{"id":6862,"date":"2017-05-08T10:48:50","date_gmt":"2017-05-08T10:48:50","guid":{"rendered":"https:\/\/www.jurn.link\/dazposer\/?p=6862"},"modified":"2017-05-08T10:48:50","modified_gmt":"2017-05-08T10:48:50","slug":"ten-features-for-poser-12","status":"publish","type":"post","link":"https:\/\/jurn.link\/dazposer\/index.php\/2017\/05\/08\/ten-features-for-poser-12\/","title":{"rendered":"Ten features for Poser 12"},"content":{"rendered":"<p>It appears to be the &#8220;what do you want to see in Poser 12?&#8221; season. So here are my ideas on what I might personally want for Poser 12&#8230;<\/p>\n<p>1. Multi-pass rendering that can cope with multiple render types (e.g.: Firefly with multiple switches, such as Shadows Only | Sketch with custom preset selection | Preview with Comic Book to a dialed-in preset | SuperFly) and output sizes and file types.  The ability to schedule all this.  <\/p>\n<p>2. The ability to load and save Presets for the Comic Book dials and the panel&#8217;s check-boxes.  A colour-picker for varying the colour of the black ink lines.<\/p>\n<p>3. A Python Panel that (at long last) remembers your custom buttons between sessions.  The ability to save your own buttons as a preset for this Panel.  The ability to add micro-icons to aid in quickly picking a script from the Python Panel.<\/p>\n<p>4. A macro recording and playback feature, like Photoshop&#8217;s Actions, with the ability to save and share playback files.<\/p>\n<p>5. The ability to save and share UI interface configurations.  This would work in tandem with the macro recording (see above), providing easy sharing of quick &#8220;watch what I do&#8221; tutorials without needing to get into all the hassle of making and uploading video.  These easily-made and shared &#8216;Tutorial-lets&#8217; could greatly aid new users &mdash; download, load the UI preset and macro, press &#8220;Play&#8221;.<\/p>\n<p>6. Ability to quickly add an &#8220;eyes controller plate&#8221; to <em>any<\/em> character, including a G2 DSON import, which would easily move both eyes at once by grabbing and moving a non-rendering cube or eye-plate in the scene.<\/p>\n<p><a href=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/aiko3.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/aiko3.jpg\" alt=\"\" width=\"207\" height=\"300\" class=\"alignnone size-medium wp-image-6800\" \/><\/a><\/p>\n<p>7. Particles, duplicate and scatter objects, shatter objects (perhaps an expansion of PhilC&#8217;s $10 &#8216;Exploder&#8217; script).<\/p>\n<p>8. A simple way to paint a texture or colour directly onto the model surface with a brush, in 3D space.  Nothing complicated, just a quick way to snip bits off a base bitmap.  <\/p>\n<p>For instance: my base prop has crude painted-on rivets or eyebrows which are not tooning up well, because they&#8217;re not geometry. I load a simple brush and directly erase these while in the 3D scene. Of course this can be done in other ways, but having such a brush could also lead to other possibilities.<\/p>\n<p>9. Bigger fatter versions of the bits which a user regularly needs to grab onto: scroll bars, rotation tools, etc. Other than that, and perhaps a Lights controls makeover, don&#8217;t go changing the interface other than in very minor ways.<\/p>\n<p>10. Something like the core of Scene Toy, but built-in as a Window.  Smith Micro should also buy the rights to a number of key &#8216;in danger of extinction&#8217; PoserPython scripts, polish them, and include them as standard as they already do with a number of partners.<\/p>\n<p>Overall, stability is fine with Poser 11 SR6, so that doesn&#8217;t need to be fixed. Same for the Content Library (provided you turn off indexing, after your initial big indexing pass of your runtime) with SR6.  I don&#8217;t much care about new base figures (we have <em>enough<\/em> generic people, by now, don&#8217;t we&#8230;?) or about new\/better physics (breast jiggle, which is probably all it&#8217;ll be used for, has been able to be done by scripts for decades now) or the tools needed for making clothing and outfits for sale (though of course it&#8217;s nice to buy the results now and again).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It appears to be the &#8220;what do you want to see in Poser 12?&#8221; season. So here are my ideas on what I might personally want for Poser 12&#8230; 1. Multi-pass rendering that can cope with multiple render types (e.g.: Firefly with multiple switches, such as Shadows Only | Sketch with custom preset selection | [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-6862","post","type-post","status-publish","format-standard","hentry","category-poser"],"_links":{"self":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/6862","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/comments?post=6862"}],"version-history":[{"count":0,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/6862\/revisions"}],"wp:attachment":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/media?parent=6862"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/categories?post=6862"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/tags?post=6862"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}