{"id":4418,"date":"2012-03-07T12:32:23","date_gmt":"2012-03-07T09:32:23","guid":{"rendered":"http:\/\/tentaclii.wordpress.com\/?p=4418"},"modified":"2012-03-07T12:32:23","modified_gmt":"2012-03-07T09:32:23","slug":"cthulhu-invades-spore","status":"publish","type":"post","link":"https:\/\/jurn.link\/tentaclii\/index.php\/2012\/03\/07\/cthulhu-invades-spore\/","title":{"rendered":"Cthulhu invades Spore"},"content":{"rendered":"<p>The <a href=\"http:\/\/www.smh.com.au\/digital-life\/games\/blogs\/screenplay\/split-screen-emergence-versus-the-wellworn-path-20120307-1uitx.html\">perils of Spore<\/a>, a popular videogame with evolutionary aspects built in&#8230;<\/p>\n<blockquote><p>The [videogaming experience] that sticks in my mind was a result of my incessant playing with Spore&#8217;s creature creation tools. I spent one afternoon creating monsters from H.P. Lovecraft&#8217;s Cthulhu Mythos, looking up their descriptions and trying to build creatures that perfectly matched Lovecraft&#8217;s vision. I felt at the time that I&#8217;d had little success, since Spore&#8217;s cutesy look left most of them looking more cuddly than terrifying.<\/p>\n<p>I had completely forgotten this exercise as I played through the main game a few weeks later. My new species was [now autonomously] developing toward a tribal culture, and were learning to hunt in a pack and find fruit. Suddenly a huge shadow passed overhead, and with a ground-shaking crash, the great lord Cthulhu himself landed in front of us.<\/p>\n<p>You see, Spore would randomly seed the game world with creatures you and your friends had made, sometimes in groups, and sometimes as larger solitary creatures. This was an [game-evolved] &#8220;epic&#8221; instance of Cthulhu, perhaps 100 feet tall. What had looked cute when I had made it was suddenly one of the scariest things I had ever seen. The hulking green monstrosity then proceeded to devour my entire tribe.<\/p>\n<p>That&#8217;s right, in my game of Spore I had a budding civilisation wiped out by Cthulhu himself.<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>The perils of Spore, a popular videogame with evolutionary aspects built in&#8230; The [videogaming experience] that sticks in my mind &hellip;<\/p>\n<p><a href=\"https:\/\/jurn.link\/tentaclii\/index.php\/2012\/03\/07\/cthulhu-invades-spore\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[],"class_list":["post-4418","post","type-post","status-publish","format-standard","hentry","category-lovecraftian-arts"],"_links":{"self":[{"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/posts\/4418","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/comments?post=4418"}],"version-history":[{"count":0,"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/posts\/4418\/revisions"}],"wp:attachment":[{"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/media?parent=4418"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/categories?post=4418"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/tags?post=4418"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}