparate [Lovecraft themes and references] &#8230; the voice-acting ranges from &#8216;quite good&#8217; on one end to &#8216;serviceable if a bit corny&#8217; &#8230; it gives a sense of agency beyond discovering otherworldly secrets and being driven mad &#8230; strongly suggest giving this one a try&#8221; &mdash; <em>Indie Gamer Review<\/em>. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Another week, another Lovecraft game. Chronicle of Innsmouth: Mountains of Madness (Psychodev, March 2021) was successfully crowdfunded just before Christmas &hellip;<\/p>\n<p><a href=\"https:\/\/jurn.link\/tentaclii\/index.php\/2021\/04\/16\/chronicle-of-innsmouth-mountains-of-madness\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[],"class_list":["post-47205","post","type-post","status-publish","format-standard","hentry","category-lovecraftian-arts"],"_links":{"self":[{"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/posts\/47205","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/comments?post=47205"}],"version-history":[{"count":0,"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/posts\/47205\/revisions"}],"wp:attachment":[{"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/media?parent=47205"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/categories?post=47205"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/tags?post=47205"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}