{"id":14077,"date":"2015-01-01T22:56:39","date_gmt":"2015-01-01T19:56:39","guid":{"rendered":"http:\/\/tentaclii.wordpress.com\/?p=14077"},"modified":"2015-01-01T22:56:39","modified_gmt":"2015-01-01T19:56:39","slug":"the-vanishing-of-ethan-carter","status":"publish","type":"post","link":"https:\/\/jurn.link\/tentaclii\/index.php\/2015\/01\/01\/the-vanishing-of-ethan-carter\/","title":{"rendered":"The Vanishing of Ethan Carter"},"content":{"rendered":"<p>Being widely hailed as one of the <a href=\"http:\/\/www.bit-tech.net\/gaming\/2014\/12\/29\/best-games-2014\/1\">PC games of the year<\/a> (warning: there&#8217;s a spoiler in the description at the end of that link), the videogame <em><a href=\"http:\/\/store.steampowered.com\/app\/258520\/\">The Vanishing of Ethan Carter<\/a><\/em> (26th Sept 2014) had until now escaped my attention.  A weird murder-mystery adventure story, it appears to have sensibly avoided the use of the &#8220;Lovecraft, Lovecraft!! LOVECRAFT!!&#8221; marketing buzzword, and instead left that for reviewers to decide.  The makers say rather that it is&#8230; &#8220;Inspired by the weird fiction stories and other tales of macabre of the early 20th century&#8221;.  Be warned that the game is a short one, four-to-six hours apparently, though game geeks often don&#8217;t realise how fast they can buzz through games. Those less familiar with PC gaming and its numerous fiddly conventions may take a good few hours longer than that to play. Especially those flummoxed by a non-combat first-person detective puzzler story-game, which is said to offer little hand-holding in terms of game mechanics.  As compensation for the relatively short length, it&#8217;s a walk-anywhere 3d &#8216;open world&#8217; in a Vermont \/ New England -like autumnal landscape named Red Creek Valley&#8230;<\/p>\n<p><a href=\"https:\/\/www.jurn.link\/tentaclii\/oldimages\/screen.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/tentaclii\/oldimages\/screen.jpg?w=529\" alt=\"screen\" width=\"529\" height=\"331\" class=\"aligncenter size-large wp-image-14078\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.jurn.link\/tentaclii\/oldimages\/screen5.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/tentaclii\/oldimages\/screen5.jpg?w=529\" alt=\"screen5\" width=\"529\" height=\"298\" class=\"aligncenter size-large wp-image-14079\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.jurn.link\/tentaclii\/oldimages\/screen-2.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/tentaclii\/oldimages\/screen-2.jpg?w=529\" alt=\"screen-2\" width=\"529\" height=\"298\" class=\"aligncenter size-large wp-image-14080\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.jurn.link\/tentaclii\/oldimages\/screen-3.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/tentaclii\/oldimages\/screen-3.jpg?w=529\" alt=\"screen-3\" width=\"529\" height=\"298\" class=\"aligncenter size-large wp-image-14081\" \/><\/a><\/p>\n<p>&#8220;while not strictly a Lovecraft game [it] is one of the best examples of these themes for a long time&#8221; &mdash; <em>Bleeding Cool<\/em>.<\/p>\n<p>&#8220;Somewhere in-between H.P. Lovecraft and <em>Gone Home<\/em>&#8221; &mdash; <em>IGN<\/em>.<\/p>\n<p>&#8220;There&#8217;s a wonderful Lovecraftian pay-off for your toiling in the darkness [in one section of the game]&#8221; &mdash; <em>Eurogamer<\/em>.<\/p>\n<p>[As with Lovecraft&#8230;] &#8220;most of that horror is derived from an eerie sense of dread created through [the slow revealing of] the presence of the alien and the weird in an otherwise familiar environment.&#8221; &mdash; <em>PopMatters<\/em>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Being widely hailed as one of the PC games of the year (warning: there&#8217;s a spoiler in the description at &hellip;<\/p>\n<p><a href=\"https:\/\/jurn.link\/tentaclii\/index.php\/2015\/01\/01\/the-vanishing-of-ethan-carter\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[],"class_list":["post-14077","post","type-post","status-publish","format-standard","hentry","category-lovecraftian-arts"],"_links":{"self":[{"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/posts\/14077","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/comments?post=14077"}],"version-history":[{"count":0,"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/posts\/14077\/revisions"}],"wp:attachment":[{"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/media?parent=14077"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/categories?post=14077"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jurn.link\/tentaclii\/index.php\/wp-json\/wp\/v2\/tags?post=14077"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}