{"id":44159,"date":"2021-01-07T05:26:32","date_gmt":"2021-01-07T02:26:32","guid":{"rendered":"https:\/\/tentaclii.wordpress.com\/?p=44159"},"modified":"2021-01-07T05:26:32","modified_gmt":"2021-01-07T02:26:32","slug":"release-call-of-the-sea","status":"publish","type":"post","link":"https:\/\/jurn.link\/tentaclii\/index.php\/2021\/01\/07\/release-call-of-the-sea\/","title":{"rendered":"Release: Call of the Sea"},"content":{"rendered":"<p>Nice to see a new Lovecraftian videogame that&#8217;s a rare thing&#8230; a roaring success when first released. At least, a success judging by the spoiler-packed reviews. <\/p>\n<p><a href=\"https:\/\/www.jurn.link\/tentaclii\/oldimages\/callsea.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/tentaclii\/oldimages\/callsea.jpg\" alt=\"\" width=\"529\" height=\"298\" class=\"aligncenter size-full wp-image-44161\" \/><\/a><\/p>\n<p>Trailed a few months back in <em>Digital Art Live<\/em>, the first reviews for the new <em>Call of the Sea<\/em> game are now in&#8230;<\/p>\n<blockquote><p><em>Call of the Sea<\/em> is an amazing, albeit short, adventure puzzle game. It\u2019s a fully engrossing experience that\u2019s tense, but not scary, and is the perfect game to show to people if they\u2019re interested in the Lovecraftian genre but aren\u2019t fans of [post-1960s] horror. &#8230; the thing I love most about Call of the Sea is that it\u2019s not a horror game, yet it\u2019s fully inspired by the Lovecraftian horror genre. A fully optimized and glitchless package. Out of the Blue Games couldn\u2019t have designed a better game for their debut.&#8221; (Gaming Trend review).<\/p><\/blockquote>\n<blockquote><p><em>Call of the Sea<\/em> is solid adventure with tons of atmosphere [and] shrouded in mystery and easy to dive into. [&#8230;] it\u2019s hard to ignore just how challenging and charming the title is. (The Escapist)<\/p><\/blockquote>\n<blockquote><p><em>Call of the Sea<\/em> is a gorgeous game. It has more of a cartoony style to it, but the levels are highly atmospheric and feature lovely vistas and beautiful use of vibrant color. The areas also feel lived-in and believable. This is certainly the kind of game where you\u2019ll stop and gawk at the scenery every now and again.&#8221; (PC Invasion)<\/p><\/blockquote>\n<p>There are puzzles, but apparently seamlessly integrated into the story and not fiendish or illogical (as one knocking &#8216;review&#8217;, seemingly from a leftist anti-fan, would have it).  The <em>Games Radar<\/em> review seems to have it about right, on the puzzles&#8230;<\/p>\n<blockquote><p>The puzzles are beautifully balanced too, not so complex you immediately head to YouTube for a solution feeling like your math teacher was totally right about your failures, but not so easy they feel like last-minute set dressing. &#8230; It&#8217;s a great story, told with heart, and the perfect narration.<\/p><\/blockquote>\n<p>It appears to riff on Lovecraft&#8217;s idea at the end of &#8220;The Shadow Over Innsmouth&#8221;, the one encapsulated in the ideas and plans the &#8220;Innsmouth&#8221; protagonist has for his cousin in the Canton madhouse, as he spirals up to a new sort of &#8216;sanity&#8217;.<\/p>\n<hr>\n<p>Also &#8216;fresh from the sea&#8217;, <em>New Horror Express<\/em> interviews film-maker <a href=\"https:\/\/newhorrorexpress.com\/podcast\/chad-ferrin-interview-the-deep-ones-lovecraft-tentacly-goodness\/\">Chad Ferrin on <em>The Deep Ones<\/em><\/a>&#8230;<\/p>\n<blockquote><p>A Lovecraftian horror picture done very much in the 80s mould [&#8230; the movie] will be released in the U.S. on 1st May 2021.<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Nice to see a new Lovecraftian videogame that&#8217;s a rare thing&#8230; a roaring success when first released. At least, a &hellip;<\/p>\n<p><a href=\"https:\/\/jurn.link\/tentaclii\/index.php\/2021\/01\/07\/release-call-of-the-sea\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[],"class_list":["post-44159","post","type-post","status-publish","format-standard","hentry","category-lovecraftian-arts"],"_links":{"self":[{"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/posts\/44159","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/comments?post=44159"}],"version-history":[{"count":0,"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/posts\/44159\/revisions"}],"wp:attachment":[{"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/media?parent=44159"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/categories?post=44159"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/tags?post=44159"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}