{"id":87,"date":"2012-03-04T15:46:12","date_gmt":"2012-03-04T15:46:12","guid":{"rendered":"https:\/\/www.jurn.link\/dazposer\/?p=87"},"modified":"2012-03-04T15:46:12","modified_gmt":"2012-03-04T15:46:12","slug":"octane-renderer-is-coming-to-daz-studio-cloud-powered","status":"publish","type":"post","link":"https:\/\/jurn.link\/dazposer\/index.php\/2012\/03\/04\/octane-renderer-is-coming-to-daz-studio-cloud-powered\/","title":{"rendered":"Octane renderer is coming to DAZ Studio, cloud-powered"},"content":{"rendered":"<p>Cloud-based rendering could be coming to DAZ Studio soon, as Otoy has purchased New Zealand&#8217;s Refractive Software.  The news from GDC 2012 is that Otoy will now reportedly pair its cloud-gaming power with Refractive&#8217;s GPU-rendering software.  The result will be Refractive&#8217;s Octane plugin presented as a cloud-renderer&#8230; &#8220;for DAZ 3D Studio&#8221;.  No time-frame on that yet, but possibly 2012?<\/p>\n<p>Although quite how a home user will send the bundle of data (FBX?) required for the cloud render, is another matter, especially on slow broadband uplink speeds.<\/p>\n<p>The standalone desktop version of <a href=\"http:\/\/www.refractivesoftware.com\/features.html\">Octane<\/a> costs only $99.  So there&#8217;s hope that the DAZ Studio version would be at the same affordable cost.  Poser users can already use Octane.  My guess is perhaps $250 a year with the cloud rendering thrown in?  That would certainly be cheaper than that the dual top-end Nvidia graphics cards needed to run Octane optimally on its own.  Even then, you might need to scale down your 4000px skin textures on your DAZ exports.<\/p>\n<hr>\n<p>One of the interesting aspects of Octane&#8217;s blurb is that&#8230;<\/p>\n<blockquote><p>&#8220;Octane Render provides [a] &#8216;What You See Is What You Get&#8217; rendering environment [&#8230;] The viewport on the screen IS the final render&#8221;<\/p><\/blockquote>\n<p>Nice, especially for 32-bit systems. But don&#8217;t think it&#8217;s going to replace software built on game engines, like Lumion and <a href=\"http:\/\/myclone.wordpress.com\/\">iClone<\/a> any time soon.  Here&#8217;s a real-world Octane <a href=\"http:\/\/motionleague.com\/2012\/02\/octane-render-review\/\">user review<\/a>, just published&#8230;<\/p>\n<blockquote><p>&#8220;At work, I use a fairly old quad-core workstation with bags of RAM. A 1080p frame with AO, some reasonably complex geometry and soft shadows will take me around 3 and a half minutes to render in Cinema4D\u2019s native renderer. In Octane I can get much higher quality (including, I might add, working AO) <strong>in about 1 and a half minutes<\/strong>.&#8221;<\/p><\/blockquote>\n<p>Not bad, and no doubt useful for shaving down a commercial production company&#8217;s billing times.  But what I want is genuine WYSIWYG 1080px in the viewport at <strong>60 frames per second<\/strong>, like a videogame.<\/p>\n<p><a href=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/Octane-Render_041.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/Octane-Render_041.jpg\" alt=\"\" title=\"Octane-Render_04\" width=\"300\" height=\"163\" class=\"alignnone size-medium wp-image-89\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cloud-based rendering could be coming to DAZ Studio soon, as Otoy has purchased New Zealand&#8217;s Refractive Software. The news from GDC 2012 is that Otoy will now reportedly pair its cloud-gaming power with Refractive&#8217;s GPU-rendering software. The result will be Refractive&#8217;s Octane plugin presented as a cloud-renderer&#8230; &#8220;for DAZ 3D Studio&#8221;. No time-frame on that [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,8,4,7],"tags":[],"class_list":["post-87","post","type-post","status-publish","format-standard","hentry","category-daz-studio","category-real-time-animation","category-spotted-in-the-news","category-the-animation-industry"],"_links":{"self":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/87","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/comments?post=87"}],"version-history":[{"count":0,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/87\/revisions"}],"wp:attachment":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/media?parent=87"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/categories?post=87"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/tags?post=87"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}