{"id":9925,"date":"2019-02-23T22:30:46","date_gmt":"2019-02-23T22:30:46","guid":{"rendered":"https:\/\/www.jurn.link\/dazposer\/?p=9925"},"modified":"2019-02-23T22:30:46","modified_gmt":"2019-02-23T22:30:46","slug":"what-bare-rock-can-tell","status":"publish","type":"post","link":"https:\/\/jurn.link\/dazposer\/index.php\/2019\/02\/23\/what-bare-rock-can-tell\/","title":{"rendered":"&#8220;What bare rock can tell&#8230;&#8221;"},"content":{"rendered":"<p>I exported a 196Mb test .OBJ export terrain from the new Gaea 1.0 landscape sculpting software.  Possibly if I had started adding more effect layers to the terrain, the file-size of the .OBJ would have been larger. But, as it is, I thought it would be useful for readers to see what a corner from one of Gaea starter preset terrains looks like when exported as a mesh and rendered in Vue 2016.  No smoothing or other fix was applied to the mesh.<\/p>\n<p><a href=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/distancerfin.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/distancerfin.jpg\" alt=\"\" width=\"640\" height=\"400\" class=\"alignnone size-large wp-image-9926\" \/><\/a><\/p>\n<p>I simply applied a basic &#8216;Grey Rock Photolayers&#8217; for relatively speedy rendering (speedy by Vue standards), a vanilla Vue &#8216;Afternoon&#8217; Atmosphere, and a bit of sea for decoration. The camera is looking across a small section at the corner of a 1k terrain.  Gaea 1.0&#8217;s free version is limited to 1k terrains.  But with a suitable material on it the terrain looks adequate for hobbyists making widescreen pictures of vast and distant terrain.<\/p>\n<p>As you can see, you don&#8217;t want your camera too close to &#8216;bare rock from Gaea&#8217; unless you&#8217;re going to: i) noodle on it with with some Photoshop postwork; ii) hide it in shadows or with  foreground objects (swooping spaceship, balcony etc); or iii) cover it up with a Vue ecosystem.<\/p>\n<p>Bryce 7 didn&#8217;t do so well.  Ten minutes to import the mesh, and then unable to make it look even half-decent.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I exported a 196Mb test .OBJ export terrain from the new Gaea 1.0 landscape sculpting software. Possibly if I had started adding more effect layers to the terrain, the file-size of the .OBJ would have been larger. But, as it is, I thought it would be useful for readers to see what a corner from [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13,15],"tags":[],"class_list":["post-9925","post","type-post","status-publish","format-standard","hentry","category-companion-software","category-vue"],"_links":{"self":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/9925","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/comments?post=9925"}],"version-history":[{"count":0,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/9925\/revisions"}],"wp:attachment":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/media?parent=9925"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/categories?post=9925"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/tags?post=9925"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}