{"id":9623,"date":"2019-02-13T15:40:54","date_gmt":"2019-02-13T15:40:54","guid":{"rendered":"https:\/\/www.jurn.link\/dazposer\/?p=9623"},"modified":"2019-02-13T15:40:54","modified_gmt":"2019-02-13T15:40:54","slug":"cartoon-animator-4-new-360-character-angle-features","status":"publish","type":"post","link":"https:\/\/jurn.link\/dazposer\/index.php\/2019\/02\/13\/cartoon-animator-4-new-360-character-angle-features\/","title":{"rendered":"Cartoon Animator 4 &#8211; new &#8216;360&#8217; character-angle features"},"content":{"rendered":"<p>Reallusion now has a release date for their excellent 2D animation software CrazyTalk Animator. Thankfully there&#8217;s no mention of a total UI makeover, and the new features do look rather nice. I&#8217;m mostly interested in this software not for animation, but for its potential in rapid 2D comics production.<\/p>\n<p>The re-named Cartoon Animator 4 will be released in April 2019 with&#8230;<\/p>\n<blockquote><p>* Smart IK for character joints.<\/p>\n<p>* a &#8220;360 Head Creator&#8221;, aka &#8220;3D Head Creator&#8221;.<\/p>\n<p>* Live performance capture (webcam head\/facial mocap for 2D toons).<\/p>\n<p>* Real-time lip-sync, for voice actors -> characters.<\/p><\/blockquote>\n<p>Of these, the 3D-ish &#8220;360 Head Creator&#8221; seems most interesting for static comics production, in terms of differentiating it from what you could do natively in Photoshop&#8230;<\/p>\n<blockquote><p>&#8220;Quickly Transform a 2D Face into a 3D Head. 3D Head Creator transforms 2D art into 3D styled characters with up to 360 degree of motion for deeply rich performances. Photoshop round-trip integration for editing multi-angle character in and out of 3D Head Creator.&#8221;<\/p><\/blockquote>\n<p>So, there&#8217;s no 3D object mesh generation from flat 2D &#8216;line-art and colours&#8217; assets, which would be a theoretical marvel of technology that probably needs AI assistance. If it could be done at all.<\/p>\n<p>Instead it looks more like a pseudo 2.5D, or a bit like what the isometric RPG game-makers do when they use a script to quickly output a series of 2D turn-table renders for subsequent game animation of sprites.<\/p>\n<p>Along with the new feature will come&#8230;<\/p>\n<blockquote><p>&#8220;360 animation controls and timeline editing&#8221; and &#8220;New generation of 360 creative assets&#8221;. <\/p><\/blockquote>\n<p>It&#8217;ll be interesting to see video of it in operation, and discover how laborious the set-up is and how much is automated with a few clicks. And how easily Poser&#8217;s Comic Book Preview mode might produce the 2.5D character views needed. <\/p>\n<p>For now, take a look at <a href=\"https:\/\/www.reallusion.com\/cartoon-animator\/360-head-creator.html\">the new page which explains it all<\/a> and has screenshots and details.<\/p>\n<p><a href=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/360-cta.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/360-cta.jpg\" alt=\"\" width=\"500\" height=\"1547\" class=\"alignnone size-full wp-image-9624\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Reallusion now has a release date for their excellent 2D animation software CrazyTalk Animator. Thankfully there&#8217;s no mention of a total UI makeover, and the new features do look rather nice. I&#8217;m mostly interested in this software not for animation, but for its potential in rapid 2D comics production. The re-named Cartoon Animator 4 will [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11,13,8,4,7],"tags":[],"class_list":["post-9623","post","type-post","status-publish","format-standard","hentry","category-comics","category-companion-software","category-real-time-animation","category-spotted-in-the-news","category-the-animation-industry"],"_links":{"self":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/9623","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/comments?post=9623"}],"version-history":[{"count":0,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/9623\/revisions"}],"wp:attachment":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/media?parent=9623"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/categories?post=9623"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/tags?post=9623"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}